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Author Topic: Now Hiring! (Megaman Fangame)  (Read 29644 times)

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December 13, 2012, 11:07:59 PM
Reply #15

Offline CHAOS_FANTAZY

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Re: CALL TO ACTION! Let's make our own legit megaman game!
« Reply #15 on: December 13, 2012, 11:07:59 PM »
Oh, sure, now we're interested

I may be able to help with storyboard, character/boss design, and potentially spriting if I ever stop being mediocre at it.

December 13, 2012, 11:15:04 PM
Reply #16

Offline Hallan Parva

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Re: CALL TO ACTION! Let's make our own legit megaman game!
« Reply #16 on: December 13, 2012, 11:15:04 PM »
Quote from: "PressStart"
He works in MMF2
WELL SHIT.

I know UDK, Game Maker, C+, even a touch of Visual Basic... but not Multimedia Fusion.



Well, looks like I'm learning a new language over the holiday. :ugeek: Yep, I still want to do this...

December 13, 2012, 11:15:20 PM
Reply #17

Offline Heat Man

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Re: CALL TO ACTION! Let's make our own legit megaman game!
« Reply #17 on: December 13, 2012, 11:15:20 PM »
I'd love to supervise and tell you all what to do, so count me in if you need that!

Hm, I know a guy who was developing a pretty good MM engine in Multimedia Fusion, I think (same thing SFxMM was done in). I don't know how willing he'd be to work on a project, but perhaps he'd be willing to let us use his work? I could talk to him if such a thing is necessary here.

December 13, 2012, 11:19:08 PM
Reply #18

Offline Hallan Parva

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Re: CALL TO ACTION! Let's make our own legit megaman game!
« Reply #18 on: December 13, 2012, 11:19:08 PM »
Quote from: "Heat Man"
hey guys I can boss you around if you want maybe
HOLY [expletive deleted] IT'S HEAT MAN

AS IN

THE HEAT MAN FROM MEGA MAN NETWORK QUESTION MARK QUESTION MARK QUESTION MARK ???

December 13, 2012, 11:20:06 PM
Reply #19

Offline PressStart

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Re: CALL TO ACTION! Let's make our own legit megaman game!
« Reply #19 on: December 13, 2012, 11:20:06 PM »
I thought SFxMM was done in Game Maker. Am I mistaken?!

December 13, 2012, 11:24:20 PM
Reply #20

Offline Beed28

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Re: CALL TO ACTION! Let's make our own legit megaman game!
« Reply #20 on: December 13, 2012, 11:24:20 PM »
Argh, MMF2. I don't own that, and I don't know if it's worth the money to spend it on.

December 13, 2012, 11:29:18 PM
Reply #21

Offline Dr. Freeman

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Re: CALL TO ACTION! Let's make our own legit megaman game!
« Reply #21 on: December 13, 2012, 11:29:18 PM »
I've heard mixed reviews about MMF2 to be honest. Apparently it crashes a lot.
Though I could easily be mistaken.

December 13, 2012, 11:29:46 PM
Reply #22

Offline LlamaHombre

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Re: CALL TO ACTION! Let's make our own legit megaman game!
« Reply #22 on: December 13, 2012, 11:29:46 PM »
I've messed around in Fusion 2 before. It's very simple - most of the "programming" is just checking boxes. I've heard it crashes often though I'm not one to be able to judge that.

December 13, 2012, 11:38:33 PM
Reply #23

Offline PressStart

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Re: CALL TO ACTION! Let's make our own legit megaman game!
« Reply #23 on: December 13, 2012, 11:38:33 PM »
MMF2 is made by Clickteam, and so if you've ever tried any of their programs they're very similar. It is mostly "checking boxes", but it still gets complex, especially if you're trying to do something as specific as recreate the NES Mega Man engine!

DinnerSonic's engine is just one option though. I'm all for seeing other people's Mega Man engines!

December 13, 2012, 11:43:55 PM
Reply #24

Offline Hallan Parva

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Re: CALL TO ACTION! Let's make our own legit megaman game!
« Reply #24 on: December 13, 2012, 11:43:55 PM »



the game maker option

December 13, 2012, 11:46:30 PM
Reply #25

Offline LlamaHombre

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Re: CALL TO ACTION! Let's make our own legit megaman game!
« Reply #25 on: December 13, 2012, 11:46:30 PM »
On the other hand

E02 was used for the like of Triple Threat and while I don't know exactly how it works, it seems like it could potentially come in handy.

December 13, 2012, 11:49:30 PM
Reply #26

Offline JaxOf7

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Re: CALL TO ACTION! Let's make our own legit megaman game!
« Reply #26 on: December 13, 2012, 11:49:30 PM »
Hey.
Determined programmer here.
And spriter.
And I think Blyka's engine is cool.

December 14, 2012, 12:00:20 AM
Reply #27

Offline Beed28

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Re: CALL TO ACTION! Let's make our own legit megaman game!
« Reply #27 on: December 14, 2012, 12:00:20 AM »
I agree on using Blyka's engine, because at least I have Game Maker 8.0 and I can open the engine's source file.

December 14, 2012, 12:03:44 AM
Reply #28

Offline PressStart

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Re: CALL TO ACTION! Let's make our own legit megaman game!
« Reply #28 on: December 14, 2012, 12:03:44 AM »
I'm hearing mad support for Game Maker and Blyka's engine. While I have no experience with that whatsoever, I'd still be all for it, helping out with sprites or art or something!

December 14, 2012, 12:12:39 AM
Reply #29

Offline Donutyoshi

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Re: CALL TO ACTION! Let's make our own legit megaman game!
« Reply #29 on: December 14, 2012, 12:12:39 AM »
It's not like someone like me actually is working on his own Megaman engine and has a passion towards Cutstuff.

Oh wait. I am. I'd probably show stuff of it when I get a handful of stuff done. it'd seriously impress you all really.