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Author Topic: [Expansion] Mission Mode V1D Released! (v4 working)  (Read 125087 times)

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April 03, 2013, 12:11:28 AM
Reply #180

Offline CutmanMike

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Re: [Expansion] Mission Mode (Singleplayer/co-op)! DEMO RELE
« Reply #180 on: April 03, 2013, 12:11:28 AM »
Oh no you're both too helpful!

April 03, 2013, 12:38:02 AM
Reply #181

Offline tsukiyomaru0

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Re: fak
« Reply #181 on: April 03, 2013, 12:38:02 AM »
Quote from: "Gumballtoid"
Goshdurnit Tsuki.

I literally just finished doing that.

Oh well, at least they're ready for use. Thanks.

 :lol: That strange moment, when you were minutes, perhaps seconds, than someone else, accidentally ninjaing them.

April 03, 2013, 12:51:46 AM
Reply #182

Offline fortegigasgospel

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Re: I have a palette fetish
« Reply #182 on: April 03, 2013, 12:51:46 AM »
Quote from: "Gumballtoid"
Quote from: "CutmanMike"
I'll give it one more day to breathe see if anything else comes up.
Well, in that case...

(click to show/hide)
And this is one of the most inane things I could have noticed, but if the colored names of the Robot Masters are intended to match that of their bots, Heat Man doesn't follow that rule. His name is yellow on his bot and red on the HUD message when he's defeated. ...Don't hurt me...
Thats not how Bass changes colors though, only his orange changes. And maybe his gems.

April 03, 2013, 01:03:02 AM
Reply #183

Offline Korby

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Re: [Expansion] Mission Mode (Singleplayer/co-op)! DEMO RELE
« Reply #183 on: April 03, 2013, 01:03:02 AM »
?_?




April 03, 2013, 01:14:31 AM
Reply #184

Offline Tfp BreakDown

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Re: [Expansion] Mission Mode (Singleplayer/co-op)! DEMO RELE
« Reply #184 on: April 03, 2013, 01:14:31 AM »
Quote from: "Korby"
?_?




Hmmmm Are those preview color schemes for future weapons?

April 03, 2013, 01:15:04 AM
Reply #185

Offline Gumballtoid

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Re: [Expansion] Mission Mode (Singleplayer/co-op)! DEMO RELE
« Reply #185 on: April 03, 2013, 01:15:04 AM »
Those are his weapon palettes from Mega Man 10

April 03, 2013, 01:17:25 AM
Reply #186

Offline ChaoticChao

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Re: [Expansion] Mission Mode (Singleplayer/co-op)! DEMO RELE
« Reply #186 on: April 03, 2013, 01:17:25 AM »
I forgot how little of a difference there is between normal Bass and Bass with the thunder wool

April 03, 2013, 03:31:57 AM
Reply #187

Offline fortegigasgospel

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Re: [Expansion] Mission Mode (Singleplayer/co-op)! DEMO RELE
« Reply #187 on: April 03, 2013, 03:31:57 AM »
Quote from: "Korby"
?_?



Every game not 10 begs to differ. And 10 was the only of them he wasn't a default character.

(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
Stop basing EVERYTHING around MM10 simply because that game did it. Like giving Enker, Punk and Ballade the MM10 boss theme, Enker comes from a game with a unique one roughly based off 1's, and Ballade had his OWN battle theme just for him.

April 03, 2013, 04:07:13 AM
Reply #188

Offline Kapus

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Re: [Expansion] Mission Mode (Singleplayer/co-op)! DEMO RELE
« Reply #188 on: April 03, 2013, 04:07:13 AM »
The Bass in this expansion is bassed more on MM10, though. He uses MM10's sprites and MM10's weapon get screen.

I'd say both of the color schemes are technically correct, as they were both done by Capcom. We're just going with MM10's.


ALSO, MM8BDM's Bass skin lays out the blue/cyan colors with this scheme in mind, so it wouldn't make any sense to go against that.

April 03, 2013, 01:02:26 PM
Reply #189

Offline CutmanMike

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Re: [Expansion] Mission Mode (Singleplayer/co-op)! V1B Relea
« Reply #189 on: April 03, 2013, 01:02:26 PM »
New version time! Here's the changelog. Again, no new maps so don't get yer hopes up.

    Added a new Sniper Joe varient! He appears mostly on hard mode.
    Improved the palettes of the weapon get screen (courtesy of Gumballtoid)
    Increased Bass Buster damage slightly.
    Reduced the base health values of many enemies (mostly the smaller, tankier ones) based on community feedback.
    Fixed the horizontal HUD to display Atomic Radiance and the boss health bars.
    Fixed Atomic Radiance covering the boss health bars.
    Fixed Escaroo so he gets his eyes back automatically if they get stuck in terrain.
    Changed Gyotot's speed so they can keep up with the currents a little better.
    Fixed the Toad Man's level so people can't hide from the second Escaroo fight.
    Changed Heat Man's level to be more obvious where to go.
    Added the skull map marker to Heat Man's map.
    Fixed the invisible wall to prevent players skipping most of Needle Man's stage.
    Fixed the third Giant Metall so he actually appears on hard mode.
    Changed bosses so they have no colision with players (some will still melee you though).
    Changed heatman's dash behavior to attempt to hit players behind his target.
    Fixed the bursting pipes during Toad Man's boss fight.
    Fixed Toad Man's underwater behavior so he pops out at random locations.

http://www.sendspace.com/file/a9hvsh

I'll be posting details about the next map soon and what sprites I'll need for it, if anyone is up for some contributing! Also probably going to make a time trial version of one of the stages so we can get a speed run competition going!  ;)

April 03, 2013, 01:16:51 PM
Reply #190

Offline ChaoticChao

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Re: [Expansion] Mission Mode (Singleplayer/co-op)! V1B Relea
« Reply #190 on: April 03, 2013, 01:16:51 PM »
In what ways can people contribute/help?

April 03, 2013, 01:21:47 PM
Reply #191

Offline Korby

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Re: [Expansion] Mission Mode (Singleplayer/co-op)! V1B Relea
« Reply #191 on: April 03, 2013, 01:21:47 PM »
well judging by the fact that he brought up sprites, he's probably going to ask for help with those.

April 03, 2013, 01:22:44 PM
Reply #192

Offline FTX6004

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Re: [Expansion] Mission Mode (Singleplayer/co-op)! V1B Relea
« Reply #192 on: April 03, 2013, 01:22:44 PM »
I think i can help to make some sprites But i wonder what sprites it is.

April 03, 2013, 05:29:17 PM
Reply #193

Offline Beed28

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Re: [Expansion] Mission Mode (Singleplayer/co-op)! V1B Relea
« Reply #193 on: April 03, 2013, 05:29:17 PM »
I'm starting to see a pattern here with the roster. It looks like we're getting one Robot Master per game. So far, we got a Robot Master from the first four Mega Man games. Not only that, but we already have representations of the Cutter (Cut Man), Fire (Heat Man), Neutral(?) (Needle Man), and Aquatic (Toad Man) types.

I wonder what Robot Master we're going to see from Mega Man 5-8. My predictions:
    Stone Man, represents Earth/Strength
     Wind Man, represents Air
     Freeze Man, represents Ice
     Grenade Man, represents Explosive

What do you think?

April 03, 2013, 05:38:55 PM
Reply #194

Offline CutmanMike

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Re: [Expansion] Mission Mode (Singleplayer/co-op)! V1B Relea
« Reply #194 on: April 03, 2013, 05:38:55 PM »
You're right about one robot master per game but there's no other real pattern other than what I decide myself will be good for variety (both with level theme, enemies/textures available and weapon possibilities).

Obviously some people are gonna be sad with what I pick but that's not stopping people from doing their own thing when I'm done  :) .