Advanced Search

Author Topic: Rockman 7 FC  (Read 430490 times)

0 Members and 1 Guest are viewing this topic.

May 26, 2013, 08:46:31 PM
Reply #1545

Offline Paragonx9

  • Standard Member
  • Date Registered: December 21, 2012, 04:51:04 PM

    • View Profile
Re: Rockman 7 FC
« Reply #1545 on: May 26, 2013, 08:46:31 PM »
Quote from: "Dataman"
Unless Toadman is Taller than Galaxyman, he should be able to fit in the playable character box in his normal sprites.
Im using not the mm4 sprites
im using the rock board sprites
these are smaller then normal toadman sprites

May 26, 2013, 09:35:32 PM
Reply #1546

Offline Dataman

  • Standard Member
  • Date Registered: April 16, 2013, 11:34:28 PM

    • View Profile
Re: Rockman 7 FC
« Reply #1546 on: May 26, 2013, 09:35:32 PM »
But why do you HAVE to use the Rockboard sprites? unless MM4 toadman is taller than Galaxyman, He'll fit just fine.

May 26, 2013, 09:41:23 PM
Reply #1547

Offline Paragonx9

  • Standard Member
  • Date Registered: December 21, 2012, 04:51:04 PM

    • View Profile
Re: Rockman 7 FC
« Reply #1547 on: May 26, 2013, 09:41:23 PM »
because toad man is bigger than a basket ball megaman

May 26, 2013, 10:06:44 PM
Reply #1548

Offline Dataman

  • Standard Member
  • Date Registered: April 16, 2013, 11:34:28 PM

    • View Profile
Re: Rockman 7 FC
« Reply #1548 on: May 26, 2013, 10:06:44 PM »
What? I don't even understand what you're saying at this point.

May 26, 2013, 11:35:07 PM
Reply #1549

Offline Paragonx9

  • Standard Member
  • Date Registered: December 21, 2012, 04:51:04 PM

    • View Profile
Re: Rockman 7 FC
« Reply #1549 on: May 26, 2013, 11:35:07 PM »
Quote from: "Dataman"
What? I don't even understand what you're saying at this point.
...
toadman is tall
anyway dataman wanna be in the toadmod?
im using custom RM's

June 02, 2013, 10:03:33 PM
Reply #1550

Offline Paragonx9

  • Standard Member
  • Date Registered: December 21, 2012, 04:51:04 PM

    • View Profile
Re: Rockman 7 FC
« Reply #1550 on: June 02, 2013, 10:03:33 PM »
sorry for double post but can someone actually post stuff on this topic?
its been "dead" for the last couple of weeks

June 03, 2013, 03:18:22 AM
Reply #1551

Offline FTX6004

  • MM8BDM Extender

  • aaaaaaB
  • *****
  • Date Registered: August 07, 2012, 05:12:49 PM

    • View Profile
Re: Rockman 7 FC
« Reply #1551 on: June 03, 2013, 03:18:22 AM »
Quote from: "Paragonx9"
its been "dead" for the last couple of weeks

It has been only one week.  :|

July 17, 2013, 04:23:01 PM
Reply #1552

Offline OloaskoasK

  • Standard Member
  • Date Registered: July 17, 2013, 04:12:17 PM

    • View Profile
Re: Rockman 7 FC
« Reply #1552 on: July 17, 2013, 04:23:01 PM »
Hi there pople. Im new here. I was wondering if someone know a good mod for Rockman 7 Fc, or maybe Rockman 8 Fc. Im currently playing Ryu mod and loving it, so I just thought that there could be more of them around here. Any suggestions? Thanksalot!

August 20, 2013, 03:14:52 AM
Reply #1553

Offline hiryu64

  • Standard Member
  • Date Registered: April 18, 2013, 03:13:57 AM

    • View Profile
Re: Rockman 7 FC
« Reply #1553 on: August 20, 2013, 03:14:52 AM »
What programs/export settings are everyone here using to get their sprites in-game? I'm able to get mine to show, but they have an issue where they refuse to fade in or out properly (e.g. weapon get and intro sequence screens).

August 20, 2013, 07:09:25 PM
Reply #1554

Offline Dataman

  • Standard Member
  • Date Registered: April 16, 2013, 11:34:28 PM

    • View Profile
Re: Rockman 7 FC
« Reply #1554 on: August 20, 2013, 07:09:25 PM »
I'm just using default MSPAINT to access the .BMP images. nothing fancy.

August 20, 2013, 07:10:42 PM
Reply #1555

Offline Korby

  • Global Moderator

  • Benvenuto nella room italiana!
  • *************
  • Date Registered: March 04, 2010, 03:36:02 AM

    • View Profile
    • Korby Games
Re: Rockman 7 FC
« Reply #1555 on: August 20, 2013, 07:10:42 PM »
Quote from: "hiryu64"
What programs/export settings are everyone here using to get their sprites in-game? I'm able to get mine to show, but they have an issue where they refuse to fade in or out properly (e.g. weapon get and intro sequence screens).

That's an unfortunately normal thing with modding this game.

August 21, 2013, 04:28:38 AM
Reply #1556

Offline hiryu64

  • Standard Member
  • Date Registered: April 18, 2013, 03:13:57 AM

    • View Profile
Re: Rockman 7 FC
« Reply #1556 on: August 21, 2013, 04:28:38 AM »
Quote from: "Dataman"
I'm just using default MSPAINT to access the .BMP images. nothing fancy.
Interesting. When I try editing the files through Paint, I get insane color issues. Here's a picture to demonstrate (linked for image size): http://i.imgur.com/T2CDwHs.png

I used Windows 7 64-bit Paint. Typically I've been using Photoshop CS 5.1 64-bit to make my edits. I can describe my process if that's helpful.
Quote from: "Korrby"
That's an unfortunately normal thing with modding this game.
I know that it is possible to do. This mod, for example, has proper fading on custom title and weapon get screens (at the beginning and end of the video, respectively).

August 21, 2013, 05:46:24 AM
Reply #1557

Offline Korby

  • Global Moderator

  • Benvenuto nella room italiana!
  • *************
  • Date Registered: March 04, 2010, 03:36:02 AM

    • View Profile
    • Korby Games
Re: Rockman 7 FC
« Reply #1557 on: August 21, 2013, 05:46:24 AM »
That first part is because of a very finnicky palette in the game. If you go outside of it, it screws all sorts of things up. Pretty sure you have to use XP's Paint to modify them without creating palette issues.

I have no idea how to do the second part.

August 21, 2013, 06:25:55 AM
Reply #1558

Offline hiryu64

  • Standard Member
  • Date Registered: April 18, 2013, 03:13:57 AM

    • View Profile
Re: Rockman 7 FC
« Reply #1558 on: August 21, 2013, 06:25:55 AM »
Quote from: "Korrby"
That first part is because of a very finnicky palette in the game. If you go outside of it, it screws all sorts of things up. Pretty sure you have to use XP's Paint to modify them without creating palette issues.

I have no idea how to do the second part.
Quote from: "Korrby"
Pretty sure you have to use XP's Paint to modify them without creating palette issues.
You just gave me the answer I needed to solve this.

Keeping in mind what you and Dataman said, I went ahead and grabbed a copy of the Windows XP version of Paint (Grab it here. Just be sure to not install all the crap that goes along with it. Choose Advanced install and uncheck all the options, then Decline the subsequent agreements that would make you install extra crap.). What I did was launch two instances of Paint XP. In the first, I opened the original wpget_r.bmp file. In the second, I opened my Photoshop-edited one (this is the version with the proper palette that failed to fade in or out), selected the entire image area and copied it to the clipboard. I then went back to the original and pasted my edit over it. Finally I did a Save As. I tested it in-game, and wouldn't you know that it had all my edits and proper colorization with proper fading!

I'm about to head to bed, but I can whip up a picture guide if you think it would be helpful to do so. Cheers guys! :D

EDIT: It's advisable to do this to all files that you have edited, as some of the image files produce odd effects if not properly "fixed" in this manner. For example, changing the select.bmp file (the Stage Select graphic) will cause the Print Screen function to break unless you perform the above method.

EDIT 2: It doesn't appear to be foolproof. The above method doesn't solve fading issues on all graphics. For example, it seems as though ANY edits made to the opening picture slideshow (op_wily1 through op_wily7) will fudge the fade effect. I tried editing directly from Paint XP and even Paint 98 (also included in the installer I linked), but neither fully resolved the fading issue there. Not that it matters, the important graphic, wpget_r.bmp, fades properly. Because of this and the print screen bug I noted before, I still recommend following the above steps to minimize the chance of screwy issues.

September 26, 2013, 01:01:04 AM
Reply #1559

Offline MegaToroko

  • Standard Member
  • Date Registered: September 26, 2013, 12:48:51 AM

    • View Profile
Re: Rockman 7 FC
« Reply #1559 on: September 26, 2013, 01:01:04 AM »
I have made a Mod thanks to a tutorial here.