Advanced Search

Author Topic: [Expansion] Mission Mode V1D Released! (v4 working)  (Read 112863 times)

0 Members and 1 Guest are viewing this topic.

April 01, 2013, 02:12:19 PM
Reply #150

Offline Gumballtoid

  • MM8BDM Extender

  • Recipe for Success
  • ******
  • Date Registered: July 13, 2011, 10:27:00 PM

    • View Profile
Re: [Expansion] Mission Mode (Singleplayer/co-op)! DEMO RELE
« Reply #150 on: April 01, 2013, 02:12:19 PM »
Loving this more than I can say. Each stage feels like it was so thought-out, down to the aesthetics. I was certainly surprised when I got a different weapon from Needleman as Bass. I didn't actually read the post and went straight to downloading it so I didn't know about the class-specific weapons. Nonlinear stages are my favorite, so Needleman's stage just blew my mind, including the boss. I certainly didn't expect his pinch attack, either.

One thing to note is that it can be easy to get lost in Heatman's stage. I would make some indication as to where you're intended to go, but other than that I'm loving this build.

April 01, 2013, 03:09:19 PM
Reply #151

Offline TheDoc

  • Standard Member
  • Date Registered: August 31, 2011, 10:37:33 PM

    • View Profile
Re: [Expansion] Mission Mode (Singleplayer/co-op)! DEMO RELE
« Reply #151 on: April 01, 2013, 03:09:19 PM »
Speaking of the snail bosses (Stonefunk's post not Gumball's), the 2nd and 3rd ones are way too easy because it's easy to hide in an unreachable spot and just wail on him. To be specific, the 2nd one has two waterfalls leading up to it. I just stayed at the edge of the waterfall and blasted the snail. The 3rd one has you enter a small room before the snail's room. Just stay in that small room and hold down the fire button and you win. Maybe for the 2nd one you can make the waterfall current stronger so players can't go against the flow. As for the 3rd one, idk but you'll think of something  :D

April 01, 2013, 03:12:39 PM
Reply #152

Offline CutmanMike

  • Administrator

  • Is it hot in here or is it just zscript?
  • *******
  • Date Registered: December 17, 2008, 12:24:34 PM

    • View Profile
    • https://cutstuff.net
Re: [Expansion] Mission Mode (Singleplayer/co-op)! DEMO RELE
« Reply #152 on: April 01, 2013, 03:12:39 PM »
Yeah I'll make that one snail less campable.

Quote from: "Gumballtoid"
One thing to note is that it can be easy to get lost in Heatman's stage. I would make some indication as to where you're intended to go, but other than that I'm loving this build.

Glad you're enjoying it! Where exactly did you get lost? I thought heatman's was a pretty linear setup. Is it after you've raised the magma level to maximum?

April 01, 2013, 03:33:40 PM
Reply #153

Offline Magnet Dood

  • MM8BDM MM8 Contributor

  • Rockman 5- Blues' Trap!?
  • ****
  • Date Registered: April 19, 2011, 08:13:37 PM

    • View Profile
Re: [Expansion] Mission Mode (Singleplayer/co-op)! DEMO RELE
« Reply #153 on: April 01, 2013, 03:33:40 PM »
Permission to use some of the enemy sprites to make skins?

I must finish Escargot

April 01, 2013, 03:38:26 PM
Reply #154

Offline Beed28

  • MM8BDM Extender

  • Putting the 'bounce' into your world.
  • ***
  • Date Registered: June 20, 2011, 08:07:58 PM

    • View Profile
Re: [Expansion] Mission Mode (Singleplayer/co-op)! DEMO RELE
« Reply #154 on: April 01, 2013, 03:38:26 PM »
Quote from: "I"
Wait, a third snail? I remember only fighting two at the most; the rest after that served as bomb throwing obstacles on the way to Toad Man.

April 01, 2013, 03:57:45 PM
Reply #155

Offline CutmanMike

  • Administrator

  • Is it hot in here or is it just zscript?
  • *******
  • Date Registered: December 17, 2008, 12:24:34 PM

    • View Profile
    • https://cutstuff.net
Re: [Expansion] Mission Mode (Singleplayer/co-op)! DEMO RELE
« Reply #155 on: April 01, 2013, 03:57:45 PM »
Quote from: "Magnet Dood"
Permission to use some of the enemy sprites to make skins?

Didn't stop anyone doing it with my sprites before, go ahead.

Quote from: "Beed28"
Quote from: "I"
Wait, a third snail? I remember only fighting two at the most; the rest after that served as bomb throwing obstacles on the way to Toad Man.

If you played online, maybe people rushed through too quick for you to notice the third?

April 01, 2013, 04:03:00 PM
Reply #156

Offline Beed28

  • MM8BDM Extender

  • Putting the 'bounce' into your world.
  • ***
  • Date Registered: June 20, 2011, 08:07:58 PM

    • View Profile
Re: [Expansion] Mission Mode (Singleplayer/co-op)! DEMO RELE
« Reply #156 on: April 01, 2013, 04:03:00 PM »
Quote from: "I"
Nope, I play offline. I only remember the snail after opening the first floodgate and then the second snail when going for one of the switches for the second floodgate (it has the flowing water floor going into the pit)

April 01, 2013, 04:13:14 PM
Reply #157

Offline Gumballtoid

  • MM8BDM Extender

  • Recipe for Success
  • ******
  • Date Registered: July 13, 2011, 10:27:00 PM

    • View Profile
Re: [Expansion] Mission Mode (Singleplayer/co-op)! DEMO RELE
« Reply #157 on: April 01, 2013, 04:13:14 PM »
Quote from: "CutmanMike"
Is it after you've raised the magma level to maximum?
That's pretty much exactly where. Once you raise it, you begin to think "Maybe now I can't proceed, I'd better go lower it again," and you return to the first switch only to find you're in the wrong place. Of course, this was only on my first run and I don't make that mistake anymore, but new players likely would.

On a side note, Roll's basic color scheme feels more Protoman-ish and less Roll-ish, but it's not a huge deal.

April 01, 2013, 04:21:11 PM
Reply #158

Offline CutmanMike

  • Administrator

  • Is it hot in here or is it just zscript?
  • *******
  • Date Registered: December 17, 2008, 12:24:34 PM

    • View Profile
    • https://cutstuff.net
Re: [Expansion] Mission Mode (Singleplayer/co-op)! DEMO RELE
« Reply #158 on: April 01, 2013, 04:21:11 PM »
Quote from: "Beed28"
Quote from: "I"
Nope, I play offline. I only remember the snail after opening the first floodgate and then the second snail when going for one of the switches for the second floodgate (it has the flowing water floor going into the pit)

Ohhh I remember. One of the snails doesn't appear on a lower difficulty setting.

Btw please stop the needless quote code, it's kinda annoying..

Quote from: "Gumballtoid"
That's pretty much exactly where.

Ok I'll change it, my brother made a fuss about that bit too.

April 01, 2013, 04:39:42 PM
Reply #159

Offline Beed28

  • MM8BDM Extender

  • Putting the 'bounce' into your world.
  • ***
  • Date Registered: June 20, 2011, 08:07:58 PM

    • View Profile
Re: [Expansion] Mission Mode (Singleplayer/co-op)! DEMO RELE
« Reply #159 on: April 01, 2013, 04:39:42 PM »
Also, I find the flying enemies that often respawn are often difficult to shoot down before they reach the player, especially since they often attack from behind. Prehaps give them a health nerf for singleplayer only? I also have difficulty shooting down the homing missiles the Giant Springer shoots.

Anyway, Roll probably shouldn't spawn with the healing gun thingy in singleplayer since there are no other players for her to heal anyway.

Anyway, can I start making a boss rush stage, if I may? ;)

April 01, 2013, 05:59:54 PM
Reply #160

Offline FTX6004

  • MM8BDM Extender

  • aaaaaaB
  • *****
  • Date Registered: August 07, 2012, 05:12:49 PM

    • View Profile
Re: [Expansion] Mission Mode (Singleplayer/co-op)! DEMO RELE
« Reply #160 on: April 01, 2013, 05:59:54 PM »
I think i and some guys found a bug with the snail when the snail use the eye attack and hited someone whatever i was not there when that come but it got stuck i think orangesmario knows about it.

April 01, 2013, 06:42:56 PM
Reply #161

Offline tsukiyomaru0

  • MM8BDM Extender
  • *
  • Date Registered: November 07, 2010, 05:01:56 PM

    • View Profile
Re: [Expansion] Mission Mode (Singleplayer/co-op)! DEMO RELE
« Reply #161 on: April 01, 2013, 06:42:56 PM »
Tell me, is it supposed for Roll to, in respwan, select the healing gun?

April 01, 2013, 10:20:28 PM
Reply #162

Offline gamerman

  • Standard Member
  • Date Registered: January 02, 2013, 03:40:13 AM

    • View Profile
Re: [Expansion] Mission Mode (Singleplayer/co-op)! DEMO RELE
« Reply #162 on: April 01, 2013, 10:20:28 PM »
This is now my absolute favorite thing. I need to try this out with some friends of mine...

April 01, 2013, 10:27:08 PM
Reply #163

Offline Colonel ServBot

  • Standard Member
  • Date Registered: August 30, 2012, 02:54:19 PM

    • View Profile
Re: [Expansion] Mission Mode (Singleplayer/co-op)! DEMO RELE
« Reply #163 on: April 01, 2013, 10:27:08 PM »
Hey guys, ever wanted to do this with other classes mods?
Well, it's possible!
Load this game up first in the mods, then any classes mod(as long as its up to date) and whalaa!
You just got weapons you probably shouldn't when you play this!
Hooray!

April 02, 2013, 01:15:37 AM
Reply #164

Offline TheDoc

  • Standard Member
  • Date Registered: August 31, 2011, 10:37:33 PM

    • View Profile
Re: [Expansion] Mission Mode (Singleplayer/co-op)! DEMO RELE
« Reply #164 on: April 02, 2013, 01:15:37 AM »
I can't imagine how this could possibly be fun with any classes mod.