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July 16, 2010, 08:23:23 AM
Reply #45

Offline CutmanMike

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Re: Things to improve this awesome game
« Reply #45 on: July 16, 2010, 08:23:23 AM »
Quote from: "BEan"
For the server side of things, could you make it possible so that every setting is saved to a file? Just like how all the source games have a server.cfg file.

The new launcher will have this functionality. If I can get it working sooner the better cause a lot of people are having issues with that thing  :p

Quote from: "BEan"
Also a friend of mine has a concern. He doesn't think its right that you can't move or you slow down when you get hit. This sort of thing makes the neddle cannon a bit overpowered. Could that be changed?

It's to try to emulate the damage recoil in Mega Man. I could take it off Needle Cannon though, you may notice some weapons don't stun you.

Quote from: "COG"
I have a Few Questions retaining to a few stages...

How EXCATLY Big is Stone Man's stage PS?,i would honestly think that Proto Castle 1 is big

Come to think of it, yes the newly created Dark Man's castle is one of the biggest.

Quote from: "COG"
Was Cut Man's Stage originally meant to be Huge? (Not on accordence to the Alpha or this one)as in in Between the alpha & Demo Were there different versions?

It used to be bigger but the layout was more linear and it kinda sucked. It's small now which is good for a basic simple first level.

Quote from: "COG"
What Exact Weapon can we expect to be used the most?

Top Spin is a favourite among testers as it can kill in one hit. But it depends on what weapons are available in the map.

Quote from: "COG"
What Stage Was the Hardest to design?

So far, STAR MAN because his tiles are terrible. I came up with about 4 layouts which were all fugly and on the 4th one it crashed half way through so I had to remake a big section of that map  :evil:

July 16, 2010, 10:18:38 AM
Reply #46

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Re: Things to improve this awesome game
« Reply #46 on: July 16, 2010, 10:18:38 AM »
Quote from: "Mr. X"
Quote from: "ZooL"
and i thought it wanted to be megaman 8-bit deathmatch and not "random doom clone with megaman weapons" (not that its anything like the secound, its great imo, but thats what the above discription sounds like). so adding a litte bit different aspects can be good to stand out from the crowd.

Well, considering it's a mod of Doom, it's naturally more like Doom.

But i dont think it HAS to feel so much doom like. Most people in this forum seem to be very doom centric while i just found out the game is a doom mod when i started playing it.  since the smash bros example has surfaced ill use another big n example: metroid prime. what was so great about that game? it was a fps that still felt like metroid.
so i basicly think getting away from doom gameplay and getting closer to mega man is the only logical step.
This also includes the movement of the player. right now u have that akward movement accel. that makes playing doom feel a bit like a driving game, while megaman is moving spot on. same goes for changing directions in mid air, the view bob etc.
Also is the game supposed to be played with or without a crosshair? cause i allways feel like cheating when turning mine on? cant the be toggled serverside aswell as that rediculous autoaim option?
And finally, i found out that skulltag rencently had its source code released, so basicly anything is possible.

July 16, 2010, 10:27:25 AM
Reply #47

Offline PowerGloveNinja

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Re: Things to improve this awesome game
« Reply #47 on: July 16, 2010, 10:27:25 AM »
It's kinda hard to make it NOT feel like doom when its a doom mod. Although changes can be made, it will still feel like doom in some way.

July 16, 2010, 10:34:30 AM
Reply #48

Offline CutmanMike

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Re: Things to improve this awesome game
« Reply #48 on: July 16, 2010, 10:34:30 AM »
Quote from: "ZooL"
Also is the game supposed to be played with or without a crosshair? cause i allways feel like cheating when turning mine on? cant the be toggled serverside aswell as that rediculous autoaim option?
And finally, i found out that skulltag rencently had its source code released, so basicly anything is possible.

That's an old source code of skulltag, which has many features missing that are required for MM8BDM to work. Anything possible, true, but I cannot make it "more like megaman" without sacrificing what I think many people enjoy about the game: fast paced deathmatch action. I've tried to make to make it as Mega Man like as possible as well as keeping it as fun and fast paced as possible, and it's not easy :?. I dunno I think I've done a pretty good job, if you disagree that's fine dude, everyone has their own expectations.

On top of this, I'm no C programmer and I'm not fluent with Doom's awkward code. If you want to have a shot at making it, feel free! :cool:

Edit: About autoaim/crosshairs, that's all Skulltag's options. I don't mind them so I didn't try to force them off, and don't think you can anyway. Autoaim is good for those who lack a mouse, especially laptop users (it only autoaims vertically anyway).

July 16, 2010, 10:53:32 AM
Reply #49

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Re: Things to improve this awesome game
« Reply #49 on: July 16, 2010, 10:53:32 AM »
Quote from: "CutmanMike"

That's an old source code of skulltag, which has many features missing that are required for MM8BDM to work. Anything possible, true, but I cannot make it "more like megaman" without sacrificing what I think many people enjoy about the game: fast paced deathmatch action. I've tried to make to make it as Mega Man like as possible as well as keeping it as fun and fast paced as possible, and it's not easy :?. I dunno I think I've done a pretty good job, if you disagree that's fine dude, everyone has their own expectations.

On top of this, I'm no C programmer and I'm not fluent with Doom's awkward code. If you want to have a shot at making it, feel free! :cool:

Edit: About autoaim/crosshairs, that's all Skulltag's options. I don't mind them so I didn't try to force them off, and don't think you can anyway. Autoaim is good for those who lack a mouse, especially laptop users (it only autoaims vertically anyway).

i also think you did a good job since it is fun. im just talking about improvements to make it even more fun :D
And reducing movement accel and all that stuff would make the game even more fast paced tbh. its those little changes that make the difference imo.
i might actually look into the source code after my final exams.
judging from the old skulltag devs blog it might very well be possible to get ur hands on the new source code for this project.

July 16, 2010, 10:54:31 AM
Reply #50

Offline FuPoo

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Re: Things to improve this awesome game
« Reply #50 on: July 16, 2010, 10:54:31 AM »
uh, in my experiences testing the game, auto aim misses an awful lot when an opponent is literally circling you or moving about frantically, you can throw auto aim out the dam window

i play with autoaim off :ugeek:

July 16, 2010, 01:32:12 PM
Reply #51

Offline TERRORsphere

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Re: Things to improve this awesome game
« Reply #51 on: July 16, 2010, 01:32:12 PM »
Quote from: "ZooL"
And reducing movement accel and all that stuff would make the game even more fast paced tbh.
Wrong. Gameplay would be slower as it would be way harder to earn frags because dodging would become much easier.

July 16, 2010, 01:35:41 PM
Reply #52

Offline CutmanMike

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Re: Things to improve this awesome game
« Reply #52 on: July 16, 2010, 01:35:41 PM »
Not to mention it's pretty much impossible to change :?

July 16, 2010, 06:03:18 PM
Reply #53

Offline Ivory

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Re: Things to improve this awesome game
« Reply #53 on: July 16, 2010, 06:03:18 PM »
Quote from: "ZooL"
metroid prime. what was so great about that game? it was a fps that still felt like metroid.
Metroid Prime is NOT an FPS. It's a First Person Adventure. They're two completely different genres.

Quote from: "ZooL"
so i basicly think getting away from doom gameplay and getting closer to mega man is the only logical step.
This also includes the movement of the player. right now u have that akward movement accel. that makes playing doom feel a bit like a driving game, while megaman is moving spot on. same goes for changing directions in mid air, the view bob etc.
To be blunt, you're playing a doom mod with tons of Megaman Paint over top of it. Cutty has done a brilliant job of capturing the Megaman feel. However, it's still Doom in the end. Not that I find a problem with that, Two amazing games mixed together  :cool:

Quote from: "ZooL"
And finally, i found out that skulltag rencently had its source code released, so basicly anything is possible.
I want to add in that if you make specialized additions or changes, then any update that happens to Skulltag that would have to be ported over.

July 16, 2010, 06:44:05 PM
Reply #54

Offline Mr. X

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Re: Things to improve this awesome game
« Reply #54 on: July 16, 2010, 06:44:05 PM »
Oh, and I like Metroid, but not Metroid Prime.  It lacks the upbeat music, action packed gameplay, and overall fun factor of the Metroid series.  Plus Metroid Prime is it's own game.  This is a Doom mod.

July 16, 2010, 08:17:05 PM
Reply #55

Offline Blaze Yeager

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Re: Things to improve this awesome game
« Reply #55 on: July 16, 2010, 08:17:05 PM »
Quote from: "CutmanMike"
Quote from: "COG"
I have a Few Questions retaining to a few stages...

How EXCATLY Big is Stone Man's stage PS?,i would honestly think that Proto Castle 1 is big

Come to think of it, yes the newly created Dark Man's castle is one of the biggest.

Quote from: "COG"
Was Cut Man's Stage originally meant to be Huge? (Not on accordence to the Alpha or this one)as in in Between the alpha & Demo Were there different versions?

It used to be bigger but the layout was more linear and it kinda sucked. It's small now which is good for a basic simple first level.

Quote from: "COG"
What Exact Weapon can we expect to be used the most?

Top Spin is a favourite among testers as it can kill in one hit. But it depends on what weapons are available in the map.

Quote from: "COG"
What Stage Was the Hardest to design?

So far, STAR MAN because his tiles are terrible. I came up with about 4 layouts which were all fugly and on the 4th one it crashed half way through so I had to remake a big section of that map  :evil:
1.Hmm...i guess it'll be something,because i'd actually like to see some more pictures of it....
2.Well if cutman was meant to be huge there should've been some test pics of it...but hell i liked the Alpha Stage More than what's shown...
3.Oh boy i can sense some,TOPMANPWNZJOO :p
4.Damn,Star Man Was my least favorite Stage (But there is a song by Sir Elton John,called Goodbye Yellow Brickroad,that fits into the stage perfectly as one Youtuber said)i just can't believe that there is no other stages that are Huge...can you list the Huge Stages?(As in how Giant the layout is on most of them)

Also i think Wood Man's Stage will be most played on....For Obvious "Woodman is Awesome" Jokes

July 16, 2010, 08:20:32 PM
Reply #56

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Re: Things to improve this awesome game
« Reply #56 on: July 16, 2010, 08:20:32 PM »
Prepare for wood!
And make it good!

Srs, Mike, make the wood good or I'll hate you forever. But then I'll love you again when the full version comes out.

July 16, 2010, 08:21:57 PM
Reply #57

Offline CutmanMike

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Re: Things to improve this awesome game
« Reply #57 on: July 16, 2010, 08:21:57 PM »
Woodman's tiles were kinda limited too so I added a waterslide in the caves. Hope that doesn't offend to many mega fans  ;)

July 16, 2010, 08:23:05 PM
Reply #58

Offline Mr. X

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Re: Things to improve this awesome game
« Reply #58 on: July 16, 2010, 08:23:05 PM »
Water...in Wood Man's stage?  BLASPHEMY!!!  Have you no decency, sir?

July 16, 2010, 08:24:37 PM
Reply #59

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Re: Things to improve this awesome game
« Reply #59 on: July 16, 2010, 08:24:37 PM »
I saw that in some gameplay vids. It makes more sense with the wood setting, are you adding a Hot Dog (I think that's what they're called) in the backround like the Picket Men in Guts Man's stage? That would be awesome.