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Author Topic: [Expansion] Mission Mode V1D Released! (v4 working)  (Read 112855 times)

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December 28, 2012, 04:33:19 PM
Reply #60

Offline CutmanMike

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Re: [Expansion/Demo] Singleplayer/Co-op Prototype - Version
« Reply #60 on: December 28, 2012, 04:33:19 PM »
I plan to make something out of this, not sure what exactly it will be but it won't go into the core game (at least not like it is at present). I will make a new map too, just not yet. I gotta fix all the crashes first and they're proving to be difficult to figure out :(

December 29, 2012, 04:23:32 AM
Reply #61

Offline Galactan

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Re: [Expansion/Demo] Singleplayer/Co-op Prototype - Version
« Reply #61 on: December 29, 2012, 04:23:32 AM »
I know that I'm jumping far into the future, but I feel like doing Search Man's map.  May I?

December 29, 2012, 06:07:32 AM
Reply #62

Offline CutmanMike

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Re: [Expansion/Demo] Singleplayer/Co-op Prototype - Version
« Reply #62 on: December 29, 2012, 06:07:32 AM »
You can do whatever you like, but this is still buggy so be careful with the scripts... you may suddenly need to update them later

December 30, 2012, 11:28:14 PM
Reply #63

Offline CutmanMike

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Re: [Expansion/Demo] Singleplayer/Co-op - Version 3! FIXED
« Reply #63 on: December 30, 2012, 11:28:14 PM »
Finally figured out those blasted crashes, on with the show!
(click to show/hide)
New features:

    FIXED CRASHES! Note that you must also set sv_unblockplayers 0 to stop it completely. That function is currently bugged in this version of Zandronum.
     Due to the above, be sure to have sv_maxplayers 8 as the maximum as there are only 8 player starts.
     As requested by many, a larger map!
     3 new enemy types!
     Rebalanced Boss and enemies.
     Boss now has a super attack he uses when below 50% health.
     Removed the pointless secret, but added a more useful one!

I still recommend Skill 3 if you are constantly getting good players  :)

https://www.dropbox.com/s/25c6tp2s9q0vm ... Demo-3.zip

December 30, 2012, 11:52:57 PM
Reply #64

Offline Beed28

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Re: [Expansion/Demo] Singleplayer/Co-op - Version 3! FIXED
« Reply #64 on: December 30, 2012, 11:52:57 PM »
Are there any plans for a checkpoint system so players can respawn at the boss?

December 31, 2012, 12:00:14 AM
Reply #65

Offline CutmanMike

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Re: [Expansion/Demo] Singleplayer/Co-op - Version 3! FIXED
« Reply #65 on: December 31, 2012, 12:00:14 AM »
I will add something in the future but at the minute, you can simply press escape and save the game via the menu.

December 31, 2012, 12:50:33 AM
Reply #66

Offline Dr. Freeman

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Re: [Expansion/Demo] Singleplayer/Co-op - Version 3! FIXED
« Reply #66 on: December 31, 2012, 12:50:33 AM »
Even when we only use 8 players, telegragging is happening at the start of the match. =/

December 31, 2012, 01:38:33 AM
Reply #67

Offline CutmanMike

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Re: [Expansion/Demo] Singleplayer/Co-op - Version 3! FIXED
« Reply #67 on: December 31, 2012, 01:38:33 AM »
Really? Well that sucks... stick to 4 or 6 then I guess.

December 31, 2012, 05:19:56 AM
Reply #68

Offline Laggy Blazko

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Re: [Expansion/Demo] Singleplayer/Co-op - Version 3! FIXED
« Reply #68 on: December 31, 2012, 05:19:56 AM »
Hey Cutman, after you got that bug when the game didn't make people spectate (or whatever was supposed to happen and didn't) when you killed the boss in that server minutes ago and left, Chris and I killed him too and the music didn't change (at least for me) and nothing happened.
Oh, and I didn't see the boss' health bar.

December 31, 2012, 05:01:02 PM
Reply #69

Offline CutmanMike

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Re: [Expansion/Demo] Singleplayer/Co-op - Version 3! FIXED
« Reply #69 on: December 31, 2012, 05:01:02 PM »
I know of these two bugs, I will fix them... alas I may have to release another version.

And of course, people don't seem to like ol' shelly so I've nerfed his speed and made him only appear once. Also nerfed the bladers so they spawn less frequently and no longer charge at you.

December 31, 2012, 07:58:14 PM
Reply #70

Offline tsukiyomaru0

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Re: [Expansion/Demo] Singleplayer/Co-op - Version 3! FIXED
« Reply #70 on: December 31, 2012, 07:58:14 PM »
That capsule thing that shoots in 8 directions has been troublesome as well. They tend to hug and fire, causing absurd damage. Perhaps have them wander, look, attack and restart routine?

January 01, 2013, 11:57:01 PM
Reply #71

Offline SaviorSword

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Re: [Expansion/Demo] Singleplayer/Co-op - Version 3! FIXED
« Reply #71 on: January 01, 2013, 11:57:01 PM »
I think it would be nice if there was a version without the built in classes so that other classes mod will be compatible with stuff that ya made here.

January 02, 2013, 12:00:50 AM
Reply #72

Offline Accel

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Re: [Expansion/Demo] Singleplayer/Co-op - Version 3! FIXED
« Reply #72 on: January 02, 2013, 12:00:50 AM »
Quote from: "SaviorSword"
I think it would be nice if there was a version without the built in classes so that other classes mod will be compatible with stuff that ya made here.
That is actually a really cool idea. I'd love to play this with the other Classes mods if possible.

January 02, 2013, 12:26:34 AM
Reply #73

Offline -Daiki-TheOni

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Re: [Expansion/Demo] Singleplayer/Co-op - Version 3! FIXED
« Reply #73 on: January 02, 2013, 12:26:34 AM »
"I think it would be nice if there was a version without the built in classes so that other classes mod will be compatible with stuff that ya made here"
I think the same... like CSCC.
(Sorry, I donīt know how use spoilers and etc...)

January 02, 2013, 12:29:02 AM
Reply #74

Offline Galactan

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Re: [Expansion/Demo] Singleplayer/Co-op - Version 3! FIXED
« Reply #74 on: January 02, 2013, 12:29:02 AM »
I like this idea as well