0 Members and 1 Guest are viewing this topic.
I notice two groups of four...somewhat similar to Mega Man 7 and 8. Does this mean we're gonna do the nonsense where you have to clear one wave of four Robots before the other four appear...or is this simply because the community half comes from one scientist whereas the core devteam four come from the other?.
I'm just gonna address stuff you brought up.Think about Concrete Man. He's simply a huge dude with a concrete mixer for an arm, and yet he's very capable of wreaking havoc when he "went maverick," so to speak. Dr. Wily had to reprogram the robot masters to make them capable of combat... From the description you gave on this "Bossa Nova", it is understandable that it is a power-hungry wrecking machine not a scientist.For Cossack, why wouldn't he make more robots? After all, an artist doesn't just randomly stop making art forever. Cossack, a robotics scientist, would more than likely continue to work on various robots.Well as I said, as long as you can make robot masters look like they were created by Dr. Cossack then it could still work. (Same goes for Dr. Light)Megaman isn't usually given his super adaptors in the intro sequence, and Bossa Nova sort of qualifies as a new characters. When I said new features I didn't only mean super adapters, rush features, etc. I meant things like new charging sequences or for example megaball. When I said new characters I mean playable characters not new antagonists like King in MM&B. I would also suggest creating a whole new doctor to be the creator of this "Bossa Nova" to mix it up a bit and to make the game slightly more original. However it's you guys choice what you want to do of course.
While the design is still early, I'd like to imagine Mr. Bossa Nova isn't some complete feral robot, he can take a chill pill and not blow up cities for 2 minutes, and can in fact do some programming. When you live with Wily, you pick up on it. =DAnd then he can go back to blowing up cities.