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Author Topic: Now Hiring! (Megaman Fangame)  (Read 29646 times)

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August 01, 2013, 03:31:11 AM
Reply #165

Offline NemZ

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Re: Submissions welcome! (Megaman Fangame)
« Reply #165 on: August 01, 2013, 03:31:11 AM »
As work continues to progress we've reached the stage where we're starting to think about enemies/traps/gimicks and such.  Not a contest or anything this time, but if you have cool, nifty, fun ideas you'd be willing to share here we're interested, and in-game credit will of course be provided.

and here, have a little sneak peak, tentatively called "Metini":


August 01, 2013, 04:31:44 AM
Reply #166

Offline ZeStopper

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Re: Submissions welcome! (Megaman Fangame)
« Reply #166 on: August 01, 2013, 04:31:44 AM »
I get the name: Alcohol reference, in a game that children will play!

August 01, 2013, 06:45:41 AM
Reply #167

Offline Rozark

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Re: Submissions welcome! (Megaman Fangame)
« Reply #167 on: August 01, 2013, 06:45:41 AM »
So I heard you needed ideas:

- Take Gravity to the next level; Walk on Walls.
- Sniper Joe MK III; A Sniper Joe that runs at you and jumps/shoots.
- Take Quickbeams to the next level; have the walls of the entire screen slowly move in to crush you.
- Floor Spikes MK II; A selection of spikes that throws itself upwards then slowly moves back down.
- Master Chan; An enemy who just sits still meditating. When fired at, he rushes at you at full speed for a good amount of damage.
- Crocodie; An enemy who waits underwater and must be used as a platform to cross things. If you move too slow, he takes a snap or whack with his tail.
- TellyWhiz; A wizard who teleports around to set locations/random shooting a stream of tellys at you.
- Baller; An enemy who enjoys rolling bowling balls at high speeds on the ground towards players.

If I think of more/if these were even useful I might come back and deposit more.

August 01, 2013, 07:23:58 AM
Reply #168

Offline NemZ

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Re: Submissions welcome! (Megaman Fangame)
« Reply #168 on: August 01, 2013, 07:23:58 AM »
Interesting ideas Rozark, though the jumping spikes is just plain evil.

August 01, 2013, 08:16:03 AM
Reply #169

Offline Rozark

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Re: Submissions welcome! (Megaman Fangame)
« Reply #169 on: August 01, 2013, 08:16:03 AM »
Quote from: "NemZ"
Interesting ideas Rozark, though the jumping spikes is just plain evil.
Think Knightman ceiling ones except floor; they wouldn't be sudden, rather, you just timing yourself to get through.

August 01, 2013, 09:13:31 AM
Reply #170

Offline Hallan Parva

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Re: Submissions welcome! (Megaman Fangame)
« Reply #170 on: August 01, 2013, 09:13:31 AM »
these were enemies from Smash Man's stage but here you go anyway


Grabbit-A: A huge green robotic hand that is plenty large enough to grab Mega Man. After clutching its prey, it moves to a nice pit to drop our beloved blue bomber into. Mash buttons to break free of its grasp (like Burst Man's trapping bubbles) then shoot it while it flexes its opened hand in pain.

Grabbit-B: A large red robotic hand, but not large enough to grab a full-size robot. It will attempt to punch Mega Man as it has the exclusive property of dealing obscene amounts of knockback. It usually tries to punch the player into a wall for added damage, off of platforms so you have to climb all the way back up, or sliding from a cliff into a pit of doom.

Multool: This Metool looks quite boring at first. It doesn't shoot, it doesn't walk, and it hardly ever hides in its helmet. However, it can quickly become a nuisance if not dealt with. While exposed, it can create cybernetic copies of itself (Wire Frame Metools) that run around and attempt to ram Mega Man. A single Multool, if left unchecked, can quickly fill a walled-in area with tons of Wire Frame Metools. Shoot the pest before its clones try to swarm you.

Thrower Joe: Joe units lacking shields and buster arms. Instead, they jump and tumble around to assault Mega Man with close-ranged punches and kicks. Its namesake comes from the fact that they try to grab you on occasion, which can lead to either a few quick punches or a spinning back throw. As long as you avoid its grabs and keep your distance, you should be able to whittle down its health with few problems.

Meditool: A variety of Metool that can heal other robots. It comes out from underneath its hard hat, flashes for a second, then sends out an energy wave that slightly repairs every other enemy on the screen. Most of the time its healing efforts are in vain, but when paired with a robot resilient to damage such as the Thrower Joe, make an effort to take this one out first.

Party Pete: Tiny robots that like to hide in Party Balls in order to surprise enemies. He skates across the floor, spinning and dancing to deal contact damage. His small size might make it hard to deal damage with the Mega Buster, so use a special weapon, shoot him before he falls to the ground, or wait until he jumps before attacking.

August 02, 2013, 04:42:27 AM
Reply #171

Offline NemZ

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Re: Submissions welcome! (Megaman Fangame)
« Reply #171 on: August 02, 2013, 04:42:27 AM »
you should have called him Judo Joe... rolls off the tongue better.  :D

August 28, 2013, 05:42:21 PM
Reply #172

Offline NemZ

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Re: Submissions welcome! (Megaman Fangame)
« Reply #172 on: August 28, 2013, 05:42:21 PM »
We have an opening on the team!  Blaze has decided to focus on a different fangame project and with v4 stuff taking priority for several of our team members We've decided to open the gates to one or possibly two additional sprite artists to help get things moving.

If interested, send me a PM with links to some of your previous efforts and I'll pass them along to the rest of the team for consideration.

August 28, 2013, 06:38:57 PM
Reply #173

Offline Dr. Freeman

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Re: Submissions welcome! (Megaman Fangame)
« Reply #173 on: August 28, 2013, 06:38:57 PM »
Oh, if NemZ is offline you can PM me stuff too. Not a big deal but ok.

August 31, 2013, 03:26:09 AM
Reply #174

Offline NemZ

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Re: Now Hiring! (Megaman Fangame)
« Reply #174 on: August 31, 2013, 03:26:09 AM »
We thought we'd go ahead and show off some concept art I made the other day (designs are still being tweaked here and there, and obviously this is not final artwork), both to show how your four winners are coming along and to finally introduce the other four new RMs.

First the four winners, aka Dr. Light's missing bots:

(click to show/hide)

and introducing the the four missing Dr. Cossack RMs:
(click to show/hide)

August 31, 2013, 02:52:33 PM
Reply #175

Offline Magnet Dood

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Re: Now Hiring! (Megaman Fangame)
« Reply #175 on: August 31, 2013, 02:52:33 PM »
I've honestly got no idea what Tremor Man and Borealis Man are supposed to do based on their designs. I'd recommend making Tremor Man big and powerful while going for a more Quick Man like approach for Borealis Man.

Also, what is Casino Man based off of? The white ball used for roulettes?

Marine Man, Noir Man, and Sketch Man all look ridiculously cool by the way

August 31, 2013, 05:23:01 PM
Reply #176

Offline CHAOS_FANTAZY

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Re: Now Hiring! (Megaman Fangame)
« Reply #176 on: August 31, 2013, 05:23:01 PM »
To be deathly honest, I am less than thrilled.

I feel like a lot of unnecessary flair that doesn't even look that cool to begin with were attached to the contest Robots—Sketch and Dragon, specifically.  Did you have to butcher the design of his beret and add those dumb-looking palette shoulders?  Did you have to give Dragon-Man a look that screams "Snake-Man except he's a dragon?"  And then Tremor who looks so boring my eyes skip over him, and the "what" designs of Casino and Borealis...I can't even.

I was looking forward to the game before I saw these.  I should learn to stop having hope.

August 31, 2013, 05:47:44 PM
Reply #177

Offline ZeStopper

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Re: Now Hiring! (Megaman Fangame)
« Reply #177 on: August 31, 2013, 05:47:44 PM »
While the Cossack RMs are cool looking, they don't scream "IMA COSSACK ROBOT!"
They're kinda dull save for Noirman who kinda captures the feel.
Light's robots are better with their unique design, however Dragonman does look like Snakeman as stated above and Furnanceman needs some work.

Since this just concept art they are going to be worked on soon, right?

August 31, 2013, 06:33:36 PM
Reply #178

Offline Hallan Parva

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Re: Now Hiring! (Megaman Fangame)
« Reply #178 on: August 31, 2013, 06:33:36 PM »
I think that Casino and Noir are ridiculously awesome. However, I also agree that you really really butchered Sketch Man's design, and that Tremor Man is overwhelmingly dull and lifeless.

August 31, 2013, 07:27:13 PM
Reply #179

Offline Dr. Freeman

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Re: Now Hiring! (Megaman Fangame)
« Reply #179 on: August 31, 2013, 07:27:13 PM »
Peek a boo!

On top of everything, I can confirm that Tremor is being redesigned completely, Furnace and Sketch will be returned to closer to their original design among other changes.   These are just something NemZ made for fun, and concept art will always be subject to change, trust me when I say that the designs will be improved upon.

Especially Tremor.
That's a thing.

Though I must thank you all for your opinions and critique! That's the main reason these were posted, because we want to make sure that this game isn't a pile of crap, so feedback from all of you is really important.