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Author Topic: [Expansion] Mission Mode V1D Released! (v4 working)  (Read 112861 times)

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May 04, 2013, 06:44:19 AM
Reply #375

Offline Stardust

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Re: [Expansion] Mission Mode V1C Released!
« Reply #375 on: May 04, 2013, 06:44:19 AM »
Because he has an amazing weapon ? =w=
The real question would be, "will MM9-M10 stuff be added ?" for the first finished version ?
If the Mission Mode project goes further than expected, let's say that there'll be chapters with stages for EVERY Robot Master (kyaaaa), MM9/10 Robots should have their own, and not simply have them as mini fortress bosses =w= After I saw Knux's Commando Man Deathmatch, I wondered how amazing would be his stage. Filled with lots of sandstorms and death pits.... yeah, ha ha ha

EDIT : What Beed28 said

EDIT2 : Haaaa sorry for making you repeat CMM, I won't do it anymore. <_< ; >_>

May 04, 2013, 02:38:03 PM
Reply #376

Offline TheDoc

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Re: [Expansion] Mission Mode V1C Released!
« Reply #376 on: May 04, 2013, 02:38:03 PM »
I'm not sure if he said this already, but I'm guessing CMM isn't going to do all of the RMs stages himself. He's just doing one from each game. If you want more RM stages, then those will have to come from the Fanmade Co-op Map List thread.

May 04, 2013, 08:22:45 PM
Reply #377

Offline CutmanMike

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Re: [Expansion] Mission Mode V1C Released!
« Reply #377 on: May 04, 2013, 08:22:45 PM »
I thought I already cleared this up but I'll say it once more anyway: My project will have eight robot masters, each one from each Mega Man game 1 to 8. We already have cutman, heatman, needleman and toadman so that's 1,2,3,4 done, the next set will be from 5,6,7,8. I haven't decided what I'm going to do with the wily stages yet but I was thinking instead of just focusing on replicating some of the wily stages from 9 or 10, just make originally wily stages that compliment the enemies I've already made and come up with some new bosses.

Quote from: "TheDoc"
Will you change the weaknesses of the current 4 bosses to fit the last 4 or will you pull an MM3 and make 2 separate boss weakness chains? I'm hoping you do the first.

The weakness chain is subject to change. I want it to make as much sense as possible (capcom-sense that is) but I won't do it like Mega Man 3 cause that was just weird.

May 04, 2013, 11:37:10 PM
Reply #378

Offline Dimpsy

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Re: [Expansion] Mission Mode V1C Released!
« Reply #378 on: May 04, 2013, 11:37:10 PM »
Okay, so, instead of having 9 and 10 Robot Masters in Wily Castle, why not this?

After the initial 8 main Robot Masters are defeated, 4 more become selectable, taken from Mega Man 9, 10, Bass, and maybe Bass 2 (The Wonderswan Title).

May 04, 2013, 11:49:37 PM
Reply #379

Offline fortegigasgospel

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Re: [Expansion] Mission Mode V1C Released!
« Reply #379 on: May 04, 2013, 11:49:37 PM »
Quote from: "VirtualSonic43"
and maybe Bass 2 (The Wonderswan Title).
As one of the few people in this community who doesn't think the game is horrible, I'll admit that is likely not a good idea, due to the majority of the community's view of the game.
World V may be a better choice. Being much more popular.

May 05, 2013, 12:13:58 AM
Reply #380

Offline SaviorSword

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Re: [Expansion] Mission Mode V1C Released!
« Reply #380 on: May 05, 2013, 12:13:58 AM »
Wily is just Wily, he doesn't really have a "theme" per game more often than not. I believe that those stages shouldn't be bound to just ONE game only. Heck, Wily's stages also revisits themes from the Robot Master stages and it's more of a everythin' goes kind of deal.

May 05, 2013, 12:15:19 AM
Reply #381

Offline SmashTheEchidna

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Re: [Expansion] Mission Mode V1C Released!
« Reply #381 on: May 05, 2013, 12:15:19 AM »
Which is actually why I was thinking of suggesting to use Wily stage textures from various games instead of just from 9-10.

May 05, 2013, 12:34:47 AM
Reply #382

Offline TheDoc

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Re: [Expansion] Mission Mode V1C Released!
« Reply #382 on: May 05, 2013, 12:34:47 AM »
Quote from: "VirtualSonic43"
Okay, so, instead of having 9 and 10 Robot Masters in Wily Castle, why not this?

After the initial 8 main Robot Masters are defeated, 4 more become selectable, taken from Mega Man 9, 10, Bass, and maybe Bass 2 (The Wonderswan Title).

Quote from: "CutmanMike"
My project will have eight robot masters.

Quote from: "CutmanMike"
My project will have eight robot masters.

Quote from: "CutmanMike"
My project will have not twelve, eleven, ten, or even nine robot masters.

May 05, 2013, 12:38:34 AM
Reply #383

Offline Beed28

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Re: [Expansion] Mission Mode V1C Released!
« Reply #383 on: May 05, 2013, 12:38:34 AM »
Kinda looking foward to see what Wily Castle bosses he will choose. Not Robot Masters, not Mega Man Killers, and not the bosses that already appeared in MM8BDM's main campaign mode (so no Yellow Devil, no Guts-Dozer, no Metool Daddy, etc.)

May 05, 2013, 01:34:06 AM
Reply #384

Offline Magnet Dood

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Re: [Expansion] Mission Mode V1C Released!
« Reply #384 on: May 05, 2013, 01:34:06 AM »
Quote from: "CutmanMike"
I haven't decided what I'm going to do with the wily stages yet but I was thinking instead of just focusing on replicating some of the wily stages from 9 or 10, just make originally wily stages that compliment the enemies I've already made and come up with some new bosses.


*cough wheeze*

I'd like to see Wily stages from 1-8 if you were replicating them, though.

May 05, 2013, 03:04:57 AM
Reply #385

Offline TheDoc

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Re: [Expansion] Mission Mode V1C Released!
« Reply #385 on: May 05, 2013, 03:04:57 AM »
I'm as excited to see what CMM does with the Wily stages as everyone else, but right now, I'm just hoping the last 4 RMs come out okay. I've been DYING to see what CMM will do with these last 4 stages.

May 05, 2013, 02:16:22 PM
Reply #386

Offline CutmanMike

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Re: [Expansion] Mission Mode V1C Released!
« Reply #386 on: May 05, 2013, 02:16:22 PM »
Don't die for a while then, I still haven't finished napalm man's stage! (the enemies are all done though)

May 06, 2013, 10:39:19 PM
Reply #387

Offline Dimpsy

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Re: [Expansion] Mission Mode V1C Released!
« Reply #387 on: May 06, 2013, 10:39:19 PM »
Quote from: "fortegigasgospel"
Quote from: "VirtualSonic43"
and maybe Bass 2 (The Wonderswan Title).
As one of the few people in this community who doesn't think the game is horrible, I'll admit that is likely not a good idea, due to the majority of the community's view of the game.
World V may be a better choice. Being much more popular.
World V was going to be my choice, but I quickly forgot about it. So Bass 2 was a last-minute choice, but if it isn't World V, I suggest the Wily Tower Robot Masters too.

May 09, 2013, 01:04:32 PM
Reply #388

Offline dylstew

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Re: [Expansion] Mission Mode V1C Released!
« Reply #388 on: May 09, 2013, 01:04:32 PM »
It crashes for me a lot :/.
It's pretty damn cool, but you should make a better hit indication on enemies.
It doesn't really seem like you're doing damage at all.

May 09, 2013, 01:38:15 PM
Reply #389

Offline Stardust

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Re: [Expansion] Mission Mode V1C Released!
« Reply #389 on: May 09, 2013, 01:38:15 PM »
Try reducing some parameters that could make the game goes slower : use a lower game resolution. You could also delete some useless processes on your computer.
There was that punchy hit sound on the originals Mega Man games, used on the enemies of this modification, so it's quite fun to have this cue. Otherwise, the only other thing that could show the pain indication is that flash when you hit a NES Robot Master. Honestly I don't think anything else is needed.