Advanced Search

Author Topic: Now Hiring! (Megaman Fangame)  (Read 29647 times)

0 Members and 1 Guest are viewing this topic.

December 14, 2012, 05:42:57 AM
Reply #60

Offline NemZ

  • MM8BDM Extender
  • ****
  • Date Registered: October 13, 2010, 03:00:53 PM

    • View Profile
Re: CALL TO ACTION! Let's make our own legit megaman game!
« Reply #60 on: December 14, 2012, 05:42:57 AM »
Hmm... kinda tricky since MM5GB already kinda covered most of the well known ones by their Roman names.  Also mythology is sorta MMZero's deal.  Lovecraft Mythos, maybe?  Not sure how well those would translate into robots though.

Dark Aura's stuff is interesting too, though the designs are a little unorthodox.

Actually another thing that sprang to mind... what if Doc Robot was the main character?  He has weapon copying powers so it could work on the same basic lineup but also give an excuse to change things with the formula, but also offer an excuse to make weapons also change your movement options... sort of like ZX Advent but without actual shape-shifting.

Just throwing some ideas out there.

December 14, 2012, 05:59:28 AM
Reply #61

Offline Hallan Parva

  • MM8BDM MM8 Contributor

  • drifting absently across an endless sea
  • *
  • Date Registered: September 23, 2010, 10:32:40 PM

    • View Profile
Re: CALL TO ACTION! Let's make our own legit megaman game!
« Reply #61 on: December 14, 2012, 05:59:28 AM »
Quote from: "NemZ"
What if Doc Robot was the main character?
Excuse me while I waste time writing up a design document around this because it's hilarious. :ugeek:

December 14, 2012, 06:48:15 AM
Reply #62

Offline MusashiAA

  • MM8BDM Contributor

  • Byeah
  • *****
  • Date Registered: February 16, 2010, 04:44:54 AM

    • View Profile
    • My Covers on YouTube
Re: CALL TO ACTION! Let's make our own legit megaman game!
« Reply #62 on: December 14, 2012, 06:48:15 AM »
A game where you can choose to either go straight to Wily's castle from the beginning or fight the robot masters and gain weapons.

Wily's castle is not stage-divided, but rather one huge stage that can be explored any time. Save rooms, new areas, cool stuff to collect like CDs or parts to recreate old Classic MM weapons, boss battles, fortress battles... You'll eventually need SOME special weapons to proceed or some abilities to gain access to secret areas and special parts/bosses. If you beat all the 8 masters before beating Wily's castle, you get to play a different fortress altogether that IS set in a number of stages like any normal Wily stages from Classic MM games. After you beat it, you can go to Wily's explorable castle.

December 14, 2012, 06:52:45 AM
Reply #63

Offline Emmanuelf06

  • Donator
  • *
  • Date Registered: October 07, 2010, 03:03:19 AM

    • View Profile
Re: CALL TO ACTION! Let's make our own legit megaman game!
« Reply #63 on: December 14, 2012, 06:52:45 AM »
I worked on a fangame but only, it was too hard to make it, but i did some robotmasters who worked perfectly with some maps (but bad graphism).

Wily robotmasters'adventure, a Megaman powered up with all the robotmasters from mm1-6....

With mmf2, i worked 8 months on it :3
Need a powered up 2 with more robotmasters playables (oh, there was MMU..... :/ )

December 14, 2012, 06:56:52 AM
Reply #64

Offline Ivory

  • MM8BDM Extender
  • *********
  • Date Registered: August 25, 2009, 08:17:59 AM

    • View Profile
    • http://www.cutstuff.net/
Re: CALL TO ACTION! Let's make our own legit megaman game!
« Reply #64 on: December 14, 2012, 06:56:52 AM »
Ahem.
Just to throw this out there. If this little project shows life and actually goes somewhere, it can be granted its own development forum. But you'll need to get some concrete plans, probably sprites, even programming before I'll accept it.

More importantly, it has to survive the initial new project idea excitement. Which has effectively been a reason with what kills off pretty well every other game idea this community wanted to do.

December 14, 2012, 07:38:53 AM
Reply #65

Offline MusashiAA

  • MM8BDM Contributor

  • Byeah
  • *****
  • Date Registered: February 16, 2010, 04:44:54 AM

    • View Profile
    • My Covers on YouTube
Re: CALL TO ACTION! Let's make our own legit megaman game!
« Reply #65 on: December 14, 2012, 07:38:53 AM »
Free exploration game literally needs a Classic engine with all the stuff that was added to its gameplay on the Zero and ZX series.

Stuff like backgroung doors, smooth screen scrolling and all that jibbyjazzble.

December 14, 2012, 07:49:24 AM
Reply #66

Offline Max

  • MM8BDM Extender

  • i ate those food
  • ************
  • Date Registered: July 09, 2010, 08:10:13 PM

    • View Profile
    • ??
Re: CALL TO ACTION! Let's make our own legit megaman game!
« Reply #66 on: December 14, 2012, 07:49:24 AM »
Whoa, this jumped ahead 4 pages whilst I wasn't looking!

I'd like to see this game in a 16-bit Wily Wars style, with a similar sprite size to 8-bit. I'm also pretty adamant that we should keep it classic and not add game-changing factors.

I'm still willing to sprite no matter what we choose! The Neo Geo sprites look pretty, but every robot only had three colours which made them look a bit odd...

December 14, 2012, 10:09:16 AM
Reply #67

Offline Emmanuelf06

  • Donator
  • *
  • Date Registered: October 07, 2010, 03:03:19 AM

    • View Profile
Re: CALL TO ACTION! Let's make our own legit megaman game!
« Reply #67 on: December 14, 2012, 10:09:16 AM »
EDIT (v1a, forgot the correct link): Here my -8 months work- http://www.mediafire.com/?2ukias6o12ozw8m

If someone want help me to make it correctly can i was alone ;___;

All the robotmasters are playable (try by exemple Elecman, Tomahawkman, Crystalman, it's pretty like the real game) but not all are on the v1 (just in the program file Multimedia fusion 2)

I will be ok to have a team because it's a MMU style project i had in 2008 but i can't finish it only (or maybe).

MMF2 had some updates, i hope that the problem of "head on the wall" work better...

Don't forget to read the "readme" file if you want play it, there is a way to play directly with the others robotmasters.

December 14, 2012, 11:07:33 AM
Reply #68

Offline Geno

  • MM8BDM Extender

  • ❤ ❤ ❤
  • ******
  • Date Registered: March 31, 2012, 10:07:28 AM

    • View Profile
Re: CALL TO ACTION! Let's make our own legit megaman game!
« Reply #68 on: December 14, 2012, 11:07:33 AM »
I was about to say that I would be happy to sprite, but it seems over a dozen of people already said that.
 :(

December 14, 2012, 11:11:08 AM
Reply #69

Offline LlamaHombre

  • MM8BDM Extender
  • ***********
  • Date Registered: November 15, 2010, 09:19:04 PM

    • View Profile
    • My Famitracker Covers
Re: CALL TO ACTION! Let's make our own legit megaman game!
« Reply #69 on: December 14, 2012, 11:11:08 AM »
You know what they say; the more, the merrier!

December 14, 2012, 12:34:09 PM
Reply #70

Offline Turbodude

  • Warrior

  • Minus the whole 'dude' thing.
  • **
  • Date Registered: July 07, 2010, 12:06:31 AM

    • View Profile
    • My Twitch! (Fightingpolygonteam)
Re: CALL TO ACTION! Let's make our own legit megaman game!
« Reply #70 on: December 14, 2012, 12:34:09 PM »
I could try learning whatever programming language/game maker you guys would be using and assist with coding. :ugeek:

December 14, 2012, 04:01:48 PM
Reply #71

Offline NemZ

  • MM8BDM Extender
  • ****
  • Date Registered: October 13, 2010, 03:00:53 PM

    • View Profile
Re: CALL TO ACTION! Let's make our own legit megaman game!
« Reply #71 on: December 14, 2012, 04:01:48 PM »
Quote from: "Ivory"
initial new project idea excitement. Which has effectively been a reason with what kills off pretty well every other game idea this community wanted to do.

Yep, I'm completely in agreement on that.  The mm8 expansion's "inner circle" model is probably the way to go to actually get shit done and not just spin in circles for a while until people burn out.  I've long been annoyed at the number of projects I've contributed to that don't go anywhere, or at least haven't seen results yet.

December 14, 2012, 05:07:43 PM
Reply #72

Offline BiscuitSlash

  • MM8BDM Extender
  • *
  • Date Registered: November 20, 2010, 12:49:25 PM

    • View Profile
Re: CALL TO ACTION! Let's make our own legit megaman game!
« Reply #72 on: December 14, 2012, 05:07:43 PM »
I've had an idea for a Cutstuff based Battle Network game (BN with Cutopian Operators and NetNavis) and Rockman & Forte 3. The latter would be a MM&B game but with different styled graphics compared to any MM game that we've seen (like how RM&F2 had a different graphic style) and new robot masters and all that stuff. It would probably have the potential to be a great game, especially since we don't have to recreate the 8-bit games, but it would need some awesomesause features like what 4MI had (except these features would have to be original).

But this thread has gone really fast and you probably don't need this idea. So I'll just take a step backwards taking both ideas with me, letting them fade away.

I may help with some things later such as enemy designs, but only if this actually kicks off.

December 14, 2012, 06:25:02 PM
Reply #73

Offline Ivory

  • MM8BDM Extender
  • *********
  • Date Registered: August 25, 2009, 08:17:59 AM

    • View Profile
    • http://www.cutstuff.net/
Re: CALL TO ACTION! Let's make our own legit megaman game!
« Reply #73 on: December 14, 2012, 06:25:02 PM »
Management in single handily the most important aspect of any sort of project. If the leader loses interest in the project, the project suffers for it, if not eventually dies out. And I'll be blunt and straight to the point. Cutstuff has a lot of talented individuals. Music, graphics, spritework, mapping, ideas, etc. I will say without a doubt that there is no lack of talent. What Cutstuff is lacking though is effective leaders.

Managing something as big as an expansion or a fan game is no easy task. They don't get done in a week (least of substantial quality). They often take times. Months, maybe even over a year. There are dozens of qualities a good leader needs. To give some examples. Diligence, capable of keeping everyone motivated, quelling heated arguments (while taking no sides, even if you are on a 'side'), willing to jump in and help wherever needed, having to be willing to take heat from the community when projected releases need to be delayed,etc etc etc. I could go on for paragraphs giving examples of good traits, but what I'm getting at is effectively leading a group of people isn't an easy task.

Now to the other side of things. A leader needs an effective team. Now I know a lot of community members hates how I run the MM8 Expansion as a team based operation behind closed doors. But quite frankly, It's a great way to manage a project. There should be no dead weight on a team. Everyone needs to contribute something. Some will contribute more than others, but that's okay too. As long as everything goes to progressing the project, all help helps. You'll need a strong synergy of different talents who are all working towards the same goal. Don't invite all your friends. Invite the people who you believe will offer the best to the team and project. Even more importantly, keep the team to a reasonable size. This is where many leaders fall short. Everyone needs to be bringing something to the table, but at the same time. If you have too many members on a team, then it's harder to progress forward. Having too little members on a team means there isn't enough different voices to make effective choices. When you allow the entire community to have a voice, it takes forever to progress anywhere because there are too many different voices trying to get a say in, and quite frankly, thinking that what they say is the one and only way.

Anyways, that about wraps up my little speech about leadership and teams. Hopefully it helps out with deciding on how to handle this project. Best of luck.

December 14, 2012, 06:49:17 PM
Reply #74

Offline fortegigasgospel

  • MM8BDM Extender
  • **
  • Date Registered: July 31, 2011, 09:55:05 PM

    • View Profile
Re: CALL TO ACTION! Let's make our own legit megaman game!
« Reply #74 on: December 14, 2012, 06:49:17 PM »
Quote from: "Ivory"
(click to show/hide)
I'm just here to quote Ivory, this is one of the best things I've ever read on the internet.