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Author Topic: [Expansion] Mission Mode V1D Released! (v4 working)  (Read 112862 times)

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April 24, 2013, 11:05:43 PM
Reply #345

Offline Beed28

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Re: [Expansion] Mission Mode V1C Released!
« Reply #345 on: April 24, 2013, 11:05:43 PM »
Yes, easily the worst boss in the entire Mega Man franchise ever. What were you thinking, making it so that a no damage run is impossible without exploiting the pause glitch, and then making it vulnerable only to a weapon with VERY finite ammo.

Anyway, we're going way offtopic here. Has anyone tried my custom Boss Rush map over in the co-op fan maps thread?

April 24, 2013, 11:26:58 PM
Reply #346

Offline fortegigasgospel

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Re: [Expansion] Mission Mode V1C Released!
« Reply #346 on: April 24, 2013, 11:26:58 PM »
You all do realize it is near impossible to beat Boobeam trap in one life.
The ONLY way to do it is to place the bombs in an exact spot that it destroys a turret and a wall at once. And it only works for 2. Which would result in having just enough ammo. Thats why it doesn't have a shutter door, so you CAN get ammo before returning to it.

April 24, 2013, 11:47:58 PM
Reply #347

Offline Magnet Dood

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Re: [Expansion] Mission Mode V1C Released!
« Reply #347 on: April 24, 2013, 11:47:58 PM »
Yes, because having a difficult boss in a game isn't fun.

Seriously, everyone complains that Mega Man 2 is too easy, and yet when they hit the Buebeam Trap, they go ballistic and say the boss is almost impossible. It isn't that hard, and losing a life and regaining energy isn't the end of the world.

But anyway, to answer Stardust's question, no, any fanmade co-op map will not be added to the core. Mike made this clear quite a few times.

April 25, 2013, 12:08:07 AM
Reply #348

Offline Dr. Freeman

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Re: [Expansion] Mission Mode V1C Released!
« Reply #348 on: April 25, 2013, 12:08:07 AM »
Quote from: "Magnet Dood"
Yes, because having a difficult boss in a game isn't fun.

Seriously, everyone complains that Mega Man 2 is too easy, and yet when they hit the Buebeam Trap, they go ballistic and say the boss is almost impossible. It isn't that hard, and losing a life and regaining energy isn't the end of the world.

But anyway, to answer Stardust's question, no, any fanmade co-op map will not be added to the core. Mike made this clear quite a few times.

It's not the fact that it's difficult, and it's not just that you die that makes the boss so frustrating. First off, the only way to can kill it is to use an already sorta awful weapon with very limited ammo, combine the crazy amount of sprite flicker that comes with the boss leads to attacks you can't possibly see coming until there's one or two cannons left.

That and dying is fine, farming for Crash Bomb ammo against Rider Joes (or whatever they're called) is not fun.
Farming for ammo is never fun in any game. Unless tellies show up or something, and you have a energy balancer.
And Jewel Satellite.

April 25, 2013, 12:19:16 AM
Reply #349

Offline TheDoc

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Re: [Expansion] Mission Mode V1C Released!
« Reply #349 on: April 25, 2013, 12:19:16 AM »
Quote from: "Beed28"
Anyway, we're going way offtopic here. Has anyone tried my custom Boss Rush map over in the co-op fan maps thread?

I think there should be a reward for slaying a boss in that map. Maybe refill all their weapons? Besides that, works fine for me. (I have a server up with the boss rush if anyone is interested)

April 25, 2013, 03:24:59 PM
Reply #350

Offline Knux

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Re: [Expansion] Mission Mode V1C Released!
« Reply #350 on: April 25, 2013, 03:24:59 PM »
Quote from: "CutmanMike"
Am I the only one that ever ran out of crash bombs at the boobeam trap? It's enough to scar you for life!
Just one of the reasons why MM2 is my least favorite of the series.

April 25, 2013, 10:12:52 PM
Reply #351

Offline TailsMK4

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Re: [Expansion] Mission Mode V1C Released!
« Reply #351 on: April 25, 2013, 10:12:52 PM »
Great...I tried to solo run Toad Man as Roll (on v1b since survival does not work on v1c), and when I destroyed the Escargoo in the area with the second secondary switch (not the one in the waterfall), the teleporter did not work for me. A great run was wasted...

April 26, 2013, 06:58:31 PM
Reply #352

Offline ServantofCygnus

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Re: [Expansion] Mission Mode V1C Released!
« Reply #352 on: April 26, 2013, 06:58:31 PM »
Quote from: "Knux"
Just one of the reasons why MM2 is my least favorite of the series.
Quote from: "Knux"
one of the reasons why MM2 is my least favorite of
Quote from: "Knux"
why MM2 is my least favorite o

Quote from: "Knux"
MM2 is my least favorite
Charging proton cannon, stand still a sec.

April 26, 2013, 07:01:07 PM
Reply #353

Offline Ivory

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Re: [Expansion] Mission Mode V1C Released!
« Reply #353 on: April 26, 2013, 07:01:07 PM »
Hey, MM2 is pretty up there with my least favorite games of the series too. :ugeek:

April 26, 2013, 07:04:37 PM
Reply #354

Offline ServantofCygnus

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Re: [Expansion] Mission Mode V1C Released!
« Reply #354 on: April 26, 2013, 07:04:37 PM »
Quote from: "Ivory"
Hey, MM2 is pretty up there with my least favorite games of the series too. :ugeek:
Still charging.
Go stand infront of him would ya?  :evil:

April 26, 2013, 07:07:58 PM
Reply #355

Offline Tengu

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Re: [Expansion] Mission Mode V1C Released!
« Reply #355 on: April 26, 2013, 07:07:58 PM »
Me three. I think its the fact that 2 is so.... I don't know what the word is. Say Megaman to someone and they immediately say "Megaman 2 is my childhood!!" Its like saying Pokemon to someone and they say "Pikachu bulbasaur omg!!"

April 26, 2013, 07:09:26 PM
Reply #356

Offline LlamaHombre

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Re: [Expansion] Mission Mode V1C Released!
« Reply #356 on: April 26, 2013, 07:09:26 PM »
MM2 had a lot of great ideas but a lot of them were poorly executed in the grand scheme of things. Wily 4 in that game is easily my least favorite part of every single video game I've ever played combined, so it's not a downright broken game but it's not one that deserves the mounds of praise it does. It still beats out MM4 and X5 in terms of which one I'd go back to replay first, but only for the novelty of it. Every time I play it, it just seems to cram more things I find irritating in my face.

Heat Man ironically enough is my favorite stage in this mod because of the various ways the lava level changes the situation and how satisfying it is both to go through as a speed run and as a collector's run.

April 26, 2013, 07:11:58 PM
Reply #357

Offline Gumballtoid

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Re: [Expansion] Mission Mode V1C Released!
« Reply #357 on: April 26, 2013, 07:11:58 PM »
Mega Man 2 is overrated and, aside from the diversity of the Robot Master roster, isn't all that noteworthy to me. I prefer Mega Man 3 far more.

I would always do Needle Man's stage first in Mega Man 3, and I especially love his stage in this mod as it takes the linearity of the original stage and throws it out the window, emphasizing more on exploration in a large, maze-like city, throwing switches to allow the party to proceed.

April 26, 2013, 07:12:35 PM
Reply #358

Offline Dr. Freeman

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Re: [Expansion] Mission Mode V1C Released!
« Reply #358 on: April 26, 2013, 07:12:35 PM »
I basically agree with everything Labada said. Except I like Megaman 4, but opinions whoa.

April 26, 2013, 07:15:06 PM
Reply #359

Offline Ivory

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Re: [Expansion] Mission Mode V1C Released!
« Reply #359 on: April 26, 2013, 07:15:06 PM »
I give MM2 the respect it deserves. It did refine the system that MM1 started. It was the reason why the series didn't get canned by Capcom, but that's about it. Every other game refined what MM2 started and progressed further. Stupid crap like the boobeam trap and alien wily only being weak to a single special weapon with no way of gaining more ammo in battle is extremely poor game design. Which is basically the problem, MM2 was full of poor design. That's why I'm not fond of it.

MM2 is fine for what it is, and if it's your favorite game of the series, kudos to you. If someone doesn't like it, no reason to threaten anyone with charging your proton cannon.