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Author Topic: [Expansion] Mission Mode V1D Released! (v4 working)  (Read 112861 times)

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February 09, 2013, 08:49:33 PM
Reply #105

Offline LlamaHombre

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Re: [Expansion/Demo] Singleplayer/Co-op - Version 3! FIXED
« Reply #105 on: February 09, 2013, 08:49:33 PM »
Play the map in Survival instead of Deathmatch

February 10, 2013, 11:19:31 AM
Reply #106

Offline FTX6004

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Re: [Expansion/Demo] Singleplayer/Co-op - Version 3! FIXED
« Reply #106 on: February 10, 2013, 11:19:31 AM »
Hyper cutter? It actually calls super cutter in megaman 1 GB you need to renamed it to super cutter.

February 10, 2013, 02:24:06 PM
Reply #107

Offline Korby

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Re: [Expansion/Demo] Singleplayer/Co-op - Version 3! FIXED
« Reply #107 on: February 10, 2013, 02:24:06 PM »
*cough cough*

I don't actually have anything else to say in this post so uh
yeah

February 10, 2013, 02:27:03 PM
Reply #108

Offline FTX6004

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Re: [Expansion/Demo] Singleplayer/Co-op - Version 3! FIXED
« Reply #108 on: February 10, 2013, 02:27:03 PM »
I don't mean cutman's super attack but those cutters that comes from those machines or what ever is calls super cutter.

February 11, 2013, 12:58:35 AM
Reply #109

Offline fortegigasgospel

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Re: [Expansion/Demo] Singleplayer/Co-op - Version 3! FIXED
« Reply #109 on: February 11, 2013, 12:58:35 AM »
Quote from: "FTX"
I don't mean cutman's super attack but those cutters that comes from those machines or what ever is calls super cutter.
Dr. Wily revenge Super Cutters are different from MM1 Hyper Cutters.  The Supers are set in the stage and start rotating when you get near, the Hypers are lobbed from the machines.

February 26, 2013, 03:22:27 PM
Reply #110

Offline ChaoticChao

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Re: [Expansion/Demo] Singleplayer/Co-op - Version 3! FIXED
« Reply #110 on: February 26, 2013, 03:22:27 PM »
All I have to say is, "Make more!!!"

March 17, 2013, 11:55:16 AM
Reply #111

Offline Emmanuelf06

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Re: [Expansion/Demo] Singleplayer/Co-op - Version 3! FIXED
« Reply #111 on: March 17, 2013, 11:55:16 AM »
Exactly, need to see the same thing with the others robotmasters! I can imagine "elecman", more stress since megaman 1 famicom  :ugeek:  :D

mmspcut is EPIC.  :cool:

EDIT:

Omg....

(click to show/hide)
ok ! XD

Hey, what is the code for the boss battle of mm1 boss? I like this remix! :v

March 17, 2013, 12:38:05 PM
Reply #112

Offline Gumballtoid

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Re: [Expansion/Demo] Singleplayer/Co-op - Version 3! FIXED
« Reply #112 on: March 17, 2013, 12:38:05 PM »
If memory serves, the code is MM1PBOSS

March 17, 2013, 01:37:28 PM
Reply #113

Offline Emmanuelf06

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Re: [Expansion/Demo] Singleplayer/Co-op - Version 3! FIXED
« Reply #113 on: March 17, 2013, 01:37:28 PM »
Thank you very much my CutstuffBro ! :cool:

March 24, 2013, 08:12:10 PM
Reply #114

Offline CutmanMike

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Re: [Expansion/Demo] Singleplayer/Co-op - Version 3! FIXED
« Reply #114 on: March 24, 2013, 08:12:10 PM »
Took me a while to come up with a layout for this one but here we go!

(click to show/hide)

Once all four levels are done I'll make a way for players to select a level during online play, then release a new version for public testing.

March 24, 2013, 08:53:34 PM
Reply #115

Offline -Daiki-TheOni

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Re: [Expansion/Demo] Singleplayer/Co-op - Version 3! FIXED
« Reply #115 on: March 24, 2013, 08:53:34 PM »
Amazing like always, Cutmanmike....
(Bad thing: This isn't in the core...)

March 24, 2013, 08:58:06 PM
Reply #116

Offline LlamaHombre

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Re: [Expansion/Demo] Singleplayer/Co-op - Version 3! FIXED
« Reply #116 on: March 24, 2013, 08:58:06 PM »
That first screenshot seems incredibly hectic for something so simple! Fantastic work so far, I cannot wait to give this a shot!

March 24, 2013, 09:31:55 PM
Reply #117

Offline xColdxFusionx

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Re: [Expansion/Demo] Singleplayer/Co-op - Version 3! FIXED
« Reply #117 on: March 24, 2013, 09:31:55 PM »
And the hype-o-meter just hit maximum
I want to play all of these so bad

March 25, 2013, 03:44:09 AM
Reply #118

Offline MusashiAA

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Re: [Expansion/Demo] Singleplayer/Co-op - Version 3! FIXED
« Reply #118 on: March 25, 2013, 03:44:09 AM »
One question, Mike.

Will each map try to represent the..."location" each stage was supposed to represent? You know, Heatman's stage being a furnace, Topman's stage being a spinning greenhouse, Diveman's stage being a sea base...

...although I don't really know where they got the names.

March 25, 2013, 05:04:14 AM
Reply #119

Offline Kapus

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Re: [Expansion/Demo] Singleplayer/Co-op - Version 3! FIXED
« Reply #119 on: March 25, 2013, 05:04:14 AM »
I would say yes, Musashi. Toad Man's stage is very sewer like and Needle Man's stage is designed to look like a construction site/city.