and i thought it wanted to be megaman 8-bit deathmatch and not "random doom clone with megaman weapons" (not that its anything like the secound, its great imo, but thats what the above discription sounds like). so adding a litte bit different aspects can be good to stand out from the crowd.
Well, considering it's a mod of Doom, it's naturally more like Doom.
But i dont think it HAS to feel so much doom like. Most people in this forum seem to be very doom centric while i just found out the game is a doom mod when i started playing it. since the smash bros example has surfaced ill use another big n example: metroid prime. what was so great about that game? it was a fps that still felt like metroid.
so i basicly think getting away from doom gameplay and getting closer to mega man is the only logical step.
This also includes the movement of the player. right now u have that akward movement accel. that makes playing doom feel a bit like a driving game, while megaman is moving spot on. same goes for changing directions in mid air, the view bob etc.
Also is the game supposed to be played with or without a crosshair? cause i allways feel like cheating when turning mine on? cant the be toggled serverside aswell as that rediculous autoaim option?
And finally, i found out that skulltag rencently had its source code released, so basicly anything is possible.