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Author Topic: MM8BDM v3a Released!  (Read 110424 times)

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December 22, 2012, 01:27:51 AM
Reply #105

Offline Knux

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Re: MM8BDM v3a Released!
« Reply #105 on: December 22, 2012, 01:27:51 AM »
I was wondering, since I spent time and effort into it: Did you guys include the unused textures from MM1-6 that I ripped? I didn't see it anywhere in the front page, so I assume not.

It's 'kay though, I could release 'em separately for modders.

December 22, 2012, 01:29:01 AM
Reply #106

Offline Mr. X

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Re: MM8BDM v3a Released!
« Reply #106 on: December 22, 2012, 01:29:01 AM »
No, we did not.  We had said previously we wouldn't.

December 22, 2012, 01:31:54 AM
Reply #107

Offline Knux

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Re: MM8BDM v3a Released!
« Reply #107 on: December 22, 2012, 01:31:54 AM »
Really? I recall Mike giving the green light for it.

Ah, well. To the resource Mobile~

December 22, 2012, 01:34:38 AM
Reply #108

Offline TheMetalManu

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Yeah, I'm such an annoying guy.
« Reply #108 on: December 22, 2012, 01:34:38 AM »
Oh yeah, that reminds me. CutmanMike wanted to remove Eddie for the CTF levels, did you guys forgot about it or the dev team decide to keep them?

December 22, 2012, 01:41:53 AM
Reply #109

Offline Rozark

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Re: MM8BDM v3a Released!
« Reply #109 on: December 22, 2012, 01:41:53 AM »
The update makes the game feel completely brand new, and I'm extremely enjoying it. I also love Timeman's stage, because yes.

December 22, 2012, 01:48:26 AM
Reply #110

Offline fortegigasgospel

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Re: MM8BDM v3a Released!
« Reply #110 on: December 22, 2012, 01:48:26 AM »
Quote from: "Mr. X"
No, we did not.  We had said previously we wouldn't.
I remember someone saying something that worded basicly saying the missing textures and songs "may" be added.
But that was months ago. I personally would have liked more textures to work with, considering they are actually in the games.
Also looking at the musics Wad, the MM5 final boss song isn't their, wasn't it used for Dark?
Also also, where is the final boss song from? I know it isn't MM8's.

December 22, 2012, 01:56:16 AM
Reply #111

Offline MusashiAA

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Re: MM8BDM v3a Released!
« Reply #111 on: December 22, 2012, 01:56:16 AM »
Quote from: "fortegigasgospel"
Quote from: "Mr. X"
Also also, where is the final boss song from? I know it isn't MM8's.

Either an original theme composed by RushJet1 or a stock FMV song cover from MM8 by RushJet1

Also Oil Slider color scheme is all kinds of turd color. Stop the "politically correctness" and use the american color scheme.

December 22, 2012, 02:13:52 AM
Reply #112

Offline Mr. X

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Re: MM8BDM v3a Released!
« Reply #112 on: December 22, 2012, 02:13:52 AM »
I didn't write that :cool:

As for the Oil Slider thing, we sat for several hours one night looking at all of the color combinations available to us and that was the only one that looked halfway decent.

December 22, 2012, 02:15:32 AM
Reply #113

Offline Geno

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Re: MM8BDM v3a Released!
« Reply #113 on: December 22, 2012, 02:15:32 AM »
Went running around Light Labs...
Quote from: "Cutman"
I swear Mr.X's new revisions to the tournament have changed a lot of my play styles.

I see what you did there.


Also, funny how the MM8 Expansion Mobile Roll skin DOESN'T conflict with my one...

Plus, Tengu's stage is really cool!
But every time I hear the 3rd peice of "music" for that stage, my ears bleed.

Can't there be a way to turn that 3rd "music" off? It makes me want to kill something.


Final question: Is there a way to make "Infinite Ammo" the default option? I hate having to keep going into options and changing it EVERY TIME I CHANGE A MAP.

December 22, 2012, 02:32:59 AM
Reply #114

Offline Mr.shadow

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Re: MM8BDM v3a Released!
« Reply #114 on: December 22, 2012, 02:32:59 AM »
Guys... to Cutstuff, to Cutman mike and you guys, for making this for years to come... *rasies wine glass*

December 22, 2012, 02:33:08 AM
Reply #115

Offline Dr. Freeman

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Re: MM8BDM v3a Released!
« Reply #115 on: December 22, 2012, 02:33:08 AM »
It's really interesting that I can take the time to see as much dialogue for all the robot masters in Light's lab as I can and still have a damn good time doing so.

That means that you guys did a lot of things right.

December 22, 2012, 02:35:27 AM
Reply #116

Offline Geno

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Re: MM8BDM v3a Released!
« Reply #116 on: December 22, 2012, 02:35:27 AM »
Also, how can I make the
(click to show/hide)
skin always appear? I always have to input the command.

December 22, 2012, 02:36:07 AM
Reply #117

Offline CutmanMike

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Re: MM8BDM v3a Released!
« Reply #117 on: December 22, 2012, 02:36:07 AM »
Quote from: "Dr. Freeman"
It's really interesting that I can take the time to see as much dialogue for all the robot masters in Light's lab as I can and still have a damn good time doing so.

That means that you guys did a lot of things right.

Or just Ivory, that was all him  ;)

December 22, 2012, 02:37:01 AM
Reply #118

Offline LlamaHombre

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Re: MM8BDM v3a Released!
« Reply #118 on: December 22, 2012, 02:37:01 AM »
Hands down my favorite addition to this game is the updated hub world.

It's actually really fun to explore the lab, as well as being able to just rush into whatever stage you want from there on.

It'd be neat to keep your Mega Man Killer weapons between sessions, but I'm fine without it.

December 22, 2012, 02:40:10 AM
Reply #119

Offline MusashiAA

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Re: MM8BDM v3a Released!
« Reply #119 on: December 22, 2012, 02:40:10 AM »
Quote from: "Mr. X"
As for the Oil Slider thing, we sat for several hours one night looking at all of the color combinations available to us and that was the only one that looked halfway decent.


Japanese colors
American colors
Current scheme