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Author Topic: Zards Teapartyclasses (Currently Restarting over)  (Read 130304 times)

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February 02, 2013, 08:57:12 PM
Reply #165

Offline Zard1084

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Re: Zards Teapartyclasses (Teapartyclasses-betav3 is release
« Reply #165 on: February 02, 2013, 08:57:12 PM »
Quote from: "Kage"
Hey Zard, do you think you can make me a class? Here is my idea below.

Name: Kage
Skin: Gyroman (for now, I'll make my own later)
Armor: Somewhat higher than normal
Jump: Normal but able to wall climb (like Mega Man X) otherwise wall jump if not possible.
Speed: Normal
Resistance: Buster and Slash attacks
Color: Darkish Orange

Main Fire:
Stun Slash
First it will shoot a stun shot then it will slash with a sword type weapon. It won't be as powerful as the Gyro Boomerang or Gyro Burst, but it should do decent enough damage.

or

Quick Blade
Basically it will do a bunch of quick weak slashes with short ranged projectiles released from each slash.

Alt Fire:
Gyro Boomerang
Basically, a burst of single Gyro Blades that will work like Knight Crush or Rolling Cutter that will also do a very high amount of damage. However, it will autorefill slowly, two Gyros will deplete the entire weapon bar, and it won't be able to bounce off walls.

or

Gyro Burst
It will work kindof like Airman's tornado attack except its all gyro blades and it will easily be able to rip through proto shield and leaf shield. It will do much more damage than Stun Slash but the bar will still autorefill slowly and the entire weapon bar will be depleted from three bursts.


Item:
Quick Escape
I'll have 2 in stock, and it will basically be a smokebomb with InvisibilitySphere activated at once. If possible, invisibility shouldn't last too long maybe 15 to 20 seconds.

----
I may want to add more with this later, but this should be good enough for now.
ok for your weapons i can do Stun slash and Gyro Burst but your item might be tricky to do but i'll give it a try and wall jumping i think i can code that maybe... after i get Gizmo's class working 100% he will wall jump too

February 02, 2013, 09:02:06 PM
Reply #166

Offline Zard1084

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Re: Zards Teapartyclasses (Teapartyclasses-betav3 is release
« Reply #166 on: February 02, 2013, 09:02:06 PM »
Quote from: "colonel servbot"
yo, zard. could you make a class for me?
dont worry, ill sprite le stuff.
and are we all having bots in this?

Name: ServBot.EXE
Role: The melee based netnavi!
Weapon one: ServBlade
Weapon Description: Servbot.EXE slashes with his Saber-arm thingy. dealing forty damage.
but servbot.EXE can charge up his blade to shoot out three waves  in three different directions
Weapon Two: Stone fist.
Weapon two description: Servbot.EXE slams on the ground with his right arm, creating a destructable stone pillar in front of him. this weapon can also be charged to certain 'levels'
level one: simply just fire or charge for about a couple of seconds; this creates a small pillar that can be jumped on. also dealing about 20-35 damage
level two:charge up the shot for about 7-13 second and this will create a larger pillar that can also be jumped on from the height of a level one pillar. dealing about 40-60 damage.
level three: charge up for about 15 seconds or more and this will create a tall stone pillar that knocks other players into the sky. dealing about 80 damage. if the person who is hit by this hits a ceiling while flying up-ward, well, im sure you can spell insta-kill.
Wut? for one there is already a melee class accepted and two your class is both bland and over powered so no
well the pillar thing is cool but 80 DAMAGE! thats just unfair and over powered so REJECTED!!

February 02, 2013, 09:40:27 PM
Reply #167

Offline Colonel ServBot

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Re: Zards Teapartyclasses (Teapartyclasses-betav3 is release
« Reply #167 on: February 02, 2013, 09:40:27 PM »
Quote from: "Zard1084"
Quote from: "colonel servbot"
yo, zard. could you make a class for me?
dont worry, ill sprite le stuff.
and are we all having bots in this?
CHANGES IN RED BECAUSE WHY
ADDED THING IN PURPLE CUZ ITS SEXEH

Name: ServBot.EXE
Role: The melee based netnavi! screw melee. how about stone based netnavi?

Weapon one:Stone fist.
Weapon one description: Servbot.EXE slams on the ground with his arms, creating a destructable stone pillar(the pillar stays where it is until it is destroyed) in front of him. this weapon can also be charged to certain 'levels'
level one: simply just fire or charge for about a couple of seconds; this creates a small pillar that can be jumped on. also dealing about 20-35 damage, takes up about 5-10 ammo
level two:charge up the shot for about 7-13 second and this will create a larger pillar that can also be jumped on from the height of a level one pillar. dealing about 35-40 damage. takes up 10-20 ammo
level three: charge up for about 15 seconds or more and this will create a tall stone pillar that knocks other players into the sky. dealing about 50 damage. if the person who is hit by this hits a ceiling while flying up-ward, it deals an extra 15 damage( ammo refills slowly over time/ refills faster when servbot is less than 20 health left)  takes up 30 ammo
weapon two: rock armour
Weapon  two Description: servbot covers him self in stone, which can protect him from lava and spikes(but they still deal some damage to the weapon energy). but if he is attacked while he is in le armour, the ammo takes the damage. and it does not refill while he is armoured.(you cannot attack while in the suit, and you move even slower )

resistances: fire and stone related damage.
weaknesses:explosives(aka, crash bomb, hyper bomb, napalm bomb, etc.)
speed: a little slower than the original megaman speed


Wut? for one there is already a melee class accepted and two your class is both bland and over powered so no
well the pillar thing is cool but 80 DAMAGE! thats just unfair and over powered so REJECTED!!

so tis over powered?
and tis melee.
well.
scru melee. i've made le changes in le quote above.

February 02, 2013, 09:51:29 PM
Reply #168

Offline SaviorSword

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Re: Zards Teapartyclasses (Teapartyclasses-betav3 is release
« Reply #168 on: February 02, 2013, 09:51:29 PM »
Servbot, ya just don't the concept on what's a good class. Ya need help BIG TIME. If ya want to get together and talk with me, that'll be great otherwise don't expect anyone to take any of yar stuff seriously. ANY.

February 02, 2013, 09:55:42 PM
Reply #169

Offline Zard1084

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Re: Zards Teapartyclasses (Teapartyclasses-betav3 is release
« Reply #169 on: February 02, 2013, 09:55:42 PM »
Quote from: "colonel servbot"
Quote from: "Zard1084"
Quote from: "colonel servbot"
yo, zard. could you make a class for me?
dont worry, ill sprite le stuff.
and are we all having bots in this?
CHANGES IN RED BECAUSE WHY
ADDED THING IN PURPLE CUZ ITS SEXEH

Name: ServBot.EXE
Role: The melee based netnavi! screw melee. how about stone based netnavi?

Weapon one:Stone fist.
Weapon one description: Servbot.EXE slams on the ground with his arms, creating a destructable stone pillar(the pillar stays where it is until it is destroyed) in front of him. this weapon can also be charged to certain 'levels'
level one: simply just fire or charge for about a couple of seconds; this creates a small pillar that can be jumped on. also dealing about 20-35 damage, takes up about 5-10 ammo
level two:charge up the shot for about 7-13 second and this will create a larger pillar that can also be jumped on from the height of a level one pillar. dealing about 35-40 damage. takes up 10-20 ammo
level three: charge up for about 15 seconds or more and this will create a tall stone pillar that knocks other players into the sky. dealing about 50 damage. if the person who is hit by this hits a ceiling while flying up-ward, it deals an extra 15 damage( ammo refills slowly over time/ refills faster when servbot is less than 20 health left)  takes up 30 ammo
weapon two: rock armour
Weapon  two Description: servbot covers him self in stone, which can protect him from lava and spikes(but they still deal some damage to the weapon energy). but if he is attacked while he is in le armour, the ammo takes the damage. and it does not refill while he is armoured.(you cannot attack while in the suit, and you move even slower )

resistances: fire and stone related damage.
weaknesses:explosives(aka, crash bomb, hyper bomb, napalm bomb, etc.)
speed: a little slower than the original megaman speed


Wut? for one there is already a melee class accepted and two your class is both bland and over powered so no
well the pillar thing is cool but 80 DAMAGE! thats just unfair and over powered so REJECTED!!

so tis over powered?
and tis melee.
well.
scru melee. i've made le changes in le quote above.
Much better but it still needs some polishing...
so for now i'll say its not rejected but not accepted ether (basically i'm thinking on what i can do with it and the rock armor is cool i think i can make that work)
Edit: ninjaaaaasss!!!

February 03, 2013, 04:17:38 AM
Reply #170

Offline ZeStopper

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Re: Zards Teapartyclasses (Teapartyclasses-betav3 is release
« Reply #170 on: February 03, 2013, 04:17:38 AM »
This is one of those great classes that are obviously one of a kind! Keep the great work up Zard!
I'd appreciate it if you could add my class.  :p  


(click to show/hide)

So.... What do YOU think?

February 03, 2013, 04:23:03 AM
Reply #171

Offline fortegigasgospel

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Re: Zards Teapartyclasses (Teapartyclasses-betav3 is release
« Reply #171 on: February 03, 2013, 04:23:03 AM »
We should totally make a group, maybe on skype, of people who would be willing to assist in class idea planning.  We have more then enough people helping out around here in that sense and can invite people who need assistance as we talk about ideas for their class. Or just use it to come up with ideas.
Also Servbot, I'd recommend using Colonel Servbot as the name, I don't see why you should make it Servbot.exe. Most people use their own names with the exception of a few (Korby and Me, but ours aren't inserts, and Korby is working on a Korby class)

February 03, 2013, 04:24:21 AM
Reply #172

Offline Super Bros Bros

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Re: Zards Teapartyclasses (Teapartyclasses-betav3 is release
« Reply #172 on: February 03, 2013, 04:24:21 AM »
Quote from: "ThePlayer"
This is one of those great classes that are obviously one of a kind! Keep the great work up Zard!
I'd appreciate it if you could add my class.  :p  


(click to show/hide)

So.... What do YOU think?
Were it to reverse their gravity you would need sprites for every class being upside down  :|

February 03, 2013, 11:26:56 AM
Reply #173

Offline FTX6004

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Re: Zards Teapartyclasses (Teapartyclasses-betav3 is release
« Reply #173 on: February 03, 2013, 11:26:56 AM »
Wait can you make the classes can't pickup Energy capsules.

February 03, 2013, 02:26:37 PM
Reply #174

Offline Senkle

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Re: Zards Teapartyclasses (Teapartyclasses-betav3 is release
« Reply #174 on: February 03, 2013, 02:26:37 PM »
Quote from: "ThePlayer"
This is one of those great classes that are obviously one of a kind! Keep the great work up Zard!
I'd appreciate it if you could add my class.  :p  


(click to show/hide)

So.... What do YOU think?

Both weapons do too much damage for balancing. I'd recommend you reduce them to something more "reasonable".

Still, I like your weapon ideas and creativity.

February 03, 2013, 04:25:59 PM
Reply #175

Offline ChaoticChao

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Re: Zards Teapartyclasses (Teapartyclasses-betav3 is release
« Reply #175 on: February 03, 2013, 04:25:59 PM »
Zard, could you make me a class?
(click to show/hide)
Tell me if that is hard at all.

February 03, 2013, 05:35:53 PM
Reply #176

Offline GameAndWatcher

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Re: Zards Teapartyclasses (Teapartyclasses-betav3 is release
« Reply #176 on: February 03, 2013, 05:35:53 PM »
Please, Chao, no we already have enough sword classes as it is, and at least someone was able to make FTX's sword unique.

February 03, 2013, 06:21:14 PM
Reply #177

Offline ChaoticChao

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Re: Zards Teapartyclasses (Teapartyclasses-betav3 is release
« Reply #177 on: February 03, 2013, 06:21:14 PM »
Okay, how about Chaotic Chao can swim instead of a second weapon?

February 03, 2013, 06:22:30 PM
Reply #178

Offline Mister Gessert

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Re: Zards Teapartyclasses (Teapartyclasses-betav3 is release
« Reply #178 on: February 03, 2013, 06:22:30 PM »
Quote from: "ChaoticChao"
Okay, how about Chaotic Chao can swim instead of a second weapon?
.. I honestly don't see the point of that, given that there's only a select amount of water stages.

February 03, 2013, 06:27:20 PM
Reply #179

Offline GameAndWatcher

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Re: Zards Teapartyclasses (Teapartyclasses-betav3 is release
« Reply #179 on: February 03, 2013, 06:27:20 PM »
Quote from: "Mister Gessert"
Quote from: "ChaoticChao"
Okay, how about Chaotic Chao can swim instead of a second weapon?
.. I honestly don't see the point of that, given that there's only a select amount of water stages.
Unless he's able to "flood" an area, ala YD BubbleMan, but that'd be unneccesary, as I don't think he'd be water related.