0 Members and 1 Guest are viewing this topic.
It seems to be an Invalid/Deleted file...
Quote from: "Dataman"It seems to be an Invalid/Deleted file...wierd
Quote from: "Paragonx9"Quote from: "Dataman"It seems to be an Invalid/Deleted file...wierdI think Either you or Bass44 should upload it again. some of those tracks should be useful.
Several, at the moment.Heatman Mod (On hold sorta while I fix the level editor)???????? Mod (ITS A SECRET TO EVERYBODY! also, currently thinking of how to get decent bosses in there, and not too many S. Droids)Tailsman mod (Main Project ATM, currently working on Duo replacing Cloudman (not started) and Junkman (finished). The reason Tailsman is'nt fighting against the other 8 roboticized masters is because Tailsman is the only one I know of who has an existing spritesheet (Missingno2 just made standing frames for him and some others, and I don't think anyone else has tried spriting them), and that spritesheet is the one I made. also not sure who bass could be.and a few other mods I do a bit of work on occasionally.Oh yeah, and the Vile mod. work is slow on this one due to lack of music, etc., and Spark Mandrill is undecided (Sting Chameleon is Cloudman, because Mandrills cant fly) and the fact that Sigma is really tall and doesn't fit for Wily. I'm planning on having Bass fight 1 and Gutsman G be X (with ride armour in the Gutsman G fight) and Bass fight 2 being Zero. WITH A JETPACK.
If you're making your own Vile mod, I guess it's ok to use the sprites already in my Vile mod's rockman.bmp file, but give credit also if you want you can make his super adaptor something other than Vile MKV. BTW, in my Vile mod, I'm planning on having the Proto Shield be Vile MKII.
Fix'd (click to show/hide)
Actually, Paragon, you need any help with your mod? i'm a bit busy, but i'll see what i can do. i'm feeling a bit generous today.