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What if Doc Robot was the main character?
initial new project idea excitement. Which has effectively been a reason with what kills off pretty well every other game idea this community wanted to do.
(click to show/hide)Management in single handily the most important aspect of any sort of project. If the leader loses interest in the project, the project suffers for it, if not eventually dies out. And I'll be blunt and straight to the point. Cutstuff has a lot of talented individuals. Music, graphics, spritework, mapping, ideas, etc. I will say without a doubt that there is no lack of talent. What Cutstuff is lacking though is effective leaders.Managing something as big as an expansion or a fan game is no easy task. They don't get done in a week (least of substantial quality). They often take times. Months, maybe even over a year. There are dozens of qualities a good leader needs. To give some examples. Diligence, capable of keeping everyone motivated, quelling heated arguments (while taking no sides, even if you are on a 'side'), willing to jump in and help wherever needed, having to be willing to take heat from the community when projected releases need to be delayed,etc etc etc. I could go on for paragraphs giving examples of good traits, but what I'm getting at is effectively leading a group of people isn't an easy task. Now to the other side of things. A leader needs an effective team. Now I know a lot of community members hates how I run the MM8 Expansion as a team based operation behind closed doors. But quite frankly, It's a great way to manage a project. There should be no dead weight on a team. Everyone needs to contribute something. Some will contribute more than others, but that's okay too. As long as everything goes to progressing the project, all help helps. You'll need a strong synergy of different talents who are all working towards the same goal. Don't invite all your friends. Invite the people who you believe will offer the best to the team and project. Even more importantly, keep the team to a reasonable size. This is where many leaders fall short. Everyone needs to be bringing something to the table, but at the same time. If you have too many members on a team, then it's harder to progress forward. Having too little members on a team means there isn't enough different voices to make effective choices. When you allow the entire community to have a voice, it takes forever to progress anywhere because there are too many different voices trying to get a say in, and quite frankly, thinking that what they say is the one and only way.Anyways, that about wraps up my little speech about leadership and teams. Hopefully it helps out with deciding on how to handle this project. Best of luck.