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I'm gonna say it probably won't be accepted. Just my foresight, cause its got a simple rapid fire long range move and a generic melee sword attack.You also got some REALLY low armor there, also that spread rune would be A) Hard to get to cause of low armor. B) Probably permanent, so ab-usable (unless done like DM1 in classes).
Quote from: "fortegigasgospel"I'm gonna say it probably won't be accepted. Just my foresight, cause its got a simple rapid fire long range move and a generic melee sword attack.You also got some REALLY low armor there, also that spread rune would be A) Hard to get to cause of low armor. B) Probably permanent, so ab-usable (unless done like DM1 in classes).Well, any flaws in the idea that would make it too OP or wouldn't work well with the other parts can just be edited or removed. If it does get accepted, maybe I should change the idea a little so the rapid fire is something like.............IDK, some fire based attack? Maybe the sword could, well, I don't know how to make it non-generic, I just like melee attacks and such, so yeah...... -edits last comment to fit new idea- Also, yeah, spread rune would probably be abusable, but it's not like other class packs didn't have abusable flaws Ex: You can easily telefrag many people as Drill Man in YD classes due to the way he stays underground making him rapidly teleport back and forth on two way portals
This mod is still being developed, right? Well, how 'bout giving me a class slot in there?Stats:can use normal items, but not pick-up weaponsArmor: 0.7 (Edited, was last 3.6)Move Speed: Forward/backwards: 0.9Strafe speed: 0.82Jump height: 13.5Elemental weakness/strengths: Top Spin 0.5 Slash Claw 2.1 Proto Buster 0.5 Flame Sword 1.5 Atomic Fire 0.5 Rain Flush 0.5 Mega Buster 1.3 PureLightWep 3.6 (because demons are REALLY weak to light)Abilities: Receives a spread rune after going under 30 HPSkins: Onion Knight (or Bass if you don't feel like using user created skins)Weapon 1 : DemonBuster: Rapidly fires long range shots that are 1.5 the power of a Bass shot and uses fire storm sprites (Damage Type: Demon)Weapon 1 altfire: Swings a sword as a melee attack dealing 50 damage with
With some suggestions from Zerokk, my class was revised- (click to show/hide)HyperPlayerStatsType:Plant and ElecSpeed:Medium FastArmor:1.0Weakness: FireJump:RegularWeaponrySet 1-StrikeLeaf Knives-A practical weapon, it fires 3 Ninja Knives shaped like Leaves at the enemy at a very fast pace and deals 8 damage. Using the Weapon constantly equires its energy bar to recharge at a steady rate. It can also be charged to fire the Shinobi Star, an even faster moving projectile that's hard to avoid. Apron hitting a solid object of any kind, it summons a spark of lightning to damage the object it touched. The Shinobi Star deals 15 damage. Zerker Whip-The Zerker Whip is a short-medium distance melee weapon. It lashes out a vine at a fast speed at the opponent. Because of its length, the whip can be avoided and dodged by a player ahead of the user. Hitting a solid object will cause a small spark that damages the enemy. This weapon also runs off of the same energy bar as Leaf Knives. It deals 10 damage including sparks.Item-Ninja Warp-As the name says, the ninja warp teleports the user any where on the stage. And by anywhere, we mean anywhere.Important Tidbits-Role-Quick AttackerWeapon Dropped-Leaf KnivesSkin-ShadowManColors-Green and YellowYippie KI yay.
(click to show/hide)HyperPlayerStatsType:Plant and ElecSpeed:Medium FastArmor:1.0Weakness: FireJump:RegularWeaponrySet 1-StrikeLeaf Knives-A practical weapon, it fires 3 Ninja Knives shaped like Leaves at the enemy at a very fast pace and deals 8 damage. Using the Weapon constantly equires its energy bar to recharge at a steady rate. It can also be charged to fire the Shinobi Star, an even faster moving projectile that's hard to avoid. Apron hitting a solid object of any kind, it summons a spark of lightning to damage the object it touched. The Shinobi Star deals 15 damage. Zerker Whip-The Zerker Whip is a short-medium distance melee weapon. It lashes out a vine at a fast speed at the opponent. Because of its length, the whip can be avoided and dodged by a player ahead of the user. Hitting a solid object will cause a small spark that damages the enemy. This weapon also runs off of the same energy bar as Leaf Knives. It deals 10 damage including sparks.Item-Ninja Warp-As the name says, the ninja warp teleports the user any where on the stage. And by anywhere, we mean anywhere.Important Tidbits-Role-Quick AttackerWeapon Dropped-Leaf KnivesSkin-ShadowManColors-Green and YellowYippie KI yay.
Quote from: "ThePlayer" (click to show/hide)HyperPlayerStatsType:Plant and ElecSpeed:Medium FastArmor:1.0Weakness: FireJump:RegularWeaponrySet 1-StrikeLeaf Knives-A practical weapon, it fires 3 Ninja Knives shaped like Leaves at the enemy at a very fast pace and deals 8 damage. Using the Weapon constantly equires its energy bar to recharge at a steady rate. It can also be charged to fire the Shinobi Star, an even faster moving projectile that's hard to avoid. Apron hitting a solid object of any kind, it summons a spark of lightning to damage the object it touched. The Shinobi Star deals 15 damage. Zerker Whip-The Zerker Whip is a short-medium distance melee weapon. It lashes out a vine at a fast speed at the opponent. Because of its length, the whip can be avoided and dodged by a player ahead of the user. Hitting a solid object will cause a small spark that damages the enemy. This weapon also runs off of the same energy bar as Leaf Knives. It deals 10 damage including sparks.Item-Ninja Warp-As the name says, the ninja warp teleports the user any where on the stage. And by anywhere, we mean anywhere.Important Tidbits-Role-Quick AttackerWeapon Dropped-Leaf KnivesSkin-ShadowManColors-Green and YellowYippie KI yay.This seems to sound like megaman starforce 2 without any fiery dinosaurs. Not shooting this idea down or anything, but is this the case?
Quote from: "OtakuAlex"This mod is still being developed, right? Well, how 'bout giving me a class slot in there?Stats:can use normal items, but not pick-up weaponsArmor: 0.7 (Edited, was last 3.6)Move Speed: Forward/backwards: 0.9Strafe speed: 0.82Jump height: 13.5Elemental weakness/strengths: Top Spin 0.5 Slash Claw 2.1 Proto Buster 0.5 Flame Sword 1.5 Atomic Fire 0.5 Rain Flush 0.5 Mega Buster 1.3 PureLightWep 3.6 (because demons are REALLY weak to light)Abilities: Receives a spread rune after going under 30 HPSkins: Onion Knight (or Bass if you don't feel like using user created skins)Weapon 1 : DemonBuster: Rapidly fires long range shots that are 1.5 the power of a Bass shot and uses fire storm sprites (Damage Type: Demon)Weapon 1 altfire: Swings a sword as a melee attack dealing 50 damage withI just played DMC3, so..I'l try and revise it. Give me a moment. (click to show/hide)Name: OtakuAlexArmor: 0.8x (Weakness: Light, Slicing)Move Speed: Forward/Backwards: 0.9 - Strafe Speed: 0.8x - Jump Height: 13.5 + Double JumpSkin: Onion KnightWeapon 1: Discord EdgeDamagetype: SlicingA stylish 7 hit combo in which every attack in the combo that isn't the first attack, moves the user forward slightly. Per hit, 6 damage is dealt, with a 12 for the final hit.Holding down the fire button will allow you to channel and unleash demonic magic through your sword dealing out a powerful stab, to deal 50 damage with increased range compared to a basic attack. The charge time is at least 4 seconds and while charging, your movement speed is slowed.Every time you hit an enemy, you get a small speed buff which each stack over eachother, lasting 3 seconds. The capacity is 5 stacks.Weapon 1 Altfire: Forbidden MagicDamagetype: Dark, or roundup to most similar damagetype existing.Forbidden magic learned from a forbidden book retrieved from the one hundred twenty-fifth depth of Hell. Coffee is still hotter and more bitter.The attack must be charged for 4 seconds, slowing the user in a similar fashion as the Discord Edge's charge attack. When released, a field of corruption desecrates the ground around the user, in which people within it's range take 5 damage per second, recieve a debuff to their attack and speed, which is inflicted by the damage from the field, which these debuffs stack into 5 and last 5 seconds (Which this duration is refreshed to 5 each hit), while also restoring 5 HP to the user per hit. The field lasts 7 seconds.For the purpose of balance, this attack is limited by an energy bar, which refills when you aren't attacking.Other:Can pick up usable items, however, not weapons.