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Author Topic: [Expansion] Mission Mode V1D Released! (v4 working)  (Read 125086 times)

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April 07, 2013, 03:44:35 AM
Reply #300

Offline Hilman170499

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Re: [Expansion] Mission Mode V1C Released!
« Reply #300 on: April 07, 2013, 03:44:35 AM »
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April 07, 2013, 04:34:30 AM
Reply #301

Offline theanjo

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Re: [Expansion] Mission Mode V1C Released!
« Reply #301 on: April 07, 2013, 04:34:30 AM »
Well I just did a speed run of the Mission Mode!


Bonus Soda!

April 07, 2013, 05:33:25 AM
Reply #302

Offline tsukiyomaru0

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Re: [Expansion] Mission Mode V1C Released!
« Reply #302 on: April 07, 2013, 05:33:25 AM »
Quote from: "Hilman170499"
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But the game autosaves on certain moments, thus preventing you from having to redo everything. At least it did with me.

April 07, 2013, 06:20:08 AM
Reply #303

Offline Atticus

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Re: [Expansion] Mission Mode V1C Released!
« Reply #303 on: April 07, 2013, 06:20:08 AM »
This mode is really great. My only suggestion is that Roll should be able to heal faster, and maybe have the heal beam as an altfire instead of a separate weapon.

April 07, 2013, 03:18:05 PM
Reply #304

Offline TheDoc

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Re: [Expansion] Mission Mode V1C Released!
« Reply #304 on: April 07, 2013, 03:18:05 PM »
I second that, but CMM said he wouldn't be making anymore altfires. I don't know why he dislikes them so much.

April 07, 2013, 03:40:37 PM
Reply #305

Offline CHAOS_FANTAZY

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Re: [Expansion] Mission Mode V1C Released!
« Reply #305 on: April 07, 2013, 03:40:37 PM »
Quote from: "TheDoc"
I don't know why he dislikes them so much.
I know that part of it is to keep the game as simplistic and NES-esque as possible.  On an old NES you only had Jump and Shoot; if you actually had a healing-gun, you'd have to pause, switch weapons, then heal your teammates.

April 07, 2013, 11:50:36 PM
Reply #306

Offline Kapus

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Re: [Expansion] Mission Mode V1C Released!
« Reply #306 on: April 07, 2013, 11:50:36 PM »
Lego and I made a patch for this mode that changes Roll's skin into Mobile Roll. You can download it here. Remember to load it after the SP demo!

Of course, this won't work online unless the server itself is hosting the patch.

April 10, 2013, 02:03:31 PM
Reply #307

Offline Stardust

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Re: [Expansion] Mission Mode V1C Released!
« Reply #307 on: April 10, 2013, 02:03:31 PM »
Did the idea of using the user created skins, so we don't need to resprite every gimmicks, has been already mentioned ?

April 10, 2013, 02:56:33 PM
Reply #308

Offline Russel

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Re: [Expansion] Mission Mode V1C Released!
« Reply #308 on: April 10, 2013, 02:56:33 PM »
Quote from: "Kapus"
...Of course, this won't work online unless the server itself is hosting the patch.

Wrong~!
This is a client patch, so if you were to go online with it, then it would work fine, you just can't autoload it from Doomseeker.

April 11, 2013, 07:10:47 PM
Reply #309

Knux

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Re: [Expansion] Mission Mode V1C Released!
« Reply #309 on: April 11, 2013, 07:10:47 PM »
Damn it, Mike! Why did you make Atomic Flames so addictive?  :lol:

April 13, 2013, 01:30:08 PM
Reply #310

Offline Hilman170499

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Re: [Expansion] Mission Mode V1C Released!
« Reply #310 on: April 13, 2013, 01:30:08 PM »
This is slightly old and I do not want to start an argument but:

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April 13, 2013, 03:28:12 PM
Reply #311

Offline TheDoc

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Re: [Expansion] Mission Mode V1C Released!
« Reply #311 on: April 13, 2013, 03:28:12 PM »
Quote from: "Hilman170499"
1)Players that reached a checkpoint with low health.
E-Tanks, son.

2)Players that lost track of their save files.(may happen although not very likely)
Probably won't happen considering checkpoints automatically load after death, plus each save file has a picture of where they saved.

3)Players that cannot beat a boss in one life.
Well, that's just a matter of difficulty. Megaman is SUPPOSED to be difficult. Can't go complaining about the game being a challenge; that's what makes it fun.

April 13, 2013, 04:38:55 PM
Reply #312

Offline tsukiyomaru0

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Re: [Expansion] Mission Mode V1C Released!
« Reply #312 on: April 13, 2013, 04:38:55 PM »
Also, on checkpoints, this reminds me: Some of them causes intense client lag upon crossing them by yourself online. The most alarming one is the one after you cross the first bridge in Needleman.

April 13, 2013, 07:28:38 PM
Reply #313

Knux

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Re: [Expansion] Mission Mode V1C Released!
« Reply #313 on: April 13, 2013, 07:28:38 PM »
I'm pretty sure this was asked before but, if I want to play this offline, what are the settings I need to have?

April 13, 2013, 07:48:57 PM
Reply #314

Offline Beed28

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Re: [Expansion] Mission Mode V1C Released!
« Reply #314 on: April 13, 2013, 07:48:57 PM »
Quote from: "tsukiyomaru0"
Also, on checkpoints, this reminds me: Some of them causes intense client lag upon crossing them by yourself online. The most alarming one is the one after you cross the first bridge in Needleman.
I have been noticing brief pauses when the game autosaves in single player. Could it be related to that?

Quote from: "Knux"
I'm pretty sure this was asked before but, if I want to play this offline, what are the settings I need to have?
In the most recent release, simply selecting Single Player on the main menu should do the trick.


EDIT: I'm needing a request done. Can someone please send me a Doom Builder 2 UDMF configuration file for Zandronum? I have a brilliant idea for a map in mind but I cannot make it unless I have the configuration file. Thanks.