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Author Topic: Zards Teapartyclasses (Currently Restarting over)  (Read 114654 times)

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August 25, 2013, 05:06:01 AM
Reply #645

Offline Senkle

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Re: Zards Teapartyclasses (Teapartyclasses-betav4 is release
« Reply #645 on: August 25, 2013, 05:06:01 AM »
Quote from: "Gummywormz"
Neo: This is yet another sword and buster class. (Really, why the buster?) However, Neo gets a very special ability. By using his item or by collecting tomes dropped by enemies, he gains the ability to attack with various versions of Cut Man's stage. This includes: Flame Blast Cut Man's Stage, Every Ice Projectile At Once Cut Man's Stage, Acid Cut Man's Stage, Electricity Of Infinite Hit Stun Cut Man's Stage, and last but not least, Infinite Ranged Meteor Stick Cut Man's Stage With A Nuke For Good Measure. The meteors were appearently going to home in at one point, but that was sadly scrapped.
Verdict: Spit on and send to the pits of hell.

The Dev Team decided to remove meteor and flare spell. We also decided to reduce the amount of "Acid Balloons" fired when a fully charged scourge happens. We will also reduce it's range.

Quote from: "Gummywormz"
MissingNo: This is another generic class, just a rip off of Junk Shield. Oh wait, a Junk Shield that casts every status condition in the game at once including a burn that makes you slower than being hit by Cave Johnson's lemons. You also get Not Tornado Hold that's a 1hko. Very helpful once you've slowed your target down to a crawl.
Verdict: Why does this exist again?

It will either get reworked or revamped. Until then, it will be removed from class selection.

Quote from: "Gummywormz"
Toast Man: You have Oil Slider, but why use that when you can fire every projectile in the game. Your mainfire can be charged to fire a bunch of projectiles at once, like 20 Flame Blasts or Proto Shots that send Blizzard Attacks everywhere, or a completely useless spread of genericness. His altfire really does send random projectiles, so it's borderline between extremely useful Flame Sword + Hard Knuckle, or Ring Boomerang when you're 20 feet away from someone. His ammo regen was the only thing preventing me from going insane.
Verdict: Why?

It will totally get revamped. Until then, removed from class selection.

Quote from: "Gummywormz"
Zard: All of his weapons send mini sub-projectiles everywhere. In an open stage this means death for everyone. You get a generic buster, a bomb with an annoying charge sound, Shadow Blade, and Yamato's altfire.
Verdict: Blegh.

It will get an overall damage nerf, as well as a new charge sound. It possibly needs some tweaks.

Quote from: "Gummywormz"
Alice: You get two generic spread attacks, and Ashley's Rocket Jump from old invasion that spams the change weapon sound.
Verdict: Super Blegh

It will get scrapped.

Quote from: "Gummywormz"
GiantMega: You get an medium ranged chaingun and a projectile that creates solid objects for all your map breaking needs. You also get a projectile that creates 3 solid objects that spawn 20 more non solid objects...yeah. You also spam the weapon change sound once you use the ice alt.
Verdict: Why are there so many classes that spawn 30 projectiles at once? Really.

It will get scrapped.

Quote from: "Gummywormz"
Light: Yet another sword and buster class. The sword also spams the weapon change sound, but at least it can actually kill something. You also get a mine version of...Hyper Bomb for some reason.
Verdict: Super Blegh again.

It will get revamped/reworked/nerfed.

Quote from: "Gummywormz"
Proto Man: I should mention at this point that death sounds are still broken. Anyway, you get an item which seems to spam the item use sound, so that's helpful. You get a resprited version of the Proto Buster, and an altfire that makes you jump far while spamming shots. This is legitimately useful for mobility. The second weapon is another story entirely. You seem to send charge shots of the last weapon. Which begs the question, why can you charge the last weapon anyway? You can charge this weapon to send two charged shots and an infinite range Flame Sword. You also get a dash with this weapon. So, the first weapon is pretty much entirely pointless.
Verdict: Scrap the first weapon and rework the second.

Second weapon is getting reworked. The first weapon is staying in.

Quote from: "Gummywormz"
Smash: His messages do not appear on the sideways HUD (Yes, people use this). Other than that, this is one of the few sane classes here that isn't generic as all get out.
Verdict: Yes

Nothing to say.

Quote from: "Gummywormz"
Chaos Lord Roll: Yet ANOTHER sword and buster class. This time, the projectile of the month is sometimes yellow and can actually kill someone when it is. The sword...oh dear god where do I begin with the sword? Firstly, it takes an ungodly amount of hits to kill anyone. I got an accuracy medal trying to kill someone with this. An accuracy medal on a melee weapon. The dash is useless and does next to nothing. Oh, but did I mention that the sword has ammo usage? That's right. It's like the weapon wasn't bad enough, now we have to limit it some more. The only thing that can make this worse is if you miss, cast that super lemon burn on yourself. Dear god why.
Verdict: Scrap or rework entirely. Even if you make the sword not worth piss-diddly, it's yet another sword and buster class that we've seen 8000 times before.

It will get revamped. Until then, removed from class selection.

Quote from: "Gummywormz"
LordDamager: "Why do I move at the speed of several snails tied together by a mad scientist?" You get a rocket launcher with an annoying see sound and a punch that pushes you forward a bit. Yipee.
Verdict: Scrap or Rework.

It will get a missile nerf, as well as a ironfist nerf. His speed will be buffed, though.

Quote from: "Gummywormz"
Jake: This is literally one of those rejected CSCC classes you see on the thread all the time. You have an unchargeable Atomic Fire, a shield that stops you in place and barely does damage, a flamethrower, and a Silver Tomahawk that shoots Flame Swords...for some reason.
Verdict: Scrap. This even uses Mega Man as its skin.

We are planning on totally reworking him.

Quote from: "Gummywormz"
HilmanNumbers: You have a gun with the most awkward spread in the history of video game weapons. Neither of your weapons have altfires, so there is no reason this can't be a single weapon. I have no idea what the hell the second weapon even does. It looks like Centaur Flash so...
Verdict: Blegh^4

Probably a revamp.

August 25, 2013, 06:29:52 AM
Reply #646

Offline Korby

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Re: Zards Teapartyclasses (Teapartyclasses-betav4 is release
« Reply #646 on: August 25, 2013, 06:29:52 AM »
That's a shame, I found Giantmega as the only class in this mod that I actually enjoyed.

August 25, 2013, 06:34:57 AM
Reply #647

Offline The Killer Nacho

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Re: Zards Teapartyclasses (Teapartyclasses-betav4 is release
« Reply #647 on: August 25, 2013, 06:34:57 AM »
I'm totally willing to learn how to code (I already know a couple other languages), but I have no experience. Doubt you want a n00b to help, but just throwing it out there.

August 25, 2013, 08:44:11 AM
Reply #648

Offline SmashTheEchidna

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Re: Zards Teapartyclasses (Teapartyclasses-betav4 is release
« Reply #648 on: August 25, 2013, 08:44:11 AM »
I honestly like GiantMega as well, and I feel that she doesn't entirely have to be scrapped. In fact I thought we had decided to remove her until we decide what to do with her, not scrap her entirely.

August 25, 2013, 01:04:26 PM
Reply #649

Offline Gummywormz

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Re: Zards Teapartyclasses (Teapartyclasses-betav4 is release
« Reply #649 on: August 25, 2013, 01:04:26 PM »
I'd be willing to help code, but not at this time. Sad to hear LordDamager won't be getting a revamp. I had a few ideas, especially for the missile. Hilman really only needs either a better spread or double ammo on his first weapon. His second weapon probably needs to be reworked.

August 25, 2013, 11:49:48 PM
Reply #650

Offline fortegigasgospel

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Re: Zards Teapartyclasses (Teapartyclasses-betav4 is release
« Reply #650 on: August 25, 2013, 11:49:48 PM »
I'd offer to help out too, but I can't code obviously, and I've supplied everything I can for my two submissions.

Thats why I've simply been waiting patiently.

August 26, 2013, 03:25:16 AM
Reply #651

Offline Ceridran

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Re: Zards Teapartyclasses (Teapartyclasses-betav4 is release
« Reply #651 on: August 26, 2013, 03:25:16 AM »
I occasionally find myself reworking somebody's basic class idea. I might consider reworking Chaos_Fantasy's class, (note: not coding, but laying out how it works) if I'm not lazy, and happen to be creative.

August 27, 2013, 05:42:52 PM
Reply #652

Offline *Alice

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Re: Zards Teapartyclasses (Teapartyclasses-betav4 is release
« Reply #652 on: August 27, 2013, 05:42:52 PM »
I honestly thought my class had been dead since, like, before March.
I am really confused by the fact that it still exists.
... Not to forget that work stopped on it before that, even. And things weren't even done as I intended them to be, but who cares.
I do not recall having said that I wanted a flying class with an Air Shooter that uses different sprites.
It is really far away from how I wanted it originally. And it is nowhere near what I would want now.
I am happy that it will finally get removed.
I am very certain that I said that I didn't care about this mod anymore multiple months ago.
And that the dev team should feel free to remove "my" class (which doesn't even come close to what I ever wanted, at all).

September 04, 2013, 08:16:43 PM
Reply #653

Offline Ceridran

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Re: Zards Teapartyclasses (Teapartyclasses-betav4 is release
« Reply #653 on: September 04, 2013, 08:16:43 PM »
I propose a rework to CF's class. This is one of the classes that I'd love to see it stay. I tried to get in what comes to mind, and I hope this is an improvement. It looks good on paper to me, but I don't exactly how it'd turn out.

However, I only changed the weaponry, because that was the only actual issue.

(click to show/hide)

Damage values are open for changing! I'm bad at damage values. I need to fix them on my own class, too, because it's overpowered.

When I say individual slicing disks, it's because I see multiple.. things, that come out when you attack.

Oh, and can the longsword be held by two hands in the HUD? This is up to Chaos_Fantazy, though.

September 04, 2013, 08:46:05 PM
Reply #654

Offline CHAOS_FANTAZY

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Re: Zards Teapartyclasses (Teapartyclasses-betav4 is release
« Reply #654 on: September 04, 2013, 08:46:05 PM »
...I should utter a thing about this.
If the Twisted Sword is useless then it certainly isn't my fault.  In my original image CLR's playstyle was designed to equally balance use of the sword and the magic blasts.  The sword was supposed to be strong with the disadvantage of leaving you slowed if you missed like an idiot.  The magic was designed to be weakish, primarily for picking people off, but one could gamble on its status effects if they felt lucky.  I can't verify this claim as the current version of Tea Party I have crashes upon being loaded, but I still think that half of my things were coded incorrectly/are unfinished.

To be honest, I hate the idea of redesigning CLR.  Yes, I hate the rework idea above me right now.  It would ruin the playstyle I planned for her, the spell-sword class that is apparently a taboo that NO ONE EVER EVEN BOTHERED TO TELL ME ABOUT.  If she stayed, she would not fundamentally change.  Which is what everyone will hate.  So there's only one solution here.

...That's it.  I—I'm done.  CF/CLR was made; everyone hated her; there is no further point in her existence.  I am hereby retracting my class from the Tea Party.  Commence with your merrymaking.

September 04, 2013, 08:54:14 PM
Reply #655

Offline Ceridran

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Re: Zards Teapartyclasses (Teapartyclasses-betav4 is release
« Reply #655 on: September 04, 2013, 08:54:14 PM »
Oh. .. Sorry.

While I'm here, the main post is hardly polished.

September 04, 2013, 09:54:11 PM
Reply #656

Offline SmashTheEchidna

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Re: Zards Teapartyclasses (Teapartyclasses-betav4 is release
« Reply #656 on: September 04, 2013, 09:54:11 PM »
...well...That escalated quickly. =/

September 04, 2013, 10:33:13 PM
Reply #657

Offline Zard1084

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Re: Zards Teapartyclasses (Teapartyclasses-betav4 is release
« Reply #657 on: September 04, 2013, 10:33:13 PM »
Oh wow things got bad.... I still can't come back yet... I am still using a cellphone to keep track of things... And i hope i can fix my Real life problems so i can fix the issues here... But if things get worse i give the mods permisson to lock this tread intell i can fully come back to cutstuff...

September 04, 2013, 10:35:35 PM
Reply #658

Offline Ceridran

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Re: Zards Teapartyclasses (Teapartyclasses-betav4 is release
« Reply #658 on: September 04, 2013, 10:35:35 PM »
Is there a way to make Smash able to handle the main post instead?

+ that is, if he wants to take control

September 04, 2013, 10:38:14 PM
Reply #659

Offline SmashTheEchidna

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Re: Zards Teapartyclasses (Teapartyclasses-betav4 is release
« Reply #659 on: September 04, 2013, 10:38:14 PM »
The only way for me to do that is if I make my own thread.
I'm struggling to stay active enough as it is, so I don't really know if I should.