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Author Topic: Mega Man Zeta: The rise of Alto!  (Read 6472 times)

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January 05, 2013, 01:54:25 AM
Reply #15

Offline Hatmandoo

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  • Date Registered: July 17, 2012, 03:59:44 AM

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Re: Mega Man Zeta: The rise of Alto!
« Reply #15 on: January 05, 2013, 01:54:25 AM »
You guys should take me more seriously and stop assuming I think making a game is a cakewalk. It's HARD!
I know that. However, I'm NOT EVEN CODING THE GAME. Someone else is. and not yet anyway. Not for awhile. We're still prepping.
As for the help, I'm not recruting. I realized I've got to do this myself.

January 05, 2013, 03:54:08 AM
Reply #16

Offline Donutyoshi

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Re: Mega Man Zeta: The rise of Alto!
« Reply #16 on: January 05, 2013, 03:54:08 AM »
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You can't get anywhere if you just go with the mindset like that. Making a game isn't making robot master ideas from text and you can't just ask someone to program it for you. No. It's more admirable if you try to do something that's actually motivating.

Game Maker's pretty freak'n easy to use for basic usage. And I honestly don't get why people would just say Game Maker is hard and all, when they hardly even took their time learning how Game Maker works.

January 05, 2013, 10:03:28 PM
Reply #17

Offline Hatmandoo

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Re: Mega Man Zeta: The rise of Alto!
« Reply #17 on: January 05, 2013, 10:03:28 PM »
Sorry, didn't mean you.
And, actually I already have someone who has decided to code for me.
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