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Author Topic: Zards Teapartyclasses (Currently Restarting over)  (Read 130304 times)

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February 03, 2013, 08:41:50 PM
Reply #180

Offline Dimpsy

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Re: Zards Teapartyclasses (Teapartyclasses-betav3 is release
« Reply #180 on: February 03, 2013, 08:41:50 PM »
Quote from: "fortegigasgospel"
Quote from: "VirtualSonic43"
I already mentioned who I am, friend of Chaos_Fantazy's.
The question wasn't that kind of who you are. "Who" are you as in, what about you stands out online what are you known for other then being a friend of Chaos? I wanna ask if you are the same VirtualSonic43 as the one on youtube this one http://www.youtube.com/user/VirtualSonic43 ?
Well, there's only one VirtualSonic43 as far as I'm aware. But yes, that is me.

February 03, 2013, 08:42:21 PM
Reply #181

Offline SmashTheEchidna

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Re: Zards Teapartyclasses (Teapartyclasses-betav3 is release
« Reply #181 on: February 03, 2013, 08:42:21 PM »
You know now that you mention water and swimming, I was planning on making Smash and Gizmo capable of drowning. It'd be averted in stages like Toad Man, (in which they'd probably have an infinite bubble shield or something.) but yeah. I was told to look at Bubble man's water checker for that.

February 03, 2013, 08:54:14 PM
Reply #182

Offline ZeStopper

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Re: Zards Teapartyclasses (Teapartyclasses-betav3 is release
« Reply #182 on: February 03, 2013, 08:54:14 PM »
Quote from: "Super Bros Bros"
Quote from: "ThePlayer"
This is one of those great classes that are obviously one of a kind! Keep the great work up Zard!
I'd appreciate it if you could add my class.  :p  


(click to show/hide)

So.... What do YOU think?
Were it to reverse their gravity you would need sprites for every class being upside down  :|


Okay,no gravity reversing bombs, instead how about freeze bombs? Just hurl and "BOOM" you enemies can't move for like 5 additional seconds! (10 in total)
As for the damage, it should be 10-15 for each bomb and 15 for missiles!

February 04, 2013, 12:49:50 AM
Reply #183

Offline fortegigasgospel

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Re: Zards Teapartyclasses (Teapartyclasses-betav3 is release
« Reply #183 on: February 04, 2013, 12:49:50 AM »
Idea folks. Focus on getting into ONE class mod first, instead of a class for Teaparty AND a different yet similar class for CSCC? Seriously, we have a few people who are do that, get accepted into one first.

Quote from: "VirtualSonic43"
Quote from: "fortegigasgospel"
Quote from: "VirtualSonic43"
I already mentioned who I am, friend of Chaos_Fantazy's.
The question wasn't that kind of who you are. "Who" are you as in, what about you stands out online what are you known for other then being a friend of Chaos? I wanna ask if you are the same VirtualSonic43 as the one on youtube this one http://www.youtube.com/user/VirtualSonic43 ?
Well, there's only one VirtualSonic43 as far as I'm aware. But yes, that is me.
As for you Virtual, I'm getting an idea, since I've heard a few of your remixes. Go back to a long range style class, keep your skin.
Attacks are music related though, such as attacking with Notes, similar stuff (see Demyx from KH2).

February 04, 2013, 12:54:30 AM
Reply #184

Offline Dimpsy

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Re: Zards Teapartyclasses (Teapartyclasses-betav3 is release
« Reply #184 on: February 04, 2013, 12:54:30 AM »
Okay so I noticed my skin still uses a gun, so I fixed it to a Spindash. Because I think I'm gonna get someone else to make me a skin with the gun.


I'll be sure to make the Weapon Icons soon.

February 04, 2013, 12:58:56 AM
Reply #185

Offline Zard1084

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Re: Zards Teapartyclasses (Teapartyclasses-betav3 is release
« Reply #185 on: February 04, 2013, 12:58:56 AM »
Alright here is a major post!
I have decided that i will have a maximum of 20 classes in my mod once the 20 classes limit is filled no more classes will be accepted!! but me and my team may choose newer more better class idea's to replace other classes if we think they work better then the ones we have.
This has been a Zard announcement! Have a nice day~

February 04, 2013, 01:05:20 AM
Reply #186

Offline Super Bros Bros

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Re: Zards Teapartyclasses (Teapartyclasses-betav3 is release
« Reply #186 on: February 04, 2013, 01:05:20 AM »
Quote from: "Zard1084"
Alright here is a major post!
I have decided that i will have a maximum of 20 classes in my mod once the 20 classes limit is filled no more classes will be accepted!! but me and my team may choose newer more better class idea's to replace other classes if we think they work better then the ones we have.
This has been a Zard announcement! Have a nice day~
Why don't we just limit the amount of certain category classes?
Like limit the amount of CSCC classes so we can have something other than that =P
Then limit other things

February 04, 2013, 01:05:52 AM
Reply #187

Offline Senkle

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Re: Zards Teapartyclasses (Teapartyclasses-betav3 is release
« Reply #187 on: February 04, 2013, 01:05:52 AM »
Quote from: "Zard1084"
Alright here is a major post!
I have decided that i will have a maximum of 20 classes in my mod once the 20 classes limit is filled no more classes will be accepted!! but me and my team may choose newer more better class idea's to replace other classes if we think they work better then the ones we have.
This has been a Zard announcement! Have a nice day~

Actually, this is one of the best ideas I've ever seen around here, related to limits.

...Excluding it's the only idea with limits =P

February 04, 2013, 01:07:14 AM
Reply #188

Offline Senkle

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Re: Zards Teapartyclasses (Teapartyclasses-betav3 is release
« Reply #188 on: February 04, 2013, 01:07:14 AM »
Quote from: "Super Bros Bros"
Quote from: "Zard1084"
Alright here is a major post!
I have decided that i will have a maximum of 20 classes in my mod once the 20 classes limit is filled no more classes will be accepted!! but me and my team may choose newer more better class idea's to replace other classes if we think they work better then the ones we have.
This has been a Zard announcement! Have a nice day~
Why don't we just limit the amount of certain category classes?
Like limit the amount of CSCC classes so we can have something other than that =P
Then limit other things

Even though it's a good idea, we need to establish a limit of all classes, no matter categories or such. Why? Because If not, the wad would be too big.

February 04, 2013, 01:08:43 AM
Reply #189

Offline Laggy Blazko

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Re: Zards Teapartyclasses (Teapartyclasses-betav3 is release
« Reply #189 on: February 04, 2013, 01:08:43 AM »
So... That means people should make their classes better fast if they want to get them in CSCC unless they don't want them to be played anymore, right? Or it means this is going to have a higher quality filter in the future?

February 04, 2013, 01:12:33 AM
Reply #190

Offline Senkle

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Re: Zards Teapartyclasses (Teapartyclasses-betav3 is release
« Reply #190 on: February 04, 2013, 01:12:33 AM »
Quote from: "Laggy Blazko"
So... That means people should make their classes better fast if they want to get them in CSCC unless they don't want them to be played anymore, right? Or it means this is going to have a higher quality filter in the future?

...Well, we could call this "Rejected CSCC Classes" or somewhat else. But, we can't answer if it'll have a higher quality filter (HQF) or whatnot.

February 04, 2013, 01:14:17 AM
Reply #191

Offline Zard1084

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Re: Zards Teapartyclasses (Teapartyclasses-betav3 is release
« Reply #191 on: February 04, 2013, 01:14:17 AM »
Quote from: "Laggy Blazko"
So... That means people should make their classes better fast if they want to get them in CSCC unless they don't want them to be played anymore, right? Or it means this is going to have a higher quality filter in the future?
Its the second one Laggy  :p
well after a nice long chat with Savior Sword i have decided to set some limits on incoming class ideas but right now i just set the limit to 20 classes...

February 04, 2013, 01:20:19 AM
Reply #192

Offline ZeStopper

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Re: Zards Teapartyclasses (Teapartyclasses-betav3 is release
« Reply #192 on: February 04, 2013, 01:20:19 AM »
Limiting classing has never been done before but it is bound ti work.

February 04, 2013, 01:24:47 AM
Reply #193

Offline Dimpsy

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Re: Zards Teapartyclasses (Teapartyclasses-betav3 is release
« Reply #193 on: February 04, 2013, 01:24:47 AM »
Finished the weapon icons for my class.

Now he's practically finished.
By the way, just so you know, these are what the icons are in order :
1. Spin Dash
2. Roll
3. Ground Pound (Of course only appears when the bar is filled and ready to use.)

February 04, 2013, 01:26:48 AM
Reply #194

Offline Zard1084

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Re: Zards Teapartyclasses (Teapartyclasses-betav3 is release
« Reply #194 on: February 04, 2013, 01:26:48 AM »
Quote from: "ThePlayer"
Limiting classing has never been done before but it is bound ti work.
the secound limit i'm setting is... if your class has some kind of super attack its gonna have a limitation of using the attack like Beed28's shining lazor attack force's him to stand still when firing it and he has to pick up ammo to charge it up...