Advanced Search

Author Topic: [Expansion] Mission Mode V1D Released! (v4 working)  (Read 125087 times)

0 Members and 1 Guest are viewing this topic.

April 02, 2013, 01:21:10 AM
Reply #165

Offline Colonel ServBot

  • Standard Member
  • Date Registered: August 30, 2012, 02:54:19 PM

    • View Profile
Re: [Expansion] Mission Mode (Singleplayer/co-op)! DEMO RELE
« Reply #165 on: April 02, 2013, 01:21:10 AM »
Quote from: "TheDoc"
I can't imagine how this could possibly be fun with any classes mod.
...
What...
Well, you could use the CutMan class against CutMan.
Really, fun is infinite with classes mods.
Like Zards TeaParty Classes, each Class is different, like Zards class. That is best used with close to medium range, where as some classes are great with long range and support.

April 02, 2013, 06:18:21 AM
Reply #166

Offline Emmanuelf06

  • Donator
  • *
  • Date Registered: October 07, 2010, 03:03:19 AM

    • View Profile
Re: [Expansion] Mission Mode (Singleplayer/co-op)! DEMO RELE
« Reply #166 on: April 02, 2013, 06:18:21 AM »
Gyroman ? Cutman jump, strong weapon Napalmman...ect...

It's cheating ^^

April 02, 2013, 12:13:34 PM
Reply #167

Offline CutmanMike

  • Administrator

  • Is it hot in here or is it just zscript?
  • *******
  • Date Registered: December 17, 2008, 12:24:34 PM

    • View Profile
    • https://cutstuff.net
Re: [Expansion] Mission Mode (Singleplayer/co-op)! DEMO RELE
« Reply #167 on: April 02, 2013, 12:13:34 PM »
Ok now that I've given it a day to breathe I'm gonna start working on a new version to fix bugs and balance things a little bit. I might even throw in one extra enemy I've been thinking about.

Obviously no new levels yet. :p

April 02, 2013, 04:50:34 PM
Reply #168

Offline FTX6004

  • MM8BDM Extender

  • aaaaaaB
  • ******
  • Date Registered: August 07, 2012, 05:12:49 PM

    • View Profile
Re: [Expansion] Mission Mode (Singleplayer/co-op)! DEMO RELE
« Reply #168 on: April 02, 2013, 04:50:34 PM »
I got a idea lets have duo as a playade class for this mod.

April 02, 2013, 05:02:11 PM
Reply #169

Offline Hilman170499

  • MM8BDM Extender

  • BLUE FOR DAYS!!!
  • **
  • Date Registered: March 18, 2012, 05:49:26 AM

    • View Profile
Re: [Expansion] Mission Mode (Singleplayer/co-op)! DEMO RELE
« Reply #169 on: April 02, 2013, 05:02:11 PM »
I got 2 things:
1) There is one bug I experienced. I call it 'Broken Man'. However, I have no screenshots, sorry. :(
I do, however, know what happens. Sometimes, if you play Random, you may sometimes respawn as one class with another's weapons and/or look. I remember instances with Roll looking like Proto Man and having the Proto Buster, but it cannot fire... Will it be fixed? Thanks in advance.

2) I know the community is allowed to make maps based on this mode, but can I please have permission to borrow coding from this as reference for the future? Thanks in advance.

April 02, 2013, 07:17:16 PM
Reply #170

Offline CutmanMike

  • Administrator

  • Is it hot in here or is it just zscript?
  • *******
  • Date Registered: December 17, 2008, 12:24:34 PM

    • View Profile
    • https://cutstuff.net
Re: [Expansion] Mission Mode (Singleplayer/co-op)! DEMO RELE
« Reply #170 on: April 02, 2013, 07:17:16 PM »
That bug is known about and it's out of my control, I've reported it to Zandronum though: http://zandronum.com/tracker/view.php?id=1313

I think it's best just to not pick random or change class this way until that is fixed, as I can't make an easy workaround for it. As for your second question, sure but keep in mind that the code will be updated every version so you may want to wait until a future final release.

I think I'm ready to release a new version which fixes a lot of the issues and balances a few things, but I'll give it one more day to breathe see if anything else comes up. The only new addition to it however will be a new enemy (gasp!).

April 02, 2013, 07:23:54 PM
Reply #171

Offline FTX6004

  • MM8BDM Extender

  • aaaaaaB
  • ******
  • Date Registered: August 07, 2012, 05:12:49 PM

    • View Profile
Re: [Expansion] Mission Mode (Singleplayer/co-op)! DEMO RELE
« Reply #171 on: April 02, 2013, 07:23:54 PM »
Did anyone seen this post.
Quote from: "FTX"
I got a idea lets have duo as a playade class for this mod.

April 02, 2013, 07:32:48 PM
Reply #172

Offline Korby

  • Global Moderator

  • Benvenuto nella room italiana!
  • **************
  • Date Registered: March 04, 2010, 03:36:02 AM

    • View Profile
    • Korby Games
Re: [Expansion] Mission Mode (Singleplayer/co-op)! DEMO RELE
« Reply #172 on: April 02, 2013, 07:32:48 PM »
giant and ugly resized textures
(click to show/hide)

I thought I could stay hidden for longer  :ugeek:


not official

April 02, 2013, 07:34:22 PM
Reply #173

Offline FTX6004

  • MM8BDM Extender

  • aaaaaaB
  • ******
  • Date Registered: August 07, 2012, 05:12:49 PM

    • View Profile
Re: [Expansion] Mission Mode (Singleplayer/co-op)! DEMO RELE
« Reply #173 on: April 02, 2013, 07:34:22 PM »
I want to play as duo when the new demo is out.

April 02, 2013, 08:22:58 PM
Reply #174

Offline TheDoc

  • Standard Member
  • Date Registered: August 31, 2011, 10:37:33 PM

    • View Profile
Re: [Expansion] Mission Mode (Singleplayer/co-op)! DEMO RELE
« Reply #174 on: April 02, 2013, 08:22:58 PM »
How about, and this is IF Duo is in the mod (CMM hasn't said anything about him being in it yet so don't get your hopes up yet, guys), Duo has more health and can charge his fist, but he has ridiculously slow speed, slower than Protoman?

April 02, 2013, 08:26:57 PM
Reply #175

Offline Korby

  • Global Moderator

  • Benvenuto nella room italiana!
  • **************
  • Date Registered: March 04, 2010, 03:36:02 AM

    • View Profile
    • Korby Games
Re: [Expansion] Mission Mode (Singleplayer/co-op)! DEMO RELE
« Reply #175 on: April 02, 2013, 08:26:57 PM »
He's not in, hence the giant "not official" thing. This is just me messing around.

April 02, 2013, 10:22:38 PM
Reply #176

Offline Gumballtoid

  • MM8BDM Extender

  • Recipe for Success
  • *******
  • Date Registered: July 13, 2011, 10:27:00 PM

    • View Profile
I have a palette fetish
« Reply #176 on: April 02, 2013, 10:22:38 PM »
Quote from: "CutmanMike"
I'll give it one more day to breathe see if anything else comes up.
Well, in that case...

(click to show/hide)
And this is one of the most inane things I could have noticed, but if the colored names of the Robot Masters are intended to match that of their bots, Heat Man doesn't follow that rule. His name is yellow on his bot and red on the HUD message when he's defeated. ...Don't hurt me...

April 02, 2013, 10:58:02 PM
Reply #177

Offline CutmanMike

  • Administrator

  • Is it hot in here or is it just zscript?
  • *******
  • Date Registered: December 17, 2008, 12:24:34 PM

    • View Profile
    • https://cutstuff.net
Re: I have a palette fetish
« Reply #177 on: April 02, 2013, 10:58:02 PM »
Quote from: "Gumballtoid"
Do these look any better or worse than what's currently being used?

I think they do. If you could port them to separate pngs and zip them up so I can throw them in easily tomorrow that would be great. And I'll fix heat man's name GRUMBLE GRUMBLE

April 02, 2013, 11:58:52 PM
Reply #178

Offline tsukiyomaru0

  • MM8BDM Extender
  • *
  • Date Registered: November 07, 2010, 05:01:56 PM

    • View Profile
Re: I have a palette fetish
« Reply #178 on: April 02, 2013, 11:58:52 PM »
Quote from: "CutmanMike"
Quote from: "Gumballtoid"
Do these look any better or worse than what's currently being used?

I think they do. If you could port them to separate pngs and zip them up so I can throw them in easily tomorrow that would be great. And I'll fix heat man's name GRUMBLE GRUMBLE
Since I was bored...
http://www.mediafire.com/?nehhrqt5jbq5e3m

April 03, 2013, 12:00:49 AM
Reply #179

Offline Gumballtoid

  • MM8BDM Extender

  • Recipe for Success
  • *******
  • Date Registered: July 13, 2011, 10:27:00 PM

    • View Profile
fak
« Reply #179 on: April 03, 2013, 12:00:49 AM »
Goshdurnit Tsuki.

I literally just finished doing that.

Oh well, at least they're ready for use. Thanks.