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Quote from: "Super Bros Bros"So it's a close range class that shoots lasers?We already have about 2 sword/ranged classesMaybe your sword can do something other than shoot projectiles?Yea but light's holy sword is just slash claw with sword sprites and attacks like flame sword.
So it's a close range class that shoots lasers?We already have about 2 sword/ranged classesMaybe your sword can do something other than shoot projectiles?
Alright, here is Commander "Keen" Quint as a Class.It's essentially Yellow Devil's Quint Class with a modified buster. The Buster Modifications would be a Three-Round Burst, like with a Turbo Fire controller, with each single round twice as powerful as Quint's standard buster, and it would be fired in a straight line, with perfect accuracy. There is also an Alternate Fire, that fires three shots at once in a rather tight "Triangle Pattern", for close-ranged attacks. The Sakugarne is the same as Yellow Devil's Quint. The Taunt is the same as well.So, yeah. Template is as follows:Name: Commander "Keen" Quint; or just Commander Quint.Speed: Normal.Jump: Normal.Defense: Normal.First Weapon: Modified Quint Buster; Three-Round Burst or Tri-Shot.Alternate Weapon: Sakugarne; Yellow Devil Configuration.Skin: Quint.
Quote from: "Night Strider"Alright, here is Commander "Keen" Quint as a Class.It's essentially Yellow Devil's Quint Class with a modified buster. The Buster Modifications would be a Three-Round Burst, like with a Turbo Fire controller, with each single round twice as powerful as Quint's standard buster, and it would be fired in a straight line, with perfect accuracy. There is also an Alternate Fire, that fires three shots at once in a rather tight "Triangle Pattern", for close-ranged attacks. The Sakugarne is the same as Yellow Devil's Quint. The Taunt is the same as well.So, yeah. Template is as follows:Name: Commander "Keen" Quint; or just Commander Quint.Speed: Normal.Jump: Normal.Defense: Normal.First Weapon: Modified Quint Buster; Three-Round Burst or Tri-Shot.Alternate Weapon: Sakugarne; Yellow Devil Configuration.Skin: Quint.Alright. How about I ask for the Sakugarne to be modified? Instead of the alternate fire for the Sakugarne being the usual nailing to the ground, how about it works like an actual jackhammer, and it glides across the ground, while either sounding like the Zipline from Gutsman's Stage, or a Boss Door opening. Please, do tell me what you think.
To be fair, Alice is basically Arrow Buster with the ability to multi-jump.
I can't code, but is an idea for the class i would use good?BTW My sprites arent done yet so it would be easier if you use the Bass.exe or Bass-RM7FC skin.My class, as I'm thinking right now, would probably be a carbon copy of Bass except for one thing.Takes four times the damage from well, everything, in return for what might be gamebreaking:Bass buster, only it does twice the damage of the mega buster shot every hit (or if this is an issue, just the damage of the regular buster) A 20 damage bass buster... that just sounds insanely brokenThe four times damage is meant to balance the hell that would break loose from such an overpowered weapon; this class would most likely be a gamebreaker in saxton considering everything is already an OHKO.Dash altfire.Epic idea that will probably break the game even more, but you shouldnt use the idea for the sake of sanity:infinite Astro crush altfire, but the class would be a one-hitpoint wonder unable to pick up hp.Also, for any of these ideas, no picking up weapons, because gamebreaking.Thank you for your time. This class is basically meant to be a Shadowman; Weak to the bad weapons (or in this classes case, everything) but capable of destruction beyond measure.A more balanced version of this would just be a bass class with twice the fire rate and half the damage done, but then there would be no fun health reduction involved.Plus everything in this comment is unoriginal; I'm just thinking of ways I could be best represented.Class name ciGreg.exe (or u, I forget which is grey) thanks.So in basis, this is four class ideas; one partially gamebreaking, one that's more of a fix to the first, one that will destroy the game and one that's unoriginal but balanced.Coloration would be grey as a main color, dark blue as the secondary.Thank you for yo- wait, didn't I say that already?
Alright, here's a little bit of a sketch I made for my "VirtualSonic43" class for this Mod.Name : VirtualSonic43/Cedric The WolfSkin : The skin wasn't made but I do have the sprites to it. Here: Speed : Fairly fast, about a speed of Classic Sonic.Armor : Fairly average.Palette : Weakness : Sword attacks.Resistance : Fire and Water.Main Weapon : Mega Buster and Dash. Can get weapons except for Proto Buster, Laser Buster, Beat Call, and the Armors if any are in maps.Voice Clips : Nah, don't need none, so don't add any.BTW, I'm a little new here, friend of Chaos_Fantazy.
Alright, NEW Weapon for me : MinigunDifferences to it compared to the Mega Buster : - A cooler system to where if you use the gun too long it wears down, aka, if the bar is completely down, you can't use it.- Weaker than Proto Buster, but stronger than the regular Mega Buster.- Can't charge when in the air.
Well heres my class but you need to help me with things that wont work and the colors.Name: FTXArmor: normal. (Weakness: Water ballon)Speed: NormalJump: NormalDamage Type: NormalWeapon: Rare Sword (is shoting a laser with ammo when i have no ammo i can still slash)Alt Weapon: Dash? (i don't know is gonna be in my class?)Skin: FTX the one i madeWhen the class is accepted in cscc i can put it here.
class name: L.SSpeed??: cutmanWeapon 1: machine gun like the bass but with the shot sniperjoe another machinegunner, if it HAS to be a machinegun, you could base it on the red machinegunner joes, other than that, the bass buster is really starting to feel commonDamage: elecman (thunder beam). (also hit the boss when it is idle) not sure what this meansWeapon 2: flash bomb (not change anything) You do realise that as flashbomb is now, the weapon is very unbalaced, atleast change it somewhat, like change the projectile into a black/blue grenade that bounces then explodes into a flashbomb explosion sortof like the class's grenadesshell: same as class sniperjoe but protects and when the shot hits the shield and repels plays a shot enker.sprite: sniperjoeweapon sprite: also equal to the sniperjoeI do not know if you need more details.
That's for you to decide. To be brutally honest, I'd say scrap the entire idea altogether, if you insist on the class as being "just some guy with a sword", plus with the number of sword classes, there is absolutely no way in hell the class is EVER getting in. No if ands or buts, it's just plain not getting in. I'd say come up with an entirely new idea altogether. Heck the class could even be a a fan made robot master, or even another fan character from another game that you made.As for future posters, please, NO MORE SWORDS AND MACHINEGUNS! There are thousands of possible choices to choose from, there's spreading weapons, bouncing weapons, splitting weapons, ripping weapons, exploding weapons, reflecting weapons, mobility weapons, charging weapons. Tons of possible ideas, just stop being strung up on the same theme. And I'm not just talking about the submitions being posted either, classes that are currently in CSCC and teaparty are starting to fall under a same theme.Sorry for being blunt and somewhat assholish, but my god. Stop thinking with the same hive mind.