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Author Topic: So you want to make a Megaman fangame?  (Read 4573 times)

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January 02, 2013, 05:16:21 AM
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Offline Donutyoshi

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So you want to make a Megaman fangame?
« on: January 02, 2013, 05:16:21 AM »
Now this isn't exactly a topic for your step-to-step guide. But rather advice if you ever want to do so.

1 - Keep it Simple
Usually for any department of a game in general, simple can make many things alot easier to work with. If you went really detailed, it'd be very hard to animate it or do other important things.

Hence why there's some games with really impressive graphics, but really poor gameplay.

2 - Improving the Game
Notice on how each Megaman game tries to improve something that the previous game had as a flaw? Or updates the style in a way?

In a way, it's way to make a game more fresh. Even if it's a fangame, it's still possible to improve or fix the flaws the previous or latest games have.

You might also want to make the game look and feel fresh. It's also recommended to avoid editing pre-existing sprites for a new game feel.

3 - Be Consistent
The benefit of having a team work together is to make things alot faster and easier to get stuff done. But there's one backfire to it.

Even with combined efforts, it's hard to match each other's styles perfectly in any department. There's the thing with incompatibly in programming even if its the same engine, instrument and pitch clashing with Music, different ways of coloring and lines with Sprites, it can go on.

It'd look like a mess if you had so many styles in any forms. It'd look fluent if you had it in a fixed way.

4 - Don't get too far-fetched in ideas or go for the overused
When you make a Megaman fangame, usually the very first thing you might be concerned about it is the Robot Masters themselves.

You probably shouldn't get too far in ideas or overuse anything in particular. It's a cliche to have female Robot Masters, or to go for bots like Laser Man, Killer Man, Nazi Man, eg. Try something new, but not out of the bounds of what could happen in a Megaman game.



I might've missed some things since I'm actually tired during the time I'm typing this.

January 02, 2013, 05:42:56 AM
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Offline CHAOS_FANTAZY

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Re: So you want to make a Megaman fangame?
« Reply #1 on: January 02, 2013, 05:42:56 AM »
I really think there's only one thing for someone who wants to make a fangame to actually keep in mind--Let's Be Realistic.

I'm going to estimate that 80-90% of people who want to make a Mega Man fangame (Myself included) do not have the capability to do, nor hold together a team that can, do everything needed.  People these days have seen too many failures to be easily impressed, so in order to recruit them in the first place, you're going to need to be able to help your game in a big way--preferably by programming, but sufficient amount of quality of other things may work as well--and show your work to them in order to win their support.  Can you realistically do this?  If yes, good for you.  Go for it.  If not...stay on the sidelines for now, and keep refining your skills until you can.

Though I do think that these also may prove to be helpful guidelines for people who have gotten past this first step, though most of what you're stating is pretty obvious.
Also since when are Killer-Men and Nazi-Men overdone

January 02, 2013, 06:47:10 AM
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Offline squidgy617

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Re: So you want to make a Megaman fangame?
« Reply #2 on: January 02, 2013, 06:47:10 AM »
Chaos is totally right.

I have been using Game Maker and learning the basics of game making since I was like eight. I actually can't even remember its been so long.

In that time, I have NEVER posted ANYWHERE that I was working on a massive game project or that I needed help with it or whatever. I've messed with Game Maker, working on various projects to learn the program before I even consider it.

Now I've reached the point where I'm pretty good with Game Maker, including coding, spriting, etc. As such, I've started work on bigger projects. Once again, though, I still won't share these projects until I have something pretty decent to show for them.

When that time comes, of course, I hope I can get more help to speed the process up. But if not, I feel I'm experienced enough that if I kept at it, I could actually get these projects done.

January 02, 2013, 07:22:52 AM
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Offline rtist

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Re: So you want to make a Megaman fangame?
« Reply #3 on: January 02, 2013, 07:22:52 AM »
If you want a plot, you can use this!

January 02, 2013, 05:47:24 PM
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Offline Donutyoshi

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Re: So you want to make a Megaman fangame?
« Reply #4 on: January 02, 2013, 05:47:24 PM »
Sure not everyone's going to have a team, but help isn't that hard to find lately. But hey I'm still not finished with this to be actually thinkng about it.