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Author Topic: [Expansion] Mission Mode V1D Released! (v4 working)  (Read 112855 times)

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December 27, 2012, 06:59:59 PM
Reply #45

Offline ice

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Re: [Expansion/Demo] Singleplayer/Co-op Prototype - Released
« Reply #45 on: December 27, 2012, 06:59:59 PM »
this was already posted before, you have to enter map MMSPCUT in the consol

December 27, 2012, 08:00:49 PM
Reply #46

Offline CutmanMike

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Re: [Expansion/Demo] Singleplayer/Co-op Prototype - Released
« Reply #46 on: December 27, 2012, 08:00:49 PM »
Next version up! Unless some horrifying bugs crop up during testing of this, this one is safe to start expanding on and making your own levels with.

http://www.sendspace.com/file/ct52js

    Up to 64 players can now play at once! (The map is still designed around 4 people though).
     Enemies AND Boss health points now scale depending on how many people are currently playing.
     New Roll Buster sprite courtesy of brotoad!
     Made Roll Heal radius a little wider (this might still need work).
     Fixed the spectator queue randomly kicking players out. (needs testing)
     SECRET AREA!!

December 27, 2012, 08:05:53 PM
Reply #47

Offline Zard1084

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Re: [Expansion/Demo] Singleplayer/Co-op Prototype - Version
« Reply #47 on: December 27, 2012, 08:05:53 PM »
CutmanMike please don't stop being awesome! *downloading*

December 27, 2012, 08:09:32 PM
Reply #48

Offline Balrog

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Re: [Expansion/Demo] Singleplayer/Co-op Prototype - Version
« Reply #48 on: December 27, 2012, 08:09:32 PM »
About the survival thing, maybe you should look into creating a 1-Up actor that gives players an extra life up to sv_maxlives.

December 27, 2012, 08:17:47 PM
Reply #49

Offline CutmanMike

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Re: [Expansion/Demo] Singleplayer/Co-op Prototype - Version
« Reply #49 on: December 27, 2012, 08:17:47 PM »
Quote from: "Balrog"
About the survival thing, maybe you should look into creating a 1-Up actor that gives players an extra life up to sv_maxlives.

Was thinking about it but there's a few complications that I need to work out first.

December 27, 2012, 08:28:13 PM
Reply #50

Offline Beed28

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Re: [Expansion/Demo] Singleplayer/Co-op Prototype - Released
« Reply #50 on: December 27, 2012, 08:28:13 PM »
I'm thinking of making the first Wily Hideout level for this. Can I do so?

December 27, 2012, 09:18:28 PM
Reply #51

Offline Laggy Blazko

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Re: [Expansion/Demo] Singleplayer/Co-op Prototype - Version
« Reply #51 on: December 27, 2012, 09:18:28 PM »
Alright, it works now.

December 27, 2012, 10:08:29 PM
Reply #52

Offline Jatea

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Re: [Expansion/Demo] Singleplayer/Co-op Prototype - Version
« Reply #52 on: December 27, 2012, 10:08:29 PM »
Breaking bosses wide open with The Protomen

(click to show/hide)

December 27, 2012, 10:40:49 PM
Reply #53

Offline mrjnumber1

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Re: [Expansion/Demo] Singleplayer/Co-op Prototype - Version
« Reply #53 on: December 27, 2012, 10:40:49 PM »
i can't play :<

Script error, "MM8BDM-v3a.pk3:actors/player/megaman.txt" line 60:
Invalid state parameter a_scalevelocity

edit: just realized i didn't set doomseeker to use the zandro exe

December 27, 2012, 11:45:10 PM
Reply #54

Offline Toastman

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Re: [Expansion/Demo] Singleplayer/Co-op Prototype - Version
« Reply #54 on: December 27, 2012, 11:45:10 PM »
SEND SPACE LINK IS DOWN.

December 27, 2012, 11:54:27 PM
Reply #55

Offline Gumballtoid

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Re: [Expansion/Demo] Singleplayer/Co-op Prototype - Version
« Reply #55 on: December 27, 2012, 11:54:27 PM »
I enjoy this greatly. Oftentimes it'd end up being Stardroid Venus, Watzup7856, and myself racing each other to the boss in a Skype call. Of course, with my intermittent lag fits, I have a tendency to die while I'm fighting him solo, but it's still a blast!

One thing I have noticed is there is a prominent crashing problem. If I have observed correctly, it's when Bass kills Cut Man with Metal Blade that it occurs. I can't be 100% certain on that, but it happens frequently.

December 28, 2012, 01:54:33 AM
Reply #56

Offline leoalex50

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Re: [Expansion/Demo] Singleplayer/Co-op Prototype - Version
« Reply #56 on: December 28, 2012, 01:54:33 AM »
whats in there

i know its a teleporter

December 28, 2012, 01:58:18 AM
Reply #57

Offline CutmanMike

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Re: [Expansion/Demo] Singleplayer/Co-op Prototype - Version
« Reply #57 on: December 28, 2012, 01:58:18 AM »
Working on the crashes and other stuff now

December 28, 2012, 10:30:55 AM
Reply #58

Offline Stardust

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Re: [Expansion/Demo] Singleplayer/Co-op Prototype - Version
« Reply #58 on: December 28, 2012, 10:30:55 AM »
So, since I joined the "official server" and enjoyed it, here is my opinion about it.
(click to show/hide)

December 28, 2012, 02:04:55 PM
Reply #59

Offline ice

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Re: [Expansion/Demo] Singleplayer/Co-op Prototype - Version
« Reply #59 on: December 28, 2012, 02:04:55 PM »
I think he probobly just made this just to inspire people to make there own maps (like with invaion) and have no real plans on expanding on it, hence the "short" map and why he said that it's not going into the core