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Author Topic: Zards Teapartyclasses (Currently Restarting over)  (Read 114654 times)

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February 01, 2013, 04:38:36 AM
Reply #150

Offline Accel

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Re: Zards Teapartyclasses (Teapartyclasses-betav3 is release
« Reply #150 on: February 01, 2013, 04:38:36 AM »
I was wondering if anyone had any input on the class idea I posted a little while back? Anything I need to nerf, or anything that's just flatout impossible? Perhaps something that should be changed?

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February 01, 2013, 04:44:41 AM
Reply #151

Offline fortegigasgospel

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Re: Zards Teapartyclasses (Teapartyclasses-betav3 is release
« Reply #151 on: February 01, 2013, 04:44:41 AM »
Quote from: "VirtualSonic43"
I already mentioned who I am, friend of Chaos_Fantazy's.
The question wasn't that kind of who you are. "Who" are you as in, what about you stands out online what are you known for other then being a friend of Chaos? I wanna ask if you are the same VirtualSonic43 as the one on youtube this one http://www.youtube.com/user/VirtualSonic43 ?

February 01, 2013, 04:45:57 AM
Reply #152

Offline Zard1084

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Re: Zards Teapartyclasses (Teapartyclasses-betav3 is release
« Reply #152 on: February 01, 2013, 04:45:57 AM »
Quote from: "Accel"
I was wondering if anyone had any input on the class idea I posted a little while back? Anything I need to nerf, or anything that's just flatout impossible? Perhaps something that should be changed?

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This is a very detailed draft of your class (everyone else who is thinking about posting here take notes)
This class would be very tricky to code but i will be willing to code this because the shear fact of how fun/tricky it would be to play as.

February 01, 2013, 09:08:29 AM
Reply #153

Offline SmashTheEchidna

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Re: Zards Teapartyclasses (Teapartyclasses-betav3 is release
« Reply #153 on: February 01, 2013, 09:08:29 AM »
You know, if I'm crafty enough, I could pull off some serious combo capabilities by linking Smash's skills together in some way. Of course it's probably not even needed considering how just one regular combo should be a little more than enough to take out your average guy. But it'd be cool.

Also I was considering giving Smash different weapons. And with that, his skills are altered a bit depending on what he's equipped with.

February 01, 2013, 10:24:31 PM
Reply #154

Offline chuggaafan1

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Re: Zards Teapartyclasses (Teapartyclasses-betav3 is release
« Reply #154 on: February 01, 2013, 10:24:31 PM »
ok

i dont know if anyone noticed this

but the rocket jump IS SOMETHING ASHLEY MADE FOR INVASION

it's even the same hud and ammo bar.

February 01, 2013, 10:26:26 PM
Reply #155

Offline Zard1084

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Re: Zards Teapartyclasses (Teapartyclasses-betav3 is release
« Reply #155 on: February 01, 2013, 10:26:26 PM »
Quote from: "chuggaafan1"
ok

i dont know if anyone noticed this

but the rocket jump IS SOMETHING ASHLEY MADE FOR INVASION

it's even the same hud and ammo bar.
I know thats why i posted where i got it from at the bottom of the first page

February 01, 2013, 10:28:28 PM
Reply #156

Offline Giantmega

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Re: Zards Teapartyclasses (Teapartyclasses-betav3 is release
« Reply #156 on: February 01, 2013, 10:28:28 PM »
Still Needs a big Nerf,

February 01, 2013, 10:29:35 PM
Reply #157

Offline Zard1084

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Re: Zards Teapartyclasses (Teapartyclasses-betav3 is release
« Reply #157 on: February 01, 2013, 10:29:35 PM »
Quote from: "Giantmega"
Still Needs a big Nerf,
Its been nerfed in the next version mega

February 01, 2013, 10:30:02 PM
Reply #158

Offline Giantmega

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Re: Zards Teapartyclasses (Teapartyclasses-betav3 is release
« Reply #158 on: February 01, 2013, 10:30:02 PM »
Like i would even know.

February 02, 2013, 02:23:30 PM
Reply #159

Offline Senkle

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Re: Zards Teapartyclasses (Teapartyclasses-betav3 is release
« Reply #159 on: February 02, 2013, 02:23:30 PM »
Mega. You already knew since a week or some days, in case you didn't read.

Anyways, all the classes I've seen have some great potential. I look forward to v1 of this.

February 02, 2013, 03:32:15 PM
Reply #160

Offline Night Strider

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Re: Zards Teapartyclasses (Teapartyclasses-betav3 is release
« Reply #160 on: February 02, 2013, 03:32:15 PM »
Revised "Quint" Class specifications GO.

Offense: Above-Average on the ground, High in the Air.
Defense: Below Average.
Speed: Normal on the Ground. High in the Air.
Primary Weapon: Rapid-Fire Buster, spread out in a cone, good for close-to-medium range.
Alt-Fire; Rush Coil launcher, has to be summoned.
Secondary Weapon: Unknown Melee Weapon, possibly a Halberd, that, while weak, has a long range and a decent knockback.
Alt-Fire; Same as above, Rush Coil Launcher.

These are specifications that Unfaded Saviorsword helped me to get, as him and I talked like him and Dakutatoru did.
If he is comparable to anything else, it would probably be similar to the Shotgun Soldier. This is still quite beta, so you know...

February 02, 2013, 04:10:09 PM
Reply #161

Offline Kage

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Re: Zards Teapartyclasses (Teapartyclasses-betav3 is release
« Reply #161 on: February 02, 2013, 04:10:09 PM »
Hey Zard, do you think you can make me a class? Here is my idea below.

Name: Kage
Skin: Gyroman (for now, I'll make my own later)
Armor: Somewhat higher than normal
Jump: Normal but able to wall climb (like Mega Man X) otherwise wall jump if not possible.
Speed: Normal
Resistance: Buster and Slash attacks
Color: Darkish Orange

Main Fire:
Stun Slash
First it will shoot a stun shot then it will slash with a sword type weapon. It won't be as powerful as the Gyro Boomerang or Gyro Burst, but it should do decent enough damage.

or

Quick Blade
Basically it will do a bunch of quick weak slashes with short ranged projectiles released from each slash.

Alt Fire:
Gyro Boomerang
Basically, a burst of single Gyro Blades that will work like Knight Crush or Rolling Cutter that will also do a very high amount of damage. However, it will autorefill slowly, two Gyros will deplete the entire weapon bar, and it won't be able to bounce off walls.

or

Gyro Burst
It will work kindof like Airman's tornado attack except its all gyro blades and it will easily be able to rip through proto shield and leaf shield. It will do much more damage than Stun Slash but the bar will still autorefill slowly and the entire weapon bar will be depleted from three bursts.


Item:
Quick Escape
I'll have 2 in stock, and it will basically be a smokebomb with InvisibilitySphere activated at once. If possible, invisibility shouldn't last too long maybe 15 to 20 seconds.

----
I may want to add more with this later, but this should be good enough for now.

February 02, 2013, 08:11:46 PM
Reply #162

Offline Accel

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Re: Zards Teapartyclasses (Teapartyclasses-betav3 is release
« Reply #162 on: February 02, 2013, 08:11:46 PM »
Quote from: "Zard1084"
This is a very detailed draft of your class (everyone else who is thinking about posting here take notes)
This class would be very tricky to code but i will be willing to code this because the shear fact of how fun/tricky it would be to play as.
Wow, really? I sure wasn't expecting that. Thank you very much!

I'm more than willing to try my hand at making all the graphics for the class, especially since I have an idea for what I wanted to use for the weapons.

February 02, 2013, 08:48:15 PM
Reply #163

Offline Colonel ServBot

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Re: Zards Teapartyclasses (Teapartyclasses-betav3 is release
« Reply #163 on: February 02, 2013, 08:48:15 PM »
yo, zard. could you make a class for me?
dont worry, ill sprite le stuff.
and are we all having bots in this?

Name: ServBot.EXE
Role: The melee based netnavi!
Weapon one: ServBlade
Weapon Description: Servbot.EXE slashes with his Saber-arm thingy. dealing forty damage.
but servbot.EXE can charge up his blade to shoot out three waves  in three different directions
Weapon Two: Stone fist.
Weapon two description: Servbot.EXE slams on the ground with his right arm, creating a destructable stone pillar in front of him. this weapon can also be charged to certain 'levels'
level one: simply just fire or charge for about a couple of seconds; this creates a small pillar that can be jumped on. also dealing about 20-35 damage
level two:charge up the shot for about 7-13 second and this will create a larger pillar that can also be jumped on from the height of a level one pillar. dealing about 40-60 damage.
level three: charge up for about 15 seconds or more and this will create a tall stone pillar that knocks other players into the sky. dealing about 80 damage. if the person who is hit by this hits a ceiling while flying up-ward, well, im sure you can spell insta-kill.

February 02, 2013, 08:54:57 PM
Reply #164

Offline SmashTheEchidna

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Re: Zards Teapartyclasses (Teapartyclasses-betav3 is release
« Reply #164 on: February 02, 2013, 08:54:57 PM »
While waiting for a new release since I already submitted my class, I got a little bored and started testing things on him again.

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