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Author Topic: Rockman 7 FC  (Read 430523 times)

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May 19, 2013, 03:33:24 PM
Reply #1530

Offline Paragonx9

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Re: Rockman 7 FC
« Reply #1530 on: May 19, 2013, 03:33:24 PM »
Quote from: "Dataman"
It seems to be an Invalid/Deleted file...
wierd

May 20, 2013, 01:32:57 AM
Reply #1531

Offline Dataman

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Re: Rockman 7 FC
« Reply #1531 on: May 20, 2013, 01:32:57 AM »
Quote from: "Paragonx9"
Quote from: "Dataman"
It seems to be an Invalid/Deleted file...
wierd
I think Either you or Bass44 should upload it again. some of those tracks should be useful.

May 20, 2013, 02:16:51 AM
Reply #1532

Offline bass44

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Re: Rockman 7 FC
« Reply #1532 on: May 20, 2013, 02:16:51 AM »
Quote from: "Dataman"
Quote from: "Paragonx9"
Quote from: "Dataman"
It seems to be an Invalid/Deleted file...
wierd
I think Either you or Bass44 should upload it again. some of those tracks should be useful.

here you go http://www.mediafire.com/?9n0l30d43vz8hjj

May 20, 2013, 08:54:22 AM
Reply #1533

Offline Paragonx9

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Re: Rockman 7 FC
« Reply #1533 on: May 20, 2013, 08:54:22 AM »
so what mod are you working on dataman?

May 20, 2013, 01:43:26 PM
Reply #1534

Offline Dataman

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Re: Rockman 7 FC
« Reply #1534 on: May 20, 2013, 01:43:26 PM »
Several, at the moment.
Heatman Mod (On hold sorta while I fix the level editor)
???????? Mod (ITS A SECRET TO EVERYBODY! also, currently thinking of how to get decent bosses in there, and not too many S. Droids)
Tailsman mod (Main Project ATM, currently working on Duo replacing Cloudman (not started) and Junkman (finished). The reason Tailsman is'nt fighting against the other 8 roboticized masters is because Tailsman is the only one I know of who has an existing spritesheet (Missingno2 just made standing frames for him and some others, and I don't think anyone else has tried spriting them), and that spritesheet is the one I made. also not sure who bass could be.

and a few other mods I do a bit of work on occasionally.
Oh yeah, and the Vile mod. work is slow on this one due to lack of music, etc., and Spark Mandrill is undecided (Sting Chameleon is Cloudman, because Mandrills cant fly) and the fact that Sigma is really tall and doesn't fit for Wily. I'm planning on having Bass fight 1 and Gutsman G be X (with ride armour in the Gutsman G fight) and Bass fight 2 being Zero. WITH A JETPACK.

May 20, 2013, 02:20:10 PM
Reply #1535

Offline Colonel ServBot

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Re: Rockman 7 FC
« Reply #1535 on: May 20, 2013, 02:20:10 PM »
Quote from: "Dataman"
Several, at the moment.
Heatman Mod (On hold sorta while I fix the level editor)
???????? Mod (ITS A SECRET TO EVERYBODY! also, currently thinking of how to get decent bosses in there, and not too many S. Droids)
Tailsman mod (Main Project ATM, currently working on Duo replacing Cloudman (not started) and Junkman (finished). The reason Tailsman is'nt fighting against the other 8 roboticized masters is because Tailsman is the only one I know of who has an existing spritesheet (Missingno2 just made standing frames for him and some others, and I don't think anyone else has tried spriting them), and that spritesheet is the one I made. also not sure who bass could be.

and a few other mods I do a bit of work on occasionally.
Oh yeah, and the Vile mod. work is slow on this one due to lack of music, etc., and Spark Mandrill is undecided (Sting Chameleon is Cloudman, because Mandrills cant fly) and the fact that Sigma is really tall and doesn't fit for Wily. I'm planning on having Bass fight 1 and Gutsman G be X (with ride armour in the Gutsman G fight) and Bass fight 2 being Zero. WITH A JETPACK.

Why?  Why not make it Nightmare Zero?

May 20, 2013, 02:30:42 PM
Reply #1536

Offline Dataman

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Re: Rockman 7 FC
« Reply #1536 on: May 20, 2013, 02:30:42 PM »
TBH, when I started the mod, I didnt know about Nightmare zero. also Vile is not a good guy. (That, and GETTING the Zero sprites in the first place will take time)

May 20, 2013, 06:07:43 PM
Reply #1537

Offline Paragonx9

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Re: Rockman 7 FC
« Reply #1537 on: May 20, 2013, 06:07:43 PM »
well im making a mod based on squidgy's "the one who started this topic" character
EDIT: I also want to make MY OWN vile mod =3
EDIT2: Can i have your"Dataman" vile sprites to take a look?

May 20, 2013, 10:00:02 PM
Reply #1538

Offline Dataman

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Re: Rockman 7 FC
« Reply #1538 on: May 20, 2013, 10:00:02 PM »
If you're making your own Vile mod, I guess it's ok to use the sprites already in my Vile mod's rockman.bmp file, but give credit :D
also if you want you can make his super adaptor something other than Vile MKV. BTW, in my Vile mod, I'm planning on having the Proto Shield be Vile MKII.

May 20, 2013, 10:06:48 PM
Reply #1539

Offline Paragonx9

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Re: Rockman 7 FC
« Reply #1539 on: May 20, 2013, 10:06:48 PM »
Quote from: "Dataman"
If you're making your own Vile mod, I guess it's ok to use the sprites already in my Vile mod's rockman.bmp file, but give credit :D
also if you want you can make his super adaptor something other than Vile MKV. BTW, in my Vile mod, I'm planning on having the Proto Shield be Vile MKII.
awesome stuff man!
btw are you editing megaman sprites to make vile or using megaman extreeme ones?
cuz im editing them
and they look kool "cool with a k is cooler than cool"
anyway thanks man
do ya have a download link?

May 20, 2013, 10:17:09 PM
Reply #1540

Offline Dataman

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Re: Rockman 7 FC
« Reply #1540 on: May 20, 2013, 10:17:09 PM »
Dont have a DL Link. Yet. The Vile Sprites im using (not including the MKV sprites, and the MKII sprites that I haven't made yet) are the ones on my sprites inc sprite thread.

May 26, 2013, 07:02:56 PM
Reply #1541

Offline Paragonx9

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Re: Rockman 7 FC
« Reply #1541 on: May 26, 2013, 07:02:56 PM »
Quote from: "Crunchy"
Fix'd

(click to show/hide)
probably a bit late
but you need to rename t strike to t bolt
it was thunder strike in japan and thunder bolt in english

May 26, 2013, 07:43:57 PM
Reply #1542

Offline Colonel ServBot

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Re: Rockman 7 FC
« Reply #1542 on: May 26, 2013, 07:43:57 PM »
Actually, Paragon, you need any help with your mod? i'm a bit busy, but i'll see what i can do. i'm feeling a bit generous today.

May 26, 2013, 08:37:44 PM
Reply #1543

Offline Paragonx9

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Re: Rockman 7 FC
« Reply #1543 on: May 26, 2013, 08:37:44 PM »
Quote from: "Colonel ServBot"
Actually, Paragon, you need any help with your mod? i'm a bit busy, but i'll see what i can do. i'm feeling a bit generous today.
maybeee
im working on a toadman mod cuz brotoad canceled his
the vile mod
and a mod where every character is a met
i need help to make toadman's walking sprites
make walking sprites for these toadman sprites http://www.mediafire.com/?d5qn256bjtijfi4

May 26, 2013, 08:42:37 PM
Reply #1544

Offline Dataman

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Re: Rockman 7 FC
« Reply #1544 on: May 26, 2013, 08:42:37 PM »
Unless Toadman is Taller than Galaxyman, he should be able to fit in the playable character box in his normal sprites.