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Author Topic: MM8BDM v3a Released!  (Read 110424 times)

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December 22, 2012, 02:44:22 AM
Reply #120

Offline Mr. X

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Re: MM8BDM v3a Released!
« Reply #120 on: December 22, 2012, 02:44:22 AM »
I believe he's using a color scheme used by one of the weapons (probably Oil Slider itself) and there weren't any weapons that matched the actual color schemes.  As for the weapon's color scheme, that was the only one that looked good on the actual weapon (as in the projectile/board).

December 22, 2012, 03:06:22 AM
Reply #121

Offline fortegigasgospel

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Re: MM8BDM v3a Released!
« Reply #121 on: December 22, 2012, 03:06:22 AM »
Quote from: "geno"
Also, how can I make the
(click to show/hide)
skin always appear? I always have to input the command.
Well I know the skin was once available for DL, but I don't know if it is anymore, or if this one is different (since I haven't looked).

December 22, 2012, 03:29:53 AM
Reply #122

Offline Geno

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Re: MM8BDM v3a Released!
« Reply #122 on: December 22, 2012, 03:29:53 AM »
Quote from: "fortegigasgospel"
Quote from: "geno"
Also, how can I make the
(click to show/hide)
skin always appear? I always have to input the command.
Well I know the skin was once available for DL, but I don't know if it is anymore, or if this one is different (since I haven't looked).
It just keeps disabling itself when I quit after I input the skin code.

Also, IS THERE A WAY TO DISABLE THE TENGV MAN MUSIC?

December 22, 2012, 03:47:06 AM
Reply #123

Offline TailsMK4

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Re: MM8BDM v3a Released!
« Reply #123 on: December 22, 2012, 03:47:06 AM »
I am still waiting for the download to finish, but so far everything sounds good, especially since it sounds like Powered Up is in as well. I probably will not finish the entire single player, but I will definitely take a look around.

(click to show/hide)

December 22, 2012, 04:04:04 AM
Reply #124

Offline Korby

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Re: MM8BDM v3a Released!
« Reply #124 on: December 22, 2012, 04:04:04 AM »
Quote from: "MusashiAA"

Japanese colors
American colors
Current scheme



As for why Oilman is that color, I'm unsure.

December 22, 2012, 04:08:59 AM
Reply #125

Offline MusashiAA

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Re: MM8BDM v3a Released!
« Reply #125 on: December 22, 2012, 04:08:59 AM »
Quote from: "Korby"
Quote from: "MusashiAA"

Japanese colors
American colors
Current scheme



As for why Oilman is that color, I'm unsure.

Why not this color scheme?

also if you're worried about the whole blackface thing, you could go the Archie way and cover his lips with his scarf. Not only does he look cool like that, but you also can use the original japanese color scheme that doesn't look like blood.

December 22, 2012, 04:24:09 AM
Reply #126

Offline Donutyoshi

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Re: MM8BDM v3a Released!
« Reply #126 on: December 22, 2012, 04:24:09 AM »
It's not like people here would actually be offended with his original Japanese colors.

December 22, 2012, 04:27:28 AM
Reply #127

Offline MEGAMANX123

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Re: MM8BDM v3a Released!
« Reply #127 on: December 22, 2012, 04:27:28 AM »
its out!! ima gonna go try it now wait woa woa woa woa herobrine mike??? what is that  :shock:

December 22, 2012, 05:50:23 AM
Reply #128

Offline TailsMK4

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Re: MM8BDM v3a Released!
« Reply #128 on: December 22, 2012, 05:50:23 AM »
All right, so I checked out the new maps and weps...here is what I would consider the pros and cons of this expansion (spoilered since it does contain some minor spoilers in case people have not checked it out yet), but regardless of what I say, I enjoyed going through the new content, so excellent work on MM8.

Pros:
(click to show/hide)

Cons:
(click to show/hide)

And now...the one ugly comment I got to make, though I am sure you guys may not be able to resolve this: I still crash on the stages. In fact, I crashed a total of five times while going through the new maps. They were:

1. Starting to move in Dr. Light's Lab.
2. Entering Grenade Man's stage (the second time worked fine, though).
3. I crashed in Search Man's stage while walking around. This did happen after I used Thunder Claw to swing, but that was the only time I crashed after doing so. All the other times worked out fine.
4. I crashed while trying to move around in MMCTF16 and MMCTF20. The crash happened right after I started moving after joining a team.


So with the ugly comment aside, this expansion was well worth the wait. Granted not everything was perfect, but hey, you guys put a LOT more content into this than I was expecting, namely Powered-Up being officially part of the main game. You guys definitely deserve some time off for this effort, and I wish you guys the best of luck with what projects you guys plan to do later.

December 22, 2012, 06:11:49 AM
Reply #129

Offline Hilman170499

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Re: MM8BDM v3a Released!
« Reply #129 on: December 22, 2012, 06:11:49 AM »
Well, I played this and IT WAS AWESOME!

I did not play the campaign but the hub world is awesome.

I owe a lot of thanks to the MM8 Expansion team, especially Ivory.

1 more thing by the way, when using SlumpEd, is making MM8BDM modifications still easy?

December 22, 2012, 06:14:45 AM
Reply #130

Offline Korby

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Re: MM8BDM v3a Released!
« Reply #130 on: December 22, 2012, 06:14:45 AM »
It is arguably easier to mod this game.

December 22, 2012, 06:26:49 AM
Reply #131

Offline PressStart

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Re: MM8BDM v3a Released!
« Reply #131 on: December 22, 2012, 06:26:49 AM »
The new Light Lab hub area is amazing! I've only barely gotten to try this update out, but I'm already floored. Congratulations on this release, you all did an awesome job!

December 22, 2012, 06:41:57 AM
Reply #132

Offline Hallan Parva

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Re: MM8BDM v3a Released!
« Reply #132 on: December 22, 2012, 06:41:57 AM »
Quote from: "PressStart"
The new Light Lab hub area is amazing! I've only barely gotten to try this update out, but I'm already floored. Congratulations on this release, you all did an awesome job!
Quote from: "LlamaHombre"
Hands down my favorite addition to this game is the updated hub world.

It's actually really fun to explore the lab, as well as being able to just rush into whatever stage you want from there on.

It'd be neat to keep your Mega Man Killer weapons between sessions, but I'm fine without it.
Quote from: "Ivory"
Hope everyone is enjoying the new Light Labs. I spent a total of 5 days in one week making the expansions, the weather gimmick, the Robot Master dialogue script and dialogue and updating various other things like Roll's Wardrobe and Auto's training. Just to make the main hub experience look amazing.

I have more planned for Light Labs. Both in upcoming numbered releases and new editions for version 4, so this is just the beginning. :)
right so I'm joining the "Ivory is a total broski" club now if you don't mind

Honestly, as ridiculous as it sounds, my favorite part of the entire expansion is the new Light Labs. I swear I must have spent a good half hour straight just talking to the original eight DRN robots, listening to their tips, weapon advice, and just generally silly banter about their lives. Bomb Man's comments on "bomb safety" were hilarious, but my favorite part is how you combined Elec Man's personalities from Powered UP (narcissistic flamboyant) and Archie Comics (the leader wanting to look cool for everyone else).

I've been playing the entire expansion over to see the new changes, so I haven't gotten to Mega Man 7 or Mega Man 8 yet, but even after clearing Gamma I'm honestly blown away. LlamaHombre and Korby can easily attest to my repeated "fangasms" in the Skype call, heh heh. The weapons, the revamped stages, the tightened physics, the improved bot code... everything in this build just seems very RIGHT. I'm getting this v1 feeling all over again, where the whole game is a brand-new experience and I can't wait to see what's around the next corner. Very very well done, you guys.

I only have one complaint, and it's about Beat Support. It's not a problem with the length, or the power, or even how it functions... No, it's about how it's placed on nearly half the damn maps in the game. I had this same feeling when v2 was released; for some unholy reason Mike thought it was fun to shove Freeze Cracker and Danger Wrap in every possible area, and seeing maps choke on Beat Support makes me really sad. Sure, it's a great alternative to Tango Roll or Treble Sentry, but do you really have to replace it in nearly every stage? Geezus guys, have a little restraint.

Other than the Beat Support spam, I can't find another gripe with v3. Easily the best and most professional version yet.
Hell, if it wasn't for Zandronum / Capcom legal rights you could get away with charging a pretty penny for this game, and personally I wouldn't think twice about buying it. Seriously. Mad props to all of you.

I'm sorry Ivory please forgive me for being so blind



EDIT: Oooooh Ice Man, you're so snarky.
Quote from: "Ice Man"
The tournament has all sorts of different events!
I wonder why all the official matches are only hosted in Deathmatch...

December 22, 2012, 07:34:51 AM
Reply #133

Offline mugenstation360

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Re: MM8BDM v3a Released!
« Reply #133 on: December 22, 2012, 07:34:51 AM »
Got a chance to play it more. So far I am very impressed with the musical composition and new map designs. It really does make this game feel fresh again and just about every change done on maps is an improvement.

The single player is where I feel is where it shines most. The new lab and the extended campaign are very well polished and it was interesting to talk to iceman and all the other robot masters after each chapter to see what they were going to say...well text I guess.

Multiplayer is always fun, it was good to see more than 20 people on a server. Very chaotic but fun in most cases.

The newer engine works times better than the other one, glad you guys switched up a lot of things.


Now the gripe that I do kinda of see is what smash had listed about the beat item. I can understand wanting players to try this new item out and it is a beast. But to have it on nearly every map seems a little odd to me to.

edit: Also I noticed some crashes every now and again. Mostly in the lab though I could be missing some other stages. I know it happened to me at least 3 times today. This might want to be looked into when you ladies and gentlemen have the chance.

December 22, 2012, 08:24:13 AM
Reply #134

Offline -FiniteZero-

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Re: MM8BDM v3a Released!
« Reply #134 on: December 22, 2012, 08:24:13 AM »
Okay, so I played it through. Pretty cool! The new weapons and skins work well!

Also, I also had a crashing problem, in Heat Man's stage.