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Author Topic: Zards Teapartyclasses (Currently Restarting over)  (Read 114641 times)

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January 28, 2013, 06:53:13 AM
Reply #60

Offline Super Bros Bros

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Re: Zards Teapartyclasses (Teapartyclasses-betav3 is release
« Reply #60 on: January 28, 2013, 06:53:13 AM »
Quote from: "FTX"
Quote from: "Super Bros Bros"
So it's a close range class that shoots lasers?
We already have about 2 sword/ranged classes
Maybe your sword can do something other than shoot projectiles?

Yea but light's holy sword is just slash claw with sword sprites and attacks like flame sword.
But it has plans to have a dash which I already sprited

January 28, 2013, 11:57:35 AM
Reply #61

Offline Night Strider

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Re: Zards Teapartyclasses (Teapartyclasses-betav3 is release
« Reply #61 on: January 28, 2013, 11:57:35 AM »
Quote from: "Night Strider"
Alright, here is Commander "Keen" Quint as a Class.

It's essentially Yellow Devil's Quint Class with a modified buster. The Buster Modifications would be a Three-Round Burst, like with a Turbo Fire controller, with each single round twice as powerful as Quint's standard buster, and it would be fired in a straight line, with perfect accuracy. There is also an Alternate Fire, that fires three shots at once in a rather tight "Triangle Pattern", for close-ranged attacks. The Sakugarne is the same as Yellow Devil's Quint. The Taunt is the same as well.

So, yeah. Template is as follows:

Name: Commander "Keen" Quint; or just Commander Quint.
Speed: Normal.
Jump: Normal.
Defense: Normal.

First Weapon: Modified Quint Buster; Three-Round Burst or Tri-Shot.
Alternate Weapon: Sakugarne; Yellow Devil Configuration.

Skin: Quint.

Alright. How about I ask for the Sakugarne to be modified? Instead of the alternate fire for the Sakugarne being the usual nailing to the ground, how about it works like an actual jackhammer, and it glides across the ground, while either sounding like the Zipline from Gutsman's Stage, or a Boss Door opening. Please, do tell me what you think.

January 28, 2013, 12:37:25 PM
Reply #62

Offline Zard1084

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Re: Zards Teapartyclasses (Teapartyclasses-betav3 is release
« Reply #62 on: January 28, 2013, 12:37:25 PM »
Quote from: "Night Strider"
Quote from: "Night Strider"
Alright, here is Commander "Keen" Quint as a Class.

It's essentially Yellow Devil's Quint Class with a modified buster. The Buster Modifications would be a Three-Round Burst, like with a Turbo Fire controller, with each single round twice as powerful as Quint's standard buster, and it would be fired in a straight line, with perfect accuracy. There is also an Alternate Fire, that fires three shots at once in a rather tight "Triangle Pattern", for close-ranged attacks. The Sakugarne is the same as Yellow Devil's Quint. The Taunt is the same as well.

So, yeah. Template is as follows:

Name: Commander "Keen" Quint; or just Commander Quint.
Speed: Normal.
Jump: Normal.
Defense: Normal.

First Weapon: Modified Quint Buster; Three-Round Burst or Tri-Shot.
Alternate Weapon: Sakugarne; Yellow Devil Configuration.

Skin: Quint.

Alright. How about I ask for the Sakugarne to be modified? Instead of the alternate fire for the Sakugarne being the usual nailing to the ground, how about it works like an actual jackhammer, and it glides across the ground, while either sounding like the Zipline from Gutsman's Stage, or a Boss Door opening. Please, do tell me what you think.
ok it sounds more unique now but it still needs more work

January 28, 2013, 12:51:02 PM
Reply #63

Offline FTX6004

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Re: Zards Teapartyclasses (Teapartyclasses-betav3 is release
« Reply #63 on: January 28, 2013, 12:51:02 PM »
Well i have still no alt weapon idea and what should rare sword do becuz slash to much sounds little wierd but can you guys give me some ideas please.

January 28, 2013, 12:54:14 PM
Reply #64

Offline robot master L.S

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Re: Zards Teapartyclasses (Teapartyclasses-betav3 is release
« Reply #64 on: January 28, 2013, 12:54:14 PM »
class name: L.S
Speed??: cutman
Weapon 1: machine gun like the bass but with the shot sniperjoe
Damage: elecman (thunder beam). (also hit the boss when it is idle)
Weapon 2: flash bomb (not change anything)
shell: same as class sniperjoe but protects and when the shot hits the shield and repels plays a shot enker.
sprite: sniperjoe
weapon sprite: also equal to the sniperjoe
I do not know if you need more details.

January 28, 2013, 01:00:47 PM
Reply #65

Offline Zard1084

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Re: Zards Teapartyclasses (Teapartyclasses-betav3 is release
« Reply #65 on: January 28, 2013, 01:00:47 PM »
*sighs* so many copy pasta classes.... please be more creative with your classes ok?

January 28, 2013, 01:05:47 PM
Reply #66

Offline GameAndWatcher

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Re: Zards Teapartyclasses (Teapartyclasses-betav3 is release
« Reply #66 on: January 28, 2013, 01:05:47 PM »
To be fair, Alice is basically Arrow Buster with the ability to multi-jump.

January 28, 2013, 01:31:45 PM
Reply #67

Offline fortegigasgospel

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Re: Zards Teapartyclasses (Teapartyclasses-betav3 is release
« Reply #67 on: January 28, 2013, 01:31:45 PM »
Please please please read my two longer posts here, they should help you come up with better ideas.
You need to think "WHO" your character is. "WHAT" kind of stats and weapons supplement said character. And think outside of the Megamany box. Look at other games you like, see if you find something you would think could be cool for your character based on stuff you like from other games.
If you guys can figure this kind of stuff out, maybe we can help better then simply saying "your idea isn't interesting."

January 28, 2013, 01:55:05 PM
Reply #68

Offline Zard1084

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Re: Zards Teapartyclasses (Teapartyclasses-betav3 is release
« Reply #68 on: January 28, 2013, 01:55:05 PM »
Quote from: "Game&Watcher"
To be fair, Alice is basically Arrow Buster with the ability to multi-jump.
I'm working on making her custom weapon to replace the arrow buster.... it was a place holder...

January 28, 2013, 03:51:56 PM
Reply #69

Offline ice

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Re: Zards Teapartyclasses (Teapartyclasses-betav3 is release
« Reply #69 on: January 28, 2013, 03:51:56 PM »
might as well help you guys out

so far I've been seeing alot of either Bass buster classes or swords classes. If you need to have a rapid fire weapon, atleast choose something other than bass buster, like ice slasher, metal blade, yamato spear, etc.

And now to look at the classes shot down

(click to show/hide)

*going to ignore the insane ideas that make no sense* In other words, just a flat out bass clone, lets look at cscc shall we. We have King Yamato who is based on yamatoman, but his current attacks are nothing like the actual robot master, then you have saviorsword, who is based on elecman. His shots move forward in a cone instead of simply 1 forward and 2 to the side, then you have cutmanmike, who is based on cutman. His mainfire is a heavily buffed rolling cutter with a long cooldown with a red damaging trail while his altfire shoots a projectile that creates a ring of fire when it hits.

See how those classes are based on the original characters, but none of them are flat out clones. So from looking at your class, you're probobly known for being bass. instead of being a clone, instead add some uniqueness to it, like say based on bass when he was using using evil energy or something.

(click to show/hide)

A megaman clone. Considering your skin is a mobian, maby add some sonic type stuff in there, like what is the character's special abilities? If you take a look at Gizmo (another mobian class) one ability he has is scratching due to being a cat, and he has a bunch of gadgets and stuff due to being a inventor or something. If you look at canon characters, Amy used a hammer, shadow had chaos control, cream used cheese and could fly, knuckles hits hard with melee and glides, tails could fly and is an inventor  

(click to show/hide)

From what I remember, you said that the original idea was a death hadoken and lampoil, considering you HAVE to have the sword (though swords seem to be a very common theme now to the point where Jaxof's class would be borderline broken due to being anti melee), maby have the sword as a mainfire, and have the alt either tossing something like a bag of oil, or maby something sticky like those things slashman drops, or you could go with shooting a skull projectile, probobly from the hand or something based on the death hadoken idea

(click to show/hide)

aaand a clone of quint, a rather controversial class, as for the alt edit you posted, sounds like KY's quint, though considering you're known for quint related stuff, and there's not really much you can do with a pogo stick, not really much I can help with here.

(click to show/hide)

And I see you're based on sniper joe. See above for detales

viewtopic.php?f=31&t=3118&p=215711#p215711

There's a post I made in the main CSCC thread that enplanes in depth how you should make the class

January 28, 2013, 04:03:59 PM
Reply #70

Offline FTX6004

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Re: Zards Teapartyclasses (Teapartyclasses-betav3 is release
« Reply #70 on: January 28, 2013, 04:03:59 PM »
Well that skull head thing should be in the sword but just one thing what should the weapon moves like.

January 28, 2013, 05:45:09 PM
Reply #71

Offline ice

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Re: Zards Teapartyclasses (Teapartyclasses-betav3 is release
« Reply #71 on: January 28, 2013, 05:45:09 PM »
That's for you to decide. To be brutally honest, I'd say scrap the entire idea altogether, if you insist on the class as being "just some guy with a sword", plus with the number of sword classes, there is absolutely no way in hell the class is EVER getting in. No if ands or buts, it's just plain not getting in. I'd say come up with an entirely new idea altogether. Heck the class could even be a a fan made robot master, or even another fan character from another game that you made.

As for future posters, please, NO MORE SWORDS AND MACHINEGUNS! There are thousands of possible choices to choose from, there's spreading weapons, bouncing weapons, splitting weapons, ripping weapons, exploding weapons, reflecting weapons, mobility weapons, charging weapons. Tons of possible ideas, just stop being strung up on the same theme. And I'm not just talking about the submitions being posted either, classes that are currently in CSCC and teaparty are starting to fall under a same theme.

Sorry for being blunt and somewhat assholish, but my god. Stop thinking with the same hive mind.

January 28, 2013, 05:48:17 PM
Reply #72

Offline Zard1084

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Re: Zards Teapartyclasses (Teapartyclasses-betav3 is release
« Reply #72 on: January 28, 2013, 05:48:17 PM »
Quote from: "ice"
That's for you to decide. To be brutally honest, I'd say scrap the entire idea altogether, if you insist on the class as being "just some guy with a sword", plus with the number of sword classes, there is absolutely no way in hell the class is EVER getting in. No if ands or buts, it's just plain not getting in. I'd say come up with an entirely new idea altogether. Heck the class could even be a a fan made robot master, or even another fan character from another game that you made.

As for future posters, please, NO MORE SWORDS AND MACHINEGUNS! There are thousands of possible choices to choose from, there's spreading weapons, bouncing weapons, splitting weapons, ripping weapons, exploding weapons, reflecting weapons, mobility weapons, charging weapons. Tons of possible ideas, just stop being strung up on the same theme. And I'm not just talking about the submitions being posted either, classes that are currently in CSCC and teaparty are starting to fall under a same theme.

Sorry for being blunt and somewhat assholish, but my god. Stop thinking with the same hive mind.
THANK YOU! You said what i was wishing to say but i'm too much of a nice guy to even be mean...

January 28, 2013, 06:33:38 PM
Reply #73

Offline FTX6004

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Re: Zards Teapartyclasses (Teapartyclasses-betav3 is release
« Reply #73 on: January 28, 2013, 06:33:38 PM »
Quote from: "ice"
That's for you to decide. To be brutally honest, I'd say scrap the entire idea altogether, if you insist on the class as being "just some guy with a sword", plus with the number of sword classes, there is absolutely no way in hell the class is EVER getting in. No if ands or buts, it's just plain not getting in. I'd say come up with an entirely new idea altogether. Heck the class could even be a a fan made robot master, or even another fan character from another game that you made.

As for future posters, please, NO MORE SWORDS AND MACHINEGUNS! There are thousands of possible choices to choose from, there's spreading weapons, bouncing weapons, splitting weapons, ripping weapons, exploding weapons, reflecting weapons, mobility weapons, charging weapons. Tons of possible ideas, just stop being strung up on the same theme. And I'm not just talking about the submitions being posted either, classes that are currently in CSCC and teaparty are starting to fall under a same theme.

Sorry for being blunt and somewhat assholish, but my god. Stop thinking with the same hive mind.

Well thanks to you i don't use the skin on my class and.......THANK YOU i din't wanted that thing but ehery weapons will shot is awesome but if i need help i might ask someone.

:EDIT: Well here is the new class is more awesome! or not.

Name: FTX
Armor: normal. (Weakness: Water Wind storm and Air shooter)
Speed: Faster Than megaman
Jump: Jump more higher than megaman
Damage Type: Normal
Weapon: Explosion Attack (shoting a crash bomb explode)
Alt Weapon: No idea yet but is need to be awesome.
Skin: Clashman no constancy
Colors: Blue & Green

Well what do you think ice but i think we should have Explosion attack as the alt weapon

January 28, 2013, 08:05:03 PM
Reply #74

Offline galaxysergio

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Re: Zards Teapartyclasses (Teapartyclasses-betav3 is release
« Reply #74 on: January 28, 2013, 08:05:03 PM »
hello my class was accepted?