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Author Topic: [Expansion] Mission Mode V1D Released! (v4 working)  (Read 112857 times)

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May 12, 2013, 11:46:39 PM
Reply #405

Offline Magnet Dood

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Re: [Expansion] Mission Mode V1C Released!
« Reply #405 on: May 12, 2013, 11:46:39 PM »
Korby hit the nail on the head.

Toad Man's weak to Heat Man.

May 13, 2013, 12:16:55 AM
Reply #406

Offline fortegigasgospel

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Re: [Expansion] Mission Mode V1C Released!
« Reply #406 on: May 13, 2013, 12:16:55 AM »
But even in the main games very rarely are bosses immune to even their weaknesses, or even their own powers.

May 13, 2013, 04:44:35 PM
Reply #407

Offline Knux

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Re: [Expansion] Mission Mode V1C Released!
« Reply #407 on: May 13, 2013, 04:44:35 PM »
Oh right, I forgot Toad was weak to Heat, hurr. Still feels weird, though.

May 14, 2013, 01:59:33 AM
Reply #408

Offline Emmanuelf06

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Re: [Expansion] Mission Mode V1C Released!
« Reply #408 on: May 14, 2013, 01:59:33 AM »
Quote from: "Knux"
Oh right, I forgot Toad was weak to Heat, hurr. Still feels weird, though.

Let's get....toad for dinner?.... hurg... °_°

May 14, 2013, 03:11:03 PM
Reply #409

Offline Knux

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Re: [Expansion] Mission Mode V1C Released!
« Reply #409 on: May 14, 2013, 03:11:03 PM »
No, it's a well known fact that amphibians need to stay wet. I even studied this in Life in the Past this semester.  :|

Casting college aside, I never actually understood Mizzile's sprites. It's been a while since I played MM5.

May 22, 2013, 05:14:47 PM
Reply #410

Offline kuja killer

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Re: [Expansion] Mission Mode V1C Released!
« Reply #410 on: May 22, 2013, 05:14:47 PM »
This probably already has been brought up by someone on this thread, but i dont wanna try going through over 40 pages to see if there's been a response to it or not. but..

Roll's healing really needs to be fixed. Well i hope it can be fixed on the next version. It almost never works most of the time no matter who you use it on.

So many times im on those online servers, i wanted to try roll, and use up more than half the whole healing lifebar... or the entire thing ..and never manage to heal someone at all... or only 1 or 2 little "hits" on people.

The "hit detection" for it is really poor. It only just works when it feels like it.
------------------
Also -- what do those Protoman whistles mean whenever i find one in any of the stages ?? I never notice anything new happen anywhere. I just see "a secret is revealed"

There may be a W-Tank, or E-tank there.. but i thought something else was supposed to happen.
-----------------

Is there any point at all to defeating all the enemies in a level ?? When looking at the automap .. it says xx of xx enemies defeated. I once got 100% completion in Cut man.. like 56 of 56 enemies or whatever.

Is it just "for show" ??

May 22, 2013, 07:05:20 PM
Reply #411

Offline xColdxFusionx

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Re: [Expansion] Mission Mode V1C Released!
« Reply #411 on: May 22, 2013, 07:05:20 PM »
Quote from: "kuja killer"
This probably already has been brought up by someone on this thread, but i dont wanna try going through over 40 pages to see if there's been a response to it or not. but..

Roll's healing really needs to be fixed. Well i hope it can be fixed on the next version. It almost never works most of the time no matter who you use it on.

So many times im on those online servers, i wanted to try roll, and use up more than half the whole healing lifebar... or the entire thing ..and never manage to heal someone at all... or only 1 or 2 little "hits" on people.

The "hit detection" for it is really poor. It only just works when it feels like it.

You were probably playing Strength in Numbers (the modded version). Lego himself has no idea what happened when he ported the code over; apparently something got screwed up. For the time being, I discovered a good tactic is to aim at the floor in front of the target. A bit wonky, yes, but we have to work with what we have until things get fixed.

Quote from: "kuja killer"
Also -- what do those Protoman whistles mean whenever i find one in any of the stages ?? I never notice anything new happen anywhere. I just see "a secret is revealed"

There may be a W-Tank, or E-tank there.. but i thought something else was supposed to happen.

It's a cosmetic thing. It's supposed to be like the big loud "DUN" that plays whenever you find a secret area in Doom; nothing really happens. You just find some cool loot.

Quote from: "kuja killer"
Is there any point at all to defeating all the enemies in a level ?? When looking at the automap .. it says xx of xx enemies defeated. I once got 100% completion in Cut man.. like 56 of 56 enemies or whatever.

Is it just "for show" ??

It's pretty much just for completionists who want to get 100%.

May 26, 2013, 09:20:16 PM
Reply #412

Offline TheDoc

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Re: [Expansion] Mission Mode V1C Released!
« Reply #412 on: May 26, 2013, 09:20:16 PM »
Out of curiosity, what difference(s) are there between a vanilla weapon and its SP counterpart? For example, how do NeedleCannonWep and NeedleCannonWepSP differ besides the fact that Auto actually says something if you equip an SP weapon?

May 26, 2013, 09:35:20 PM
Reply #413

Offline Russel

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Re: [Expansion] Mission Mode V1C Released!
« Reply #413 on: May 26, 2013, 09:35:20 PM »
SP weapons generally have +BLOODSPLATTER on their projectiles and Auto's messages are hard coded into the map itself.

July 17, 2013, 03:43:58 AM
Reply #414

Offline Superjustinbros

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Re: [Expansion] Mission Mode V1C Released!
« Reply #414 on: July 17, 2013, 03:43:58 AM »
I'm wondering if it'd be possible that sometime following the first Mission Mode's completion, we could do a sequel with 8 different Robot Masters and a new set of castle stages.

July 17, 2013, 05:45:18 AM
Reply #415

Offline ZeStopper

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Re: [Expansion] Mission Mode V1C Released!
« Reply #415 on: July 17, 2013, 05:45:18 AM »
The problem is deciding the robot masters is going to be hard. Another problem is time, adding all these enemies and masters and maps is going to take roughly 2 months unless the whole community helps in a way. There is still a possibility that it can be made.

July 19, 2013, 11:39:29 PM
Reply #416

Offline Superjustinbros

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Re: [Expansion] Mission Mode V1C Released!
« Reply #416 on: July 19, 2013, 11:39:29 PM »
I was thinking of strategies to deciding the masters, mostly based around the type of weapon the player acquires (Rapidfire, shield, area of effect, explosive, etc.) the theme (Bladed, Water, Fire, Earth, Electricity, Light, Ice, Plant, etc) the colors of players when equipped, and the general setting of each Master's level (indoors, outdoors, factory/warehouse, among others).

July 28, 2013, 02:07:33 PM
Reply #417

Offline sonichero123

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Re: [Expansion] Mission Mode V1C Released!
« Reply #417 on: July 28, 2013, 02:07:33 PM »
PLAYPAL not found.  What should I do?

July 28, 2013, 05:38:06 PM
Reply #418

Offline ZeStopper

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Re: [Expansion] Mission Mode V1C Released!
« Reply #418 on: July 28, 2013, 05:38:06 PM »
Quote from: "sonichero123"
PLAYPAL not found.  What should I do?
Are you using Zandorum to launch?

May 18, 2014, 11:36:09 PM
Reply #419

Offline Carprillo

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Re: [Expansion] Mission Mode V1C Released!
« Reply #419 on: May 18, 2014, 11:36:09 PM »
(( Hey admin, you may want to close this thread. Pretty sure it's dead. Once it's closed or I am told it won't be closed, I'll delete this. ))