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Author Topic: Street Fighter X Mega Man  (Read 24857 times)

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January 23, 2013, 09:01:35 AM
Reply #135

Offline NemZ

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Re: Street Fighter X Mega Man
« Reply #135 on: January 23, 2013, 09:01:35 AM »
even joy2key can't make fighting vega worth the effort to continue.  That stage is where fun goes to die.

January 23, 2013, 11:02:13 AM
Reply #136

Offline LlamaHombre

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Re: Street Fighter X Mega Man
« Reply #136 on: January 23, 2013, 11:02:13 AM »
Vega's the only fun part about that stage in my opinion. If his Flying Barcelona wasn't so damn hard to dodge, I wouldn't have a problem with him.

February 03, 2013, 12:00:41 AM
Reply #137

Offline Colonel ServBot

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Re: Street Fighter X Mega Man
« Reply #137 on: February 03, 2013, 12:00:41 AM »
holy crap, i just downloaded SFxMM v2. and it runs SOOOOOOOOOOOOOOOOOOOOOOOOO slow on my computer. that, now my computer is so slow after running for the first time. and when i clicked on the application. a whole bunch of of windows for the game just kept showing up. cant believe it, that, and it kept trying to go into full screen mode. and i just saw blanka's rolling sprites in game.... horrifying.

February 03, 2013, 12:22:00 AM
Reply #138

Offline Donutyoshi

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Re: Street Fighter X Mega Man
« Reply #138 on: February 03, 2013, 12:22:00 AM »
Did you click the .exe like more than one time?

March 06, 2013, 04:40:37 PM
Reply #139

Offline Colonel ServBot

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Re: Street Fighter X Mega Man
« Reply #139 on: March 06, 2013, 04:40:37 PM »
The first time I did. Then I only clicked it once, and it kept lagging like the same. Same happens when I try to play megaman perfect harmony.

March 06, 2013, 06:06:46 PM
Reply #140

Offline Donutyoshi

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Re: Street Fighter X Mega Man
« Reply #140 on: March 06, 2013, 06:06:46 PM »
Well both are made in the Game Maker engine.

It could be possible Game Maker games hates your computer.

March 06, 2013, 06:51:45 PM
Reply #141

Offline Colonel ServBot

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Re: Street Fighter X Mega Man
« Reply #141 on: March 06, 2013, 06:51:45 PM »
Yes, and so does game maker, every time I try to use Blyka's game engine, and I test play the game, it keeps saying that the sprites must be c_white. I don't even know what c_white is!

March 06, 2013, 07:54:33 PM
Reply #142

Offline Donutyoshi

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Re: Street Fighter X Mega Man
« Reply #142 on: March 06, 2013, 07:54:33 PM »
I'm pretty that's the GML way of the color White.

And Blyka's engine requires a registered/bought Game Maker version. Hence the error.

March 11, 2013, 10:22:24 AM
Reply #143

Offline Emmanuelf06

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Re: Street Fighter X Mega Man
« Reply #143 on: March 11, 2013, 10:22:24 AM »
Oh the game was downloaded more than 1 000 000

http://www.rockman-corner.com/2013/03/s ... llion.html

Is it important for capcom...anyways?  :|
Maybe or not.

March 11, 2013, 07:09:56 PM
Reply #144

Offline LlamaHombre

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Re: Street Fighter X Mega Man
« Reply #144 on: March 11, 2013, 07:09:56 PM »
I thought Capcom specifically stated they aimed for 1 million so you never know