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Author Topic: Zards Teapartyclasses (Currently Restarting over)  (Read 114652 times)

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January 04, 2014, 10:36:50 PM
Reply #675

Offline Gummywormz

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Re: Zards Teapartyclasses (Teapartyclasses-betav4 is release
« Reply #675 on: January 04, 2014, 10:36:50 PM »
I haven't balanced tested yet but...

* Proto, Zard, Giantmega - Same issues as last time
* Death sounds are *still* broken
* Classes can get Wtanks when not needed.
* Light - Why does he need a SWORD to shoot poison gas.
* LordDamager - Same issues as last time, but now he has an item that creates a shockwave... on the ceiling.
* Jake - He got a new skin and his flame thrower is now tackle fires. Whoopee
* Neo...got worse. I have no idea what the hell you guys are doing with him. Acid Cut Man's stage... got a range buff. The new flare spell is insane. It fires about 500 atomic fires in a sphere. But don't worry, holy spell is the exact same but twice as big. All of his old spells are still there, and he can now pogo jump to insane heights with his sword, because he was just too weak already. I honestly have no clue as to why this class even exists.

EDIT: Neo's sword jump, reaches the top of MM2DW1's skybox. I'm done. Forever.

January 04, 2014, 10:53:42 PM
Reply #676

Offline Balrog

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Re: Zards Teapartyclasses (Teapartyclasses-betav4 is release
« Reply #676 on: January 04, 2014, 10:53:42 PM »
Why are you surprised? This is Neo we're talking about here, I'm surprised that he doesn't have a DBZ-style aura that reaches half of MM6MRX and instakills anyone inside it.

January 04, 2014, 11:18:24 PM
Reply #677

Offline Davregis

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Re: Zards Teapartyclasses (Teapartyclasses-betav4 is release
« Reply #677 on: January 04, 2014, 11:18:24 PM »
Quote from: "Gummywormz"
The new flare spell is insane. It fires about 500 atomic fires in a sphere.



(click to show/hide)

really guys
really

had to edit it down by over 30,000 characters to make it fit

January 04, 2014, 11:27:14 PM
Reply #678

Offline Gummywormz

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Re: Zards Teapartyclasses (Teapartyclasses-betav4 is release
« Reply #678 on: January 04, 2014, 11:27:14 PM »
Ok so maybe I overreacted. It takes like 8 shots with the flare nuke to kill someone. Neo just wants to destroy the bandwidth of everyone trying to host this. His acid, ice, and lightning spells are still broken though. Also his uncharged swirly fire attack thing doesn't ever stop... so it just goes forever on mm2dw1.

But Light outshines everything. His alt is an infinite AOE attack that causes hit stun forever. His buster also turns into a hand for some reason but yeah...

EDIT: Also Zard's new ability of having his projectiles stop after a while can literally cause a buster wall.

January 04, 2014, 11:53:10 PM
Reply #679

Offline Zard1084

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Re: Zards Teapartyclasses (Teapartyclasses-betav4 is release
« Reply #679 on: January 04, 2014, 11:53:10 PM »
well guys i haven't got the time to fix all said issues yet mostly due to me having a job now.....

January 04, 2014, 11:59:09 PM
Reply #680

Offline xColdxFusionx

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Re: Zards Teapartyclasses (Teapartyclasses-betav4 is release
« Reply #680 on: January 04, 2014, 11:59:09 PM »
I revoke my statement about this being the CSCC Testing Grounds
This has become the "Neo wanks to his ego while everyone else desperately tries to compete" mod
and I don't like it

Seriously, Neo's class ruins any semblance of balance this mod claimed to have
It's the perfect example of what not to do when designing a class

The only class that I would actually consider using in CSCC is Smash
and even he would have to get some massive revisions to simplify him a bit

January 05, 2014, 12:03:32 AM
Reply #681

Offline SmashTheEchidna

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Re: Zards Teapartyclasses (Teapartyclasses-betav4 is release
« Reply #681 on: January 05, 2014, 12:03:32 AM »
I haven't even touched the pk3 in a few months, myself. Mainly though, everything you see about Neo is purely Neo's doing.
And Light's new class (this is literally like the 7th iteration of it) is something I personally object to, myself. I honestly thought that the steam field thing was nerfed, but I guess I was proven wrong.

Quote from: "xColdxFusionx"
I revoke my statement about this being the CSCC Testing Grounds

I originally joined this to test Smash publicly in order to get him into CSCC.
...think he still has a chance of getting in?

January 05, 2014, 12:20:17 AM
Reply #682

Offline CHAOS_FANTAZY

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Re: Zards Teapartyclasses (Teapartyclasses-betav4 is release
« Reply #682 on: January 05, 2014, 12:20:17 AM »
I remember when I thought this mod could be something cool.  That was 68 pages and uncountable instances of incompetence ago.

So, so glad I left the group when I did.  I still have a couple class ideas laying around (None of them representing myself), but it's not worth reentering to deal with the leaders of this mod.  Zard was never around, and neither was Smash; Neo, the one guy keeping the whole system alive and using that as an excuse to make his class stupid, proved to have no sense of balance time and again.  Sometime before the public Beta, I wrote a document detailing Neo's class and the problems I had with it.  Here, I'll even link it.  Nine simple grievances, that would bring him on his way to having a (More) balanced class.  I do not believe a single one of them was effectively and appropriately addressed.

They did remove Chaos Lord Roll, right, guys?  After the rave review from Gummy, I asked for her removal (My idea was presented to the public (Albeit not perfectly as I imagined it), and they said "scrap it," so I wanted it scrapped), and they kept telling me they were going to include her anyway.  Which was right around when I got fed up with the mountains of bullshit and left.

January 05, 2014, 12:22:15 AM
Reply #683

Offline Korby

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Re: Zards Teapartyclasses (Teapartyclasses-betav4 is release
« Reply #683 on: January 05, 2014, 12:22:15 AM »
I think Smash would be a lot better if his aerial and ground moves did more similar things[ie put the uppercut on the descent attack] and his attacks actually succeeded in hitting things more often.

Also, you could remove some of the more boring attacks and reduce it to at least two weapons. [Why does he have two duo shockwaves?]

January 05, 2014, 12:35:06 AM
Reply #684

Offline SmashTheEchidna

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Re: Zards Teapartyclasses (Teapartyclasses-betav4 is release
« Reply #684 on: January 05, 2014, 12:35:06 AM »
I was thinking of swapping out some skills for others, (Spin punch, I'm looking at you.) so I'll look into that. (though maybe you could clarify on what you mean by 'boring attacks'?) And when you say put the uppercut on the descent, do you mean replace Smashing Descent with it or..?

Also the main reason he even has four weapons in the first place was because nobody knew how to use ACS and put all of them into one. The weapon names are named after how they intended to work, (forward special, side special, standard special, backward special,) with the altfires differing depending on which direction you were moving. (Think SSB.)
As for the duo shockwaves, Smash originally made minor scale earthquakes whenever he landed in order to slow his opponents down a bit. It was glitchy though, and people agreed to opt it out for the shockwaves instead.

January 05, 2014, 01:02:49 AM
Reply #685

Offline fortegigasgospel

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Re: Zards Teapartyclasses (Teapartyclasses-betav4 is release
« Reply #685 on: January 05, 2014, 01:02:49 AM »
Well guess it was a good thing I saved mine and my gf's classes into another topic so I don't need to dig through all this to find them for reverence.

January 05, 2014, 01:09:46 AM
Reply #686

Offline Zard1084

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Re: Zards Teapartyclasses (Teapartyclasses-betav4 is release
« Reply #686 on: January 05, 2014, 01:09:46 AM »
Poll is up on what to do with Neo's class vote now!

January 05, 2014, 01:13:26 AM
Reply #687

Offline SmashTheEchidna

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Re: Zards Teapartyclasses (Teapartyclasses-betav4 is release
« Reply #687 on: January 05, 2014, 01:13:26 AM »
the outcome of this poll has already been decided, just so you know.

January 05, 2014, 01:14:52 AM
Reply #688

Offline Zard1084

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Re: Zards Teapartyclasses (Teapartyclasses-betav4 is release
« Reply #688 on: January 05, 2014, 01:14:52 AM »
I'll let the poll stay up for a while to collect votes so i can tell neo the bad news when the time comes

January 05, 2014, 01:16:45 AM
Reply #689

Offline Toastman

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Re: Zards Teapartyclasses (Teapartyclasses-betav4 is release
« Reply #689 on: January 05, 2014, 01:16:45 AM »
I wonder why my class was removed since it was just as bad as Neo's class and practically a clone that focused on using a random attack buster instead of multiple spells.