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Author Topic: Zards Teapartyclasses (Currently Restarting over)  (Read 114646 times)

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January 12, 2014, 08:26:25 PM
Reply #705

Offline SmashTheEchidna

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Re: Zards Teapartyclasses (Teapartyclasses-betav4 is release
« Reply #705 on: January 12, 2014, 08:26:25 PM »
Quote from: "fortegigasgospel"
Smash:
(click to show/hide)
Like I said,
Quote from: "SmashTheEchidna"
The main reason he even has four weapons in the first place was because nobody knew how to use ACS and put all of them into one. The weapon names are named after how they intended to work, (forward special, side special, standard special, backward special,) with the altfires differing depending on which direction you were moving. (Think SSB.)
I don't want to remove his weapons until I'm certain that we can get this working.

January 12, 2014, 08:41:25 PM
Reply #706

Offline Zard1084

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Re: Zards Teapartyclasses (teapartyclassesv2-test1r5Zardnerf
« Reply #706 on: January 12, 2014, 08:41:25 PM »
Quote from: "fortegigasgospel"
Looking back, I'm curious why Neo was put in in the first place, I understand he was helping make the mod, but he isn't even in the class list. Kinda unfair to weasel himself in past everyone else on the list waiting.

Edit: I'll give a review of the classes.
Zard:
(click to show/hide)
Light:
(click to show/hide)
Protoman:
(click to show/hide)
Smash:
(click to show/hide)
Lorddamager:
(click to show/hide)
Jake:
(click to show/hide)
Daku:
(click to show/hide)
Neo?:
(click to show/hide)

Quote from: "Gummywormz"
Daku - Now this is an interesting class. The ammo bar is pointless. Also the uncharged shots seem very weak. A few of the charged attacks are kind of similar. You should also probably change colors to match the icon. He can pick up ammo. Finally, maybe make the different attacks different weapons? It's kind of awkward switching to the one you want.(I'll tell daku about this)

Zard - The bomb still has the annoying sound and...sends random bits flying? Seems pointless. Oh boy a sword! The main fire is a regular melee, and the alt is King Yamato's from CSCC. I say scrap the sword (less sword and buster, please) and make the not centaur flash / laser items the new weapon. Also his ammo bar was never updated for v3b.(now that i think about i don't need two weapons so yea i'll remove the sword and make flashfreeze and parabeam one weapon? interesting idea... and i'll add more danmaku-ish attacks to my gun via items maybe? and i need to update my ammo bar? i didn't know about that thanks for the info)

Light - Seems all classes can still pick up ammo. Same issues as before: buster turns into a hand when firing, and the aoe still exists.(his attacks are being changed again....)

Proto - The death sounds are *still* broken after all this time. Same issues as before, mostly. The second weapon's charge sound is Atomic Fire's level two, so you think there would be a third charge level but it appears there is not. Also, the jumping alt on the first weapon is a bit weird. I at first thought his body was blocking most of the shots, but it turns out he shoots them straight downward except for two of them. (this class hasn't really been touched sense my 4 month absence....)

Lord - Out of all the ways to improve him... you added a one time use treble sentry. ...Ok (not my idea blame lord and neo)

Jake - Same as last time. His main flamethrower has insane ammo usage. It almost makes the rest of the class seem pointless, especially the random uncharged atomic fires. (again blame neo i never coded the class)

Neo - Let's hope that you meant he will be removed in the next version.(He is)
My words are in Yellow

January 12, 2014, 09:01:38 PM
Reply #707

Offline fortegigasgospel

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Re: Zards Teapartyclasses (teapartyclassesv2-test1r5Zardnerf
« Reply #707 on: January 12, 2014, 09:01:38 PM »
I'd say go mostly with what Gummy is suggesting, he's likely much better at analyzing then me
Quote from: "Gummywormz"
Also, the jumping alt on the first weapon is a bit weird. I at first thought his body was blocking most of the shots, but it turns out he shoots them straight downward except for two of them.
As for this Gummy, its based on an attack he uses in the fight in MM7. Most used for jumping over your opponent to avoid incoming shots and deal some damage as you go over.

January 12, 2014, 10:02:55 PM
Reply #708

Offline SmashTheEchidna

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Re: Zards Teapartyclasses (teapartyclassesv2-test1r5Zardnerf
« Reply #708 on: January 12, 2014, 10:02:55 PM »
Quote from: "Zard1084"
My words are in Yellow
I know it's a bit trivial, but that yellow hurts my eyes. Especially in the white background of the quotes.

January 12, 2014, 10:05:22 PM
Reply #709

Offline ice

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Re: Zards Teapartyclasses (teapartyclassesv2-test1r5Zardnerf
« Reply #709 on: January 12, 2014, 10:05:22 PM »
@ smash
I think I might be able to fix that problem. It'll take some of finite zero's alt code and a crapload of flags, but I think I could put something together
.
*Awkward ninja*

January 12, 2014, 11:10:59 PM
Reply #710

Offline SmashTheEchidna

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Re: Zards Teapartyclasses (teapartyclassesv2-test1r5Zardnerf
« Reply #710 on: January 12, 2014, 11:10:59 PM »
If you're willing to help then by all means, please do. Lemme know how it turns out.

January 13, 2014, 03:08:09 AM
Reply #711

Offline ice

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Re: Zards Teapartyclasses (teapartyclassesv2-test1r5Zardnerf
« Reply #711 on: January 13, 2014, 03:08:09 AM »
It worked out *snicker* smashingly. Ill try to send it asap
.
Edit: Oh yeah. This is fun as heck to use againsed a Messatsu bot (inb4 streetfighter mod)
I will NOT however try to make copy compatible with this considering the coding hell that class is

January 13, 2014, 04:02:33 AM
Reply #712

Offline SmashTheEchidna

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Re: Zards Teapartyclasses (teapartyclassesv2-test1r5Zardnerf
« Reply #712 on: January 13, 2014, 04:02:33 AM »
Glad to hear it! Thanks a million. If you have skype, I'll be on there (smash-the-echidna) whenever you're ready to send it.

this is assuming we haven't already added each other. :X

January 25, 2014, 10:24:22 PM
Reply #713

Offline Gummywormz

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Re: Zards Teapartyclasses (teapartyclassesv2-test1r5Zardnerf
« Reply #713 on: January 25, 2014, 10:24:22 PM »
* Death sounds are STILL broken...

* Proto - The new weapon is...different at least. Though the idle HUD really needs to be changed to the buster.

* Jake - He now has a generic bomb that changes his HUD colors upon firing it. So is this class ever going to be interesting or...?

* Neo - Not only is he still here in all his broken glory, he either got buffed again or I just noticed something scary: his flying gold ETank thing generates charge by itself. This is just insane. I mean it is kind of sort of hard to get it, but still free attacks are a no no especially with his damage output. In addition, he can now seemingly pick up and use WTanks. The icing on the cake is now his buster's alt fire... is flight. At this point I can no longer take this mod / class seriously anymore.

January 25, 2014, 11:15:19 PM
Reply #714

Offline xColdxFusionx

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Re: Zards Teapartyclasses (teapartyclassesv2-test1r5Zardnerf
« Reply #714 on: January 25, 2014, 11:15:19 PM »
Quote from: "Gummywormz"
* Neo - The icing on the cake is now his buster's alt fire... is flight. At this point I can no longer take this mod / class seriously anymore.

I'm going to have to agree with Gummy on this one
I'm not even going to dignify this mod with a download

January 25, 2014, 11:24:08 PM
Reply #715

Offline Zard1084

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Re: Zards Teapartyclasses (teapartyclassesv2-test1r5Zardnerf
« Reply #715 on: January 25, 2014, 11:24:08 PM »
those are older versions btw and i might just do a complete restart on the whole thing and get people more willing to make things fun and balanced.... because things are starting to fall apart more or less and the coding is just getting more and more messy (i blame neo for that!)

January 25, 2014, 11:30:28 PM
Reply #716

Offline Gummywormz

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Re: Zards Teapartyclasses (teapartyclassesv2-test1r5Zardnerf
« Reply #716 on: January 25, 2014, 11:30:28 PM »
I'm playing the version that just came out today. Flight does require the gold ETank, but it's surprisingly easy to get especially with all of Neo's stuff.

January 25, 2014, 11:32:55 PM
Reply #717

Offline Zard1084

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Re: Zards Teapartyclasses (teapartyclassesv2-test1r5Zardnerf
« Reply #717 on: January 25, 2014, 11:32:55 PM »
Quote from: "Gummywormz"
I'm playing the version that just came out today. Flight does require the gold ETank, but it's surprisingly easy to get especially with all of Neo's stuff.
i see well they are just releasing things without me.... and it feels less like my mod and more like neo's copy bot classes sadly... plus neo never wants to remove his stuff anyways...

January 25, 2014, 11:51:46 PM
Reply #718

Offline Jakeinator

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Re: Zards Teapartyclasses (teapartyclassesv2-test1r5Zardnerf
« Reply #718 on: January 25, 2014, 11:51:46 PM »
Quote from: "Gummywormz"
* Jake - He now has a generic bomb that changes his HUD colors upon firing it. So is this class ever going to be interesting or...?

I tried to make something but it was also bland, although I had an idea in my head for it that didst quite come out right. When I sent it to Neo so he can fix a glitch and add it in to the mod he said he wanted to change it and i let him, and then bombs happened.

January 26, 2014, 12:11:34 AM
Reply #719

Offline fortegigasgospel

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Re: Zards Teapartyclasses (teapartyclassesv2-test1r5Zardnerf
« Reply #719 on: January 26, 2014, 12:11:34 AM »
So, basically, you guys need to tell Neo to either stop and balance his class, or I hate to say it, tell him if he doesn't he needs to go.