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Author Topic: Zards Teapartyclasses (Currently Restarting over)  (Read 114654 times)

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August 08, 2013, 09:37:48 PM
Reply #630

Offline Ceridran

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Re: Zards Teapartyclasses (Teapartyclasses-betav4 is release
« Reply #630 on: August 08, 2013, 09:37:48 PM »
Is Korby actually making it at all by this point?

August 09, 2013, 01:23:57 AM
Reply #631

Offline Korby

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Re: Zards Teapartyclasses (Teapartyclasses-betav4 is release
« Reply #631 on: August 09, 2013, 01:23:57 AM »
I'm lazy, but I have progress that's been done for weeks.

I'll finish it eventually, yes.

August 09, 2013, 02:13:17 AM
Reply #632

Offline SmashTheEchidna

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Re: Zards Teapartyclasses (Teapartyclasses-betav4 is release
« Reply #632 on: August 09, 2013, 02:13:17 AM »
While it's good to know that things are getting done, try not to nag him (or anyone else, for that matter) about it, okay? Even if he is lazy.

August 19, 2013, 11:14:03 PM
Reply #633

Offline Jdude330

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Re: Zards Teapartyclasses (Teapartyclasses-betav4 is release
« Reply #633 on: August 19, 2013, 11:14:03 PM »
Quote from: "Nacho"
Quote from: "Jdude330"
hi again korby. any progress on my class?

just wanted to know.

Quote from: "Jdude330"
oh, ok. sorry about the mob of people asking similar questions.

Quote from: "Jdude330"
And me too! Korbys making mine.

BTW almost done korby?

 :roll:
look, i just want to know dude. if you got a problem take it with my complaints department:
(click to show/hide)

August 24, 2013, 08:14:22 PM
Reply #634

Offline Gummywormz

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Re: Zards Teapartyclasses (Teapartyclasses-betav4 is release
« Reply #634 on: August 24, 2013, 08:14:22 PM »
I recently played version 1 while it was still out. Here are my critiques of the various classes included, starting with the most important.

Neo: This is yet another sword and buster class. (Really, why the buster?) However, Neo gets a very special ability. By using his item or by collecting tomes dropped by enemies, he gains the ability to attack with various versions of Cut Man's stage. This includes: Flame Blast Cut Man's Stage, Every Ice Projectile At Once Cut Man's Stage, Acid Cut Man's Stage, Electricity Of Infinite Hit Stun Cut Man's Stage, and last but not least, Infinite Ranged Meteor Stick Cut Man's Stage With A Nuke For Good Measure. The meteors were appearently going to home in at one point, but that was sadly scrapped.
Verdict: Spit on and send to the pits of hell.

MissingNo: This is another generic class, just a rip off of Junk Shield. Oh wait, a Junk Shield that casts every status condition in the game at once including a burn that makes you slower than being hit by Cave Johnson's lemons. You also get Not Tornado Hold that's a 1hko. Very helpful once you've slowed your target down to a crawl.
Verdict: Why does this exist again?

Toast Man: You have Oil Slider, but why use that when you can fire every projectile in the game. Your mainfire can be charged to fire a bunch of projectiles at once, like 20 Flame Blasts or Proto Shots that send Blizzard Attacks everywhere, or a completely useless spread of genericness. His altfire really does send random projectiles, so it's borderline between extremely useful Flame Sword + Hard Knuckle, or Ring Boomerang when you're 20 feet away from someone. His ammo regen was the only thing preventing me from going insane.
Verdict: Why?

Zard: All of his weapons send mini sub-projectiles everywhere. In an open stage this means death for everyone. You get a generic buster, a bomb with an annoying charge sound, Shadow Blade, and Yamato's altfire.
Verdict: Blegh.

Alice: You get two generic spread attacks, and Ashley's Rocket Jump from old invasion that spams the change weapon sound.
Verdict: Super Blegh

GiantMega: You get an medium ranged chaingun and a projectile that creates solid objects for all your map breaking needs. You also get a projectile that creates 3 solid objects that spawn 20 more non solid objects...yeah. You also spam the weapon change sound once you use the ice alt.
Verdict: Why are there so many classes that spawn 30 projectiles at once? Really.

Light: Yet another sword and buster class. The sword also spams the weapon change sound, but at least it can actually kill something. You also get a mine version of...Hyper Bomb for some reason.
Verdict: Super Blegh again.

Proto Man: I should mention at this point that death sounds are still broken. Anyway, you get an item which seems to spam the item use sound, so that's helpful. You get a resprited version of the Proto Buster, and an altfire that makes you jump far while spamming shots. This is legitimately useful for mobility. The second weapon is another story entirely. You seem to send charge shots of the last weapon. Which begs the question, why can you charge the last weapon anyway? You can charge this weapon to send two charged shots and an infinite range Flame Sword. You also get a dash with this weapon. So, the first weapon is pretty much entirely pointless.
Verdict: Scrap the first weapon and rework the second.

Smash: His messages do not appear on the sideways HUD (Yes, people use this). Other than that, this is one of the few sane classes here that isn't generic as all get out.
Verdict: Yes

Chaos Lord Roll: Yet ANOTHER sword and buster class. This time, the projectile of the month is sometimes yellow and can actually kill someone when it is. The sword...oh dear god where do I begin with the sword? Firstly, it takes an ungodly amount of hits to kill anyone. I got an accuracy medal trying to kill someone with this. An accuracy medal on a melee weapon. The dash is useless and does next to nothing. Oh, but did I mention that the sword has ammo usage? That's right. It's like the weapon wasn't bad enough, now we have to limit it some more. The only thing that can make this worse is if you miss, cast that super lemon burn on yourself. Dear god why.
Verdict: Scrap or rework entirely. Even if you make the sword not worth piss-diddly, it's yet another sword and buster class that we've seen 8000 times before.

LordDamager: "Why do I move at the speed of several snails tied together by a mad scientist?" You get a rocket launcher with an annoying see sound and a punch that pushes you forward a bit. Yipee.
Verdict: Scrap or Rework.

Jake: This is literally one of those rejected CSCC classes you see on the thread all the time. You have an unchargeable Atomic Fire, a shield that stops you in place and barely does damage, a flamethrower, and a Silver Tomahawk that shoots Flame Swords...for some reason.
Verdict: Scrap. This even uses Mega Man as its skin.

HilmanNumbers: You have a gun with the most awkward spread in the history of video game weapons. Neither of your weapons have altfires, so there is no reason this can't be a single weapon. I have no idea what the hell the second weapon even does. It looks like Centaur Flash so...
Verdict: Blegh^4

Conclusion:...Yeah. In the server I was either laughing my rear end off or raging hard. I don't usually curse...but literally everything made me at one point or another. All we need is that shieldface class from unepic and this will be the crown jewel of classes mods.

August 24, 2013, 08:31:37 PM
Reply #635

Offline SmashTheEchidna

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Re: Zards Teapartyclasses (Teapartyclasses-betav4 is release
« Reply #635 on: August 24, 2013, 08:31:37 PM »
Wait, when did we...?


...I'm so out of the loop on everything around here. .___.;

But anyway, lemme point out a few things.

1: Protoman's charge shot on his first weapon does at least 40 damage. His Proto strike on his second weapon is much weaker but more spammable. So it's not entirely the same, but ehh..

2: Jake was only just made like a week ago--maybe even less than that. We (or at least I) haven't had much of a chance to talk to him about how he wanted his class worked, or even what skin he wanted. So, we already know that there is a whole lot to be done with him. In fact I don't know why anyone let this mod out into the public with Jake in it, since he's still in his alpha stages or so.

3: Lord Damager started out a wee bit OP at first, as his armor was seriously high. His missiles were strong and his punch can shove you off cliffs. After he got an armor nerf, (and when people began abusing his weakness to light and magic attacks,) he seemed a bit more useless. I can't see how anyone can play when you're that slow though.

4: Smash's weapons in general are kind of a mess right now, and the skill names for the weapons are simply placeholders until we can get his things in order. Still it's something to look into, I guess. (Glad to know that my class is the only good one in here. .__.; )

August 24, 2013, 08:49:05 PM
Reply #636

Offline The Killer Nacho

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Re: Zards Teapartyclasses (Teapartyclasses-betav4 is release
« Reply #636 on: August 24, 2013, 08:49:05 PM »
Uh... what happened to no new classes yet?

August 24, 2013, 08:52:23 PM
Reply #637

Offline SmashTheEchidna

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Re: Zards Teapartyclasses (Teapartyclasses-betav4 is release
« Reply #637 on: August 24, 2013, 08:52:23 PM »
Those were the classes belonging to people on the dev/testing team. As they can, for the most part, code their classes themselves, they were added in along the way.
Although I still would have preferred that we stuck to the original plan of fixing up the people we already had down before adding others, but I'm always away when these things get decided.

August 24, 2013, 08:56:04 PM
Reply #638

Offline The Killer Nacho

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Re: Zards Teapartyclasses (Teapartyclasses-betav4 is release
« Reply #638 on: August 24, 2013, 08:56:04 PM »
I thought the whole point of this mod is to make classes for people that can't. Isn't it kind of diverting resources from the target audience to introduce a whole new class to be modified just because someone coded it on his or her own?

August 24, 2013, 08:59:21 PM
Reply #639

Offline ZeStopper

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Re: Zards Teapartyclasses (Teapartyclasses-betav4 is release
« Reply #639 on: August 24, 2013, 08:59:21 PM »
Agreeing with Nacho I would like to point out that some of us can't code.
I would like to code, but I need to learn how to

August 24, 2013, 09:02:16 PM
Reply #640

Offline SmashTheEchidna

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Re: Zards Teapartyclasses (Teapartyclasses-betav4 is release
« Reply #640 on: August 24, 2013, 09:02:16 PM »
It's not that we don't plan to code for you guys at all. That's not what I'm saying. What I'm saying is that we were supposed to fix up the classes we already had down before adding anything new, because a lot of them needed work and were getting neglected. That was the original plan. But then new classes got added anyway because the guys on the team had made their own already and tossed them in.

Things are a real mess right now, but we're not trying to keep you guys out.

August 24, 2013, 09:03:06 PM
Reply #641

Offline ZeStopper

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Re: Zards Teapartyclasses (Teapartyclasses-betav4 is release
« Reply #641 on: August 24, 2013, 09:03:06 PM »
Well that's good to know, now go back to fixing your mod!
:)

August 25, 2013, 12:29:05 AM
Reply #642

Offline Gummywormz

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Re: Zards Teapartyclasses (Teapartyclasses-betav4 is release
« Reply #642 on: August 25, 2013, 12:29:05 AM »
Here's some things I forgot to put in the last post:

Make it so the weapon energy capsules are only picked up by people who need them.

I forgot another thing about MissingNo: He has health regen too. He gets armor, health regen, and one of the cheapest weapons ever created. Yeah...not overpowered at all. His burn effects also don't count as frags properly.

Hilman can appearently pickup items and use them differently. Rush Coil is a boost and WTanks are not-tango (for some reason?). He can also charge Not Centaur Flash to get... 3 Centaur Flashes. At least give him double ammo if your spread is that bad.

I just realized it costs ammo to get on AND shoot not Oil Slider as Toast Man. So this pretty much guarantees that it is useless. Toast Man also runs far too fast. His not Oil Slider is not recolored when sliding. All of the charged weapons have infinite forward and backward range. So if you find a nice hallway somewhere, have fun!

Neo's attacks lag the game pretty badly, but you're scrapping him anyway, right? RIGHT?

Everyone can use ETanks.

Time Stopper can pick up ammo again.

Light's sword drains health. The rate of which is completely insane. You can also jump off your bombs... for some reason.

Chaos Lord Roll's sword is an eleven hit ko. Something needs to be done with that. Also, cut down on the amount of times the normal shot is fired, or make them do more damage.

Giant Mega can make ice appear on the ceiling...for no helpful reason what so ever.

Giant Mega's altfire of the weapon with the bar can lag servers too. So yeah, cut down on things that spawn a ton of objects.

Smash's HUD sprites conflict with hard knuckle...Also his charged uppercut thing is kinda op.

August 25, 2013, 12:41:12 AM
Reply #643

Offline SmashTheEchidna

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Re: Zards Teapartyclasses (Teapartyclasses-betav4 is release
« Reply #643 on: August 25, 2013, 12:41:12 AM »
Light's bombs are meant to be jumped off of. They're not land mines. Of course, it's not very apparent.

I know about the hard knuckle confliction and I've been meaning to fix it, but haven't gotten around to it. I've done just about all I can think of for Super Uppercut as well, without making it totally useless that is.

August 25, 2013, 04:07:24 AM
Reply #644

Offline Senkle

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Re: Zards Teapartyclasses (Teapartyclasses-betav4 is release
« Reply #644 on: August 25, 2013, 04:07:24 AM »
Hi

Teaparty is in need of a coder that's sane enough to not pull an OP-Wannabe Neo

If you are a coder feel free to join us