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Street Fighter X Mega Man
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Topic: Street Fighter X Mega Man (Read 24857 times)
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January 23, 2013, 09:01:35 AM
Reply #135
NemZ
MM8BDM Extender
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Date Registered: October 13, 2010, 03:00:53 PM
Re: Street Fighter X Mega Man
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Reply #135 on:
January 23, 2013, 09:01:35 AM »
even joy2key can't make fighting vega worth the effort to continue. That stage is where fun goes to die.
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January 23, 2013, 11:02:13 AM
Reply #136
LlamaHombre
MM8BDM Extender
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Date Registered: November 15, 2010, 09:19:04 PM
Re: Street Fighter X Mega Man
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Reply #136 on:
January 23, 2013, 11:02:13 AM »
Vega's the only fun part about that stage in my opinion. If his Flying Barcelona wasn't so damn hard to dodge, I wouldn't have a problem with him.
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February 03, 2013, 12:00:41 AM
Reply #137
Colonel ServBot
Standard Member
Date Registered: August 30, 2012, 02:54:19 PM
Re: Street Fighter X Mega Man
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Reply #137 on:
February 03, 2013, 12:00:41 AM »
holy crap, i just downloaded SFxMM v2. and it runs SOOOOOOOOOOOOOOOOOOOOOOOOO slow on my computer. that, now my computer is so slow after running for the first time. and when i clicked on the application. a whole bunch of of windows for the game just kept showing up. cant believe it, that, and it kept trying to go into full screen mode. and i just saw blanka's rolling sprites in game.... horrifying.
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February 03, 2013, 12:22:00 AM
Reply #138
Donutyoshi
MM8BDM MM8 Contributor
Date Registered: December 19, 2010, 07:36:36 PM
Re: Street Fighter X Mega Man
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Reply #138 on:
February 03, 2013, 12:22:00 AM »
Did you click the .exe like more than one time?
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March 06, 2013, 04:40:37 PM
Reply #139
Colonel ServBot
Standard Member
Date Registered: August 30, 2012, 02:54:19 PM
Re: Street Fighter X Mega Man
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Reply #139 on:
March 06, 2013, 04:40:37 PM »
The first time I did. Then I only clicked it once, and it kept lagging like the same. Same happens when I try to play megaman perfect harmony.
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March 06, 2013, 06:06:46 PM
Reply #140
Donutyoshi
MM8BDM MM8 Contributor
Date Registered: December 19, 2010, 07:36:36 PM
Re: Street Fighter X Mega Man
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Reply #140 on:
March 06, 2013, 06:06:46 PM »
Well both are made in the Game Maker engine.
It could be possible Game Maker games hates your computer.
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March 06, 2013, 06:51:45 PM
Reply #141
Colonel ServBot
Standard Member
Date Registered: August 30, 2012, 02:54:19 PM
Re: Street Fighter X Mega Man
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Reply #141 on:
March 06, 2013, 06:51:45 PM »
Yes, and so does game maker, every time I try to use Blyka's game engine, and I test play the game, it keeps saying that the sprites must be c_white. I don't even know what c_white is!
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March 06, 2013, 07:54:33 PM
Reply #142
Donutyoshi
MM8BDM MM8 Contributor
Date Registered: December 19, 2010, 07:36:36 PM
Re: Street Fighter X Mega Man
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Reply #142 on:
March 06, 2013, 07:54:33 PM »
I'm pretty that's the GML way of the color White.
And Blyka's engine requires a registered/bought Game Maker version. Hence the error.
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March 11, 2013, 10:22:24 AM
Reply #143
Emmanuelf06
Donator
Date Registered: October 07, 2010, 03:03:19 AM
Re: Street Fighter X Mega Man
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Reply #143 on:
March 11, 2013, 10:22:24 AM »
Oh the game was downloaded more than 1 000 000
http://www.rockman-corner.com/2013/03/s ... llion.html
Is it important for capcom...anyways?
Maybe or not.
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March 11, 2013, 07:09:56 PM
Reply #144
LlamaHombre
MM8BDM Extender
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Date Registered: November 15, 2010, 09:19:04 PM
Re: Street Fighter X Mega Man
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Reply #144 on:
March 11, 2013, 07:09:56 PM »
I thought Capcom specifically stated they aimed for 1 million so you never know
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Cutstuff Forum
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Mega Man Discussion
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Street Fighter X Mega Man