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Probably related to the above, but, it took ages for Heat Man to die from Toad Man's weapon (I was Bass, and had infinite ammo on), but Needle Man died in a few seconds to Cut Man's weapon (he didn't even get a chance to go overdrive). Is there a definite weakness pattern here? It's hard to tell because of a missing health bar.
I noticed three issues so far:There was no skull marker for Heat Man's boss room on the automap. Bosses don't have visible health bars. Was this intended? Probably related to the above, but, it took ages for Heat Man to die from Toad Man's weapon (I was Bass, and had infinite ammo on), but Needle Man died in a few seconds to Cut Man's weapon (he didn't even get a chance to go overdrive). Is there a definite weakness pattern here? It's hard to tell because of a missing health bar.
Also, add some kind of "d'oh, i missed" notification when there are more than 4 players in-game, as idiots will set sv_maxplayers 32 and this mod is simply not fun with that many players.
Remember that Speed Runner medal that hardly exists anymore? With the release of a stable demo, it seems like a decent opportunity to hold another contest