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Name: Aetria OverclockedArmor: Very WeakSpeed: Above Average (Around Napalmman's speed in YD Classes.)Jump Height: AverageMain Fire: Accelerated BlastThe concept is that of a chargeable explosive, with a the ability to charge being both a blessing and a curse. This attack would have three charge levels, and each level takes off a variable amount of ammo, no charge obviously takes the least, while max charge can take half the bar, to the entire bar.For this attack, the player begins to charge up energy, and can unleash it at any moment. While the attack does indeed get stronger the longer it's charged, and the explosive aftermath lasts for longer, it sacrifices quite a bit of speed when charged.Charge Level 1 - No Charge - A basic explosive. Little to no stun, and fairly low damage. Fast firing speed.Charge Level 2 - Moderate Charge - A moderate explosive. Has some stun, and does moderate damage. The explosive will continue to explode for a short period of time, much like Flash Grenade. Slower speed (I'll try to find a weapon that fires at a similar speed for you to use as a reference when going over this.)Charge Level 3 - Maximum Charge - An extremely powerful explosive. Same stun as moderate, but does very heavy damage. The explosive will continue to explode for a short time longer than Charge Level 2. Extremely slow projectile, perhaps even slower than a fully charged Atomic Fire, meaning it's best used as a trap or a surprise attack.Alt Fire: Energy OverflowWhen activated, this weapon generates four energy spheres around the player. The sphere orbit around the player on a horizontal axis (think a hula hoop) at high speeds. While this shield does not actually block attacks unless they're a direct hit on the shield, it can be used as a "hugger" weapon. If a player runs into the shield, they'll get injured by the explosives on contact. Of course, these being explosives, they will exhaust upon explosion. If you fire while the weapon is active, it'll shoot the four energy spheres off in whatever direction they're currently facing. Due to the fact that the shield moves at a fast speed, it's actually rather difficult to aim this attack properly. Another idea is that they spiral off, similar to Power Stone. The shield takes a while to refill ammo, perhaps about 30 seconds, and it doesn't refill while it's active, nor while you're firing. It has to refill at the beginning of the round as well, so you cannot immediately turn it on.As for the damage, I haven't quite decided. It shouldn't be THAT powerful, otherwise you would be able to just turn it on and kamikaze. It's designed mostly to discourage close-ranged attackers.Weakness: I'm currently working on this. I have a few things in mind, such as Flash Stopper.Skin: Working on this as well. I have a design in mind, and if I can figure out how to skin from scratch, I might just make it. I was thinking of white and red for the palette.For armor, I pretty much thought of it like this.Very Weak, Weak, Average, Tough, Very Tough.As for the ammo bars, they would be auto-refilling. I've already gone into detail on the shield, but for the mainfire, I was thinking that each level would take a different chunk of ammo, depending on the Charge Level. This would also probably make players learn to play more strategically, as there's plenty of room to be completely out of ammo on both weapons if you're not smart with how you use them.Again, this is a VERY, VERY rough draft. I'm willing to fix things up, make them weaker, and whatnot.
I already mentioned who I am, friend of Chaos_Fantazy's.
I was wondering if anyone had any input on the class idea I posted a little while back? Anything I need to nerf, or anything that's just flatout impossible? Perhaps something that should be changed? (click to show/hide)Quote from: "Accel"Name: Aetria OverclockedArmor: Very WeakSpeed: Above Average (Around Napalmman's speed in YD Classes.)Jump Height: AverageMain Fire: Accelerated BlastThe concept is that of a chargeable explosive, with a the ability to charge being both a blessing and a curse. This attack would have three charge levels, and each level takes off a variable amount of ammo, no charge obviously takes the least, while max charge can take half the bar, to the entire bar.For this attack, the player begins to charge up energy, and can unleash it at any moment. While the attack does indeed get stronger the longer it's charged, and the explosive aftermath lasts for longer, it sacrifices quite a bit of speed when charged.Charge Level 1 - No Charge - A basic explosive. Little to no stun, and fairly low damage. Fast firing speed.Charge Level 2 - Moderate Charge - A moderate explosive. Has some stun, and does moderate damage. The explosive will continue to explode for a short period of time, much like Flash Grenade. Slower speed (I'll try to find a weapon that fires at a similar speed for you to use as a reference when going over this.)Charge Level 3 - Maximum Charge - An extremely powerful explosive. Same stun as moderate, but does very heavy damage. The explosive will continue to explode for a short time longer than Charge Level 2. Extremely slow projectile, perhaps even slower than a fully charged Atomic Fire, meaning it's best used as a trap or a surprise attack.Alt Fire: Energy OverflowWhen activated, this weapon generates four energy spheres around the player. The sphere orbit around the player on a horizontal axis (think a hula hoop) at high speeds. While this shield does not actually block attacks unless they're a direct hit on the shield, it can be used as a "hugger" weapon. If a player runs into the shield, they'll get injured by the explosives on contact. Of course, these being explosives, they will exhaust upon explosion. If you fire while the weapon is active, it'll shoot the four energy spheres off in whatever direction they're currently facing. Due to the fact that the shield moves at a fast speed, it's actually rather difficult to aim this attack properly. Another idea is that they spiral off, similar to Power Stone. The shield takes a while to refill ammo, perhaps about 30 seconds, and it doesn't refill while it's active, nor while you're firing. It has to refill at the beginning of the round as well, so you cannot immediately turn it on.As for the damage, I haven't quite decided. It shouldn't be THAT powerful, otherwise you would be able to just turn it on and kamikaze. It's designed mostly to discourage close-ranged attackers.Weakness: I'm currently working on this. I have a few things in mind, such as Flash Stopper.Skin: Working on this as well. I have a design in mind, and if I can figure out how to skin from scratch, I might just make it. I was thinking of white and red for the palette.For armor, I pretty much thought of it like this.Very Weak, Weak, Average, Tough, Very Tough.As for the ammo bars, they would be auto-refilling. I've already gone into detail on the shield, but for the mainfire, I was thinking that each level would take a different chunk of ammo, depending on the Charge Level. This would also probably make players learn to play more strategically, as there's plenty of room to be completely out of ammo on both weapons if you're not smart with how you use them.Again, this is a VERY, VERY rough draft. I'm willing to fix things up, make them weaker, and whatnot.
oki dont know if anyone noticed thisbut the rocket jump IS SOMETHING ASHLEY MADE FOR INVASIONit's even the same hud and ammo bar.
Still Needs a big Nerf,
This is a very detailed draft of your class (everyone else who is thinking about posting here take notes)This class would be very tricky to code but i will be willing to code this because the shear fact of how fun/tricky it would be to play as.