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Author Topic: MM8BDM v3a Released!  (Read 110424 times)

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March 22, 2013, 09:13:08 AM
Reply #435

Offline *Alice

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Re: MM8BDM v3a Released!
« Reply #435 on: March 22, 2013, 09:13:08 AM »
That windows path makes me really intrigued. Do other games have such things too?
(EDIT I know that it is possible to find text data just by using a hex editor, but Filepaths used in development?!)

March 22, 2013, 05:01:37 PM
Reply #436

Offline tsukiyomaru0

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Re: MM8BDM v3a Released!
« Reply #436 on: March 22, 2013, 05:01:37 PM »
Quote from: "Ivory"
Except MM&B did a better job at being a MM8 then the actual MM8 did. :ugeek:
Recycled 2 Master Robots, was the oddball in Robot Master choice (beat one of the first 3 to unlock the next 2 or 3 for each) plus that King Megazord was almost impossible to beat compared to any other Megaman. That's why it literally felt more like a spinoff, but the canon cannot be negated and would be easy to doubt if it was noncanon. Consistent story and game, I guess.

I always thought Megaman 8 was great but will never ever top the 8-bit classics.

Quote from: "*Alice"
That windows path makes me really intrigued. Do other games have such things too?
(EDIT I know that it is possible to find text data just by using a hex editor, but Filepaths used in development?!)
Unenconded data. It's a rare find in this game, but this really points out how serious they were at it being a sequel to 8 and a prequel to 9. You can find text data with anything (yes, even the good and old Notepad), but I use Notepad++ because it loads huge chunks of data much faster.

March 22, 2013, 05:13:50 PM
Reply #437

Offline Ivory

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Re: MM8BDM v3a Released!
« Reply #437 on: March 22, 2013, 05:13:50 PM »
And Cut Man and Guts Man being recycled endlessly is okay then? It's not like reusing robot masters is a crime.

Also, Jax I just want to point out that you are quoting WIKIPEDIA as your only source. That holds about as much weight as a balloon being tied down by a pin. It's some kind of weight, but your argument is floating away.

March 22, 2013, 05:17:05 PM
Reply #438

Offline Kapus

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Re: MM8BDM v3a Released!
« Reply #438 on: March 22, 2013, 05:17:05 PM »
To be fair, Cut Man and Guts Man were never seriously reused as part of the robot master ensemble in a main series game. They reappear as bosses in the arcade spinoffs and Cut Man shows up in MM8 as an easter egg, but that's about it.

March 22, 2013, 05:50:37 PM
Reply #439

Offline BiscuitSlash

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Spinoffy is a word now. Honest.
« Reply #439 on: March 22, 2013, 05:50:37 PM »
The thing that makes MM&B a bit spinoffy is how it does reuse quite a few tiles and enemies, which although other games sometimes do that, MM&B does that surprisingly more, which really makes it seem a lot more like a MM8.5. There's also the fact that it's doesn't follow the traditional numbering sequels and that it's only semi-canon (MM9's ending shows Megaman defeating Wily in MM&B, which Bass wouldn't have also done within the exact same story) unless it did that Zelda multiple timeline thing which is very unlikely.

Still part of the main series as a main game, but with that spinoffy feel.

March 22, 2013, 06:23:28 PM
Reply #440

Offline Korby

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Re: MM8BDM v3a Released!
« Reply #440 on: March 22, 2013, 06:23:28 PM »
MM&B doesn't reuse tiles whatsoever. Not even Astro/Tengu reuse tiles, and they were IN Megaman 8.

Now stop arguing semantics.

March 22, 2013, 06:26:37 PM
Reply #441

Offline Copy Robot

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Re: Spinoffy is a word now. Honest.
« Reply #441 on: March 22, 2013, 06:26:37 PM »
Quote from: "Michael712"
The thing that makes MM&B a bit spinoffy is how it does reuse quite a few tiles .

Frost vs. Cold

Grenade vs. Dynamo

Clown vs. Magic

Aqua vs. Pirate

Sword vs. Ground

Search vs. Burner

And for the other two:
Find the Kappa Warship on the &B Stage for me then ok ok.

Find the Sunflowers, Sand, or Maze in the &B Stage.

Yep totally reused tiles.

March 22, 2013, 07:19:02 PM
Reply #442

Offline fortegigasgospel

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Re: MM8BDM v3a Released!
« Reply #442 on: March 22, 2013, 07:19:02 PM »
I see only stage theme ideas are similar, reused tiles means they took the tiles and used them again, maybe even as recolors, not using a similar idea for them.

March 22, 2013, 08:59:52 PM
Reply #443

Offline tsukiyomaru0

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Re: MM8BDM v3a Released!
« Reply #443 on: March 22, 2013, 08:59:52 PM »
Many of things in MM&B might be Recycled, but they did a goddamn good job at keeping it nice visually

March 26, 2013, 12:56:14 AM
Reply #444

Offline ChaoticChao

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Re: MM8BDM v3a Released!
« Reply #444 on: March 26, 2013, 12:56:14 AM »
Just wondering, do you get advice for what the bots say?

March 26, 2013, 01:19:11 AM
Reply #445

Offline Ivory

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Re: MM8BDM v3a Released!
« Reply #445 on: March 26, 2013, 01:19:11 AM »
The_Broker does most of the bot chats for the core game (and everything else).

The light lab robot master dialogue on the other hand are mostly all my handy work (aside from the odd phrase) and I use a few main sources.

1. Official personalities
2. Powered Up personalities and dialogue
3. In a few cases, like Elecman, MS Paint Masterpieces.
4. Ruby Spears, but mostly for references.

March 26, 2013, 02:52:14 AM
Reply #446

Offline MusashiAA

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Re: MM8BDM v3a Released!
« Reply #446 on: March 26, 2013, 02:52:14 AM »
Quote from: "Ivory"
The light lab robot master dialogue on the other hand are mostly all my handy work (aside from the odd phrase) and I use a few main sources.

3. MS Paint Masterpieces.

AW YEAH MS PAINT MASTERPIECES

...ahem, pardon me. Yes, Ferret's interpretations of the Rockman franchise characters so far have been very compelling, specially Quintet and Gutsman for me.

April 01, 2013, 11:20:05 AM
Reply #447

Offline Rozark

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Re: MM8BDM v3a Released!
« Reply #447 on: April 01, 2013, 11:20:05 AM »
So I like challenges and decided to buster only everything that was buster only-able in the campaign.
That is, while keeping my death count extremely low.
I'll admit, you had me fooled at that Slashman being behind Gutsman.

But.. Gutsman seems to have left his post..

Don't believe me? Here, have a .wad to the eyes.
http://www.mediafire.com/?sjvxrs346oea747

April 01, 2013, 02:16:40 PM
Reply #448

Offline Geno

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Re: MM8BDM v3a Released!
« Reply #448 on: April 01, 2013, 02:16:40 PM »
Nice april fool.


EDIT: That bit with the running megamans is a lot funnier not that I've seen loads of Robotnik YTP.

And, great Sonic CD music.

April 01, 2013, 02:31:24 PM
Reply #449

Offline FTX6004

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Re: MM8BDM v3a Released!
« Reply #449 on: April 01, 2013, 02:31:24 PM »
I think that map is a youtube poop map they had billy mays all that map din't added was the king or morshu.