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Author Topic: MM8BDM v3a Released!  (Read 126101 times)

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April 03, 2013, 01:04:51 AM
Reply #465

Offline Kapus

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Re: MM8BDM v3a Released!
« Reply #465 on: April 03, 2013, 01:04:51 AM »
Perhaps, but Ice Man already has Peng as an enemy prop.

April 03, 2013, 11:46:40 PM
Reply #466

Offline Gumballtoid

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Re: MM8BDM v3a Released!
« Reply #466 on: April 03, 2013, 11:46:40 PM »
On that note, Bombman and Crashman are pretty dull since there don't appear to be any props to make the map feel more "alive." I can easily see Killer Bullets flying around in Bombman's stage, and maybe Pipi making its rounds in Crashman's.

April 04, 2013, 12:21:48 AM
Reply #467

Offline SmashTheEchidna

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Re: MM8BDM v3a Released!
« Reply #467 on: April 04, 2013, 12:21:48 AM »
Crashman had a pretty bad Telly infestation in the original, but I'm not sure how that could be implemented here without making them an actual enemy...

April 04, 2013, 12:30:47 AM
Reply #468

Offline Ivory

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Re: MM8BDM v3a Released!
« Reply #468 on: April 04, 2013, 12:30:47 AM »
Does every map honestly need some sort of prop in it?

Also, technically the Bomb Towers are the props.

April 04, 2013, 01:02:35 AM
Reply #469

Offline -FiniteZero-

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Re: MM8BDM v3a Released!
« Reply #469 on: April 04, 2013, 01:02:35 AM »
Tengu Man's airship needs more props. How the heck is it lifting itself without the propellors?

...Oh wait, other kinda props. Eh, they're nice I guess, but I don't think it's needed to go adding props everywhere.

April 15, 2013, 04:49:23 AM
Reply #470

Offline Tengu

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Re: MM8BDM v3a Released!
« Reply #470 on: April 15, 2013, 04:49:23 AM »
Yeah I didn't think this was even worth posting in bugs/suggestions, so I'll just leave this here. Non-accessible health on MM8SEA.

(click to show/hide)

April 16, 2013, 03:33:15 AM
Reply #471

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Re: MM8BDM v3a Released!
« Reply #471 on: April 16, 2013, 03:33:15 AM »
Hey Mike, I was looking at Ultimate Doom maps, and a question popped up. Was this the inspiration for Wind Man's layout?

April 26, 2013, 10:25:26 PM
Reply #472

Offline Tfp BreakDown

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Re: MM8BDM v3a Released!
« Reply #472 on: April 26, 2013, 10:25:26 PM »
Did Mirror Buster change between v2c and v3a?

April 26, 2013, 11:15:29 PM
Reply #473

Offline fortegigasgospel

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Re: MM8BDM v3a Released!
« Reply #473 on: April 26, 2013, 11:15:29 PM »
Yes. It now uses a set amount of ammo instead of using as it is held.

April 26, 2013, 11:40:33 PM
Reply #474

Offline Ivory

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Re: MM8BDM v3a Released!
« Reply #474 on: April 26, 2013, 11:40:33 PM »
You do realize there IS a change log in the first post that definitely covers all the notable changes, right?

Quote
- Mirror Buster: Projectiles fired based on damage done to shield. Shield now takes ammo when hit (and initially fired). Buster HUD Restored

May 09, 2013, 11:32:20 PM
Reply #475

Offline cubotproductions

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Re: MM8BDM v3a Released!
« Reply #475 on: May 09, 2013, 11:32:20 PM »
question! what about MACS

May 15, 2013, 02:49:52 PM
Reply #476

Offline Turbodude

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Re: MM8BDM v3a Released!
« Reply #476 on: May 15, 2013, 02:49:52 PM »
If you're referring to the Mac port of the game, you can find it here.

June 07, 2013, 04:07:55 AM
Reply #477

Offline DarkAura

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« Reply #477 on: June 07, 2013, 04:07:55 AM »
So I, and about 99% of the community as of more than half a year ago, noticed how the title texture for Mega Man 8 in Light's Lab has "©CAPCOM 2010" on it instead of the copyright seen here:



Will this be patched, or how long ago was this patched?

June 07, 2013, 06:21:04 AM
Reply #478

Offline SmashTheEchidna

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Re: MM8BDM v3a Released!
« Reply #478 on: June 07, 2013, 06:21:04 AM »
apparently I'm that 1% that didn't notice. .___.;

June 07, 2013, 11:51:26 AM
Reply #479

Offline Tfp BreakDown

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Re: MM8BDM v3a Released!
« Reply #479 on: June 07, 2013, 11:51:26 AM »
^same here