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Author Topic: [Expansion] Mission Mode V1D Released! (v4 working)  (Read 112863 times)

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April 22, 2013, 02:53:01 PM
Reply #330

Offline Beed28

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Re: [Expansion] Mission Mode V1C Released!
« Reply #330 on: April 22, 2013, 02:53:01 PM »
After another playthrough, I noticed something that bugs me a lot; the flying enemies often attack you from behind with little to no warning, and they respawn to boot. This is especially notable since they don't even drop anything at all; prehaps make them drop small health every once in a while?

April 23, 2013, 11:13:39 PM
Reply #331

Offline CutmanMike

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Re: [Expansion] Mission Mode V1C Released!
« Reply #331 on: April 23, 2013, 11:13:39 PM »
Respawning enemies purposely don't drop items so you can't farm health. A mechanic I didn't like in megaman. I'll probably add sounds to these enemies but I couldn't come up with a good one for tellys spinning.

April 23, 2013, 11:16:40 PM
Reply #332

Offline fortegigasgospel

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Re: [Expansion] Mission Mode V1C Released!
« Reply #332 on: April 23, 2013, 11:16:40 PM »
Maybe a "wirr wirr wirr wirr" or a "weeeyuuu weeeyuuu"

April 23, 2013, 11:39:42 PM
Reply #333

Offline CutmanMike

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Re: [Expansion] Mission Mode V1C Released!
« Reply #333 on: April 23, 2013, 11:39:42 PM »
Yeah I had trouble finding an 8-bit sound that didn't sound like something else from the game :(

April 23, 2013, 11:42:23 PM
Reply #334

Offline CHAOS_FANTAZY

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Re: [Expansion] Mission Mode V1C Released!
« Reply #334 on: April 23, 2013, 11:42:23 PM »
Honestly, the Tellies drift through the air so slowly that I have no problem spotting them before they're right on top of me.  It's like a fair trade, actually—the Bladers get to move faster but they make noise too.

April 24, 2013, 12:29:48 AM
Reply #335

Offline Beed28

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Re: [Expansion] Mission Mode V1C Released!
« Reply #335 on: April 24, 2013, 12:29:48 AM »
But the Yambow enemy in Needle Man's stage annoyingly doesn't make a sound either, and they move faster than the Tellies.

April 24, 2013, 12:39:41 AM
Reply #336

Offline tsukiyomaru0

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Re: [Expansion] Mission Mode V1C Released!
« Reply #336 on: April 24, 2013, 12:39:41 AM »
How about do this: if non-respawning enemies have a 1/10 (non-accurate number, only for example) chance of dropping an item, why not make the respawning ones have 1/20 or 1/40 then, and have them have a very low chance (1/8 chance of a normal enemy) of dropping a large health/weapon energy capsule?

April 24, 2013, 07:10:08 AM
Reply #337

Offline Stardust

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Re: [Expansion] Mission Mode V1C Released!
« Reply #337 on: April 24, 2013, 07:10:08 AM »
Actually Tsuki, it depends of if you'd like to farm the enemies to earn capsule items.
And even with low probability of drop, some players will still come back to thrash some gimmicks to recover.
So, by not setting the respawning enemies to drop, you're sure that people won't tend to recover from enemies. Anyway I agree it would be a kind of cheating...
Forget my arrogance but how is Napalm Man's stage doing ?

April 24, 2013, 06:15:13 PM
Reply #338

Offline tsukiyomaru0

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Re: [Expansion] Mission Mode V1C Released!
« Reply #338 on: April 24, 2013, 06:15:13 PM »
Well, it was a tradition among Mega Man games, to head back and forth to farm recovery. Plus, it's reasonable, as some enemies bosses can kill you in few seconds even if you have full health.

April 24, 2013, 06:19:17 PM
Reply #339

Offline Ivory

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Re: [Expansion] Mission Mode V1C Released!
« Reply #339 on: April 24, 2013, 06:19:17 PM »
Tradition doesn't justify it as a reasonable mechanic however. waiting for enemies to spawn and then farming items off of them has always been my most hated part of playing classic Mega Man games.

April 24, 2013, 06:45:05 PM
Reply #340

Offline CutmanMike

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Re: [Expansion] Mission Mode V1C Released!
« Reply #340 on: April 24, 2013, 06:45:05 PM »
Am I the only one that ever ran out of crash bombs at the boobeam trap? It's enough to scar you for life!

April 24, 2013, 06:54:12 PM
Reply #341

Offline Beed28

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Re: [Expansion] Mission Mode V1C Released!
« Reply #341 on: April 24, 2013, 06:54:12 PM »
Quote from: "CutmanMike"
Am I the only one that ever ran out of crash bombs at the boobeam trap? It's enough to scar you for life!
Don't forget running out of Bubble Lead for the Alien (especially if you used it beforehand against Picopico-kun and the Heat Man refight). That's an even worse fate.

April 24, 2013, 08:39:51 PM
Reply #342

Offline Stardust

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Re: [Expansion] Mission Mode V1C Released!
« Reply #342 on: April 24, 2013, 08:39:51 PM »
Quote from: "tsukiyomaru0"
Well, it was a tradition among Mega Man games, to head back and forth to farm recovery. Plus, it's reasonable, as some enemies bosses can kill you in few seconds even if you have full health.

Forgive my unawareness, but except in the Mega Man X series where you can farm health to fill the Energy Tanks, I was actually wondering how and why would you recover ? In all my classic Mega Man experience, except when I do the "use all the ammo of all the weapons and then use the buster to rebuild each weapon" challenge, I never had to recover... you know pretty much that you'll restart right in the hall before the boss in the case where the boss anihilates you. And you'll have full health, and won't be able to go before the door, so... so do you have an example of situation where you could and would recover ?

EDIT : Completly unrelated to the above : but can some custom maps made by some people else than Mike be imported into the official Mission Mode ?

April 24, 2013, 09:07:42 PM
Reply #343

Offline SmashTheEchidna

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Re: [Expansion] Mission Mode V1C Released!
« Reply #343 on: April 24, 2013, 09:07:42 PM »
Quote from: "CutmanMike"
Am I the only one that ever ran out of crash bombs at the boobeam trap? It's enough to scar you for life!

Trust me, Mike. You are NOT the only one. .___.;

April 24, 2013, 10:56:18 PM
Reply #344

Offline Rozark

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Re: [Expansion] Mission Mode V1C Released!
« Reply #344 on: April 24, 2013, 10:56:18 PM »
Quote from: "CutmanMike"
Am I the only one that ever ran out of crash bombs at the boobeam trap? It's enough to scar you for life!

Please.
Don't remind me.
This is one of the gaming experiences I wish to forget.