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(click to show/hide)Name: cmGameAndWatcherSkin: Mr. Game & Watch by SkunkSpeed: Faster than Megaman, but not the fastest class aroundArmor: Pretty WeakColor: Oil Slider ColorsWeakness: Blunt WeaponryResistance: ElectricityMain Fire: Judge-A melee attack where the attacker does damage varying on the number on the card the attacker is holding, the card can't be seen until the player attacks, this card is randomNumbers (and their attributes):1:Barely does more damage than the Mega Buster, also damages player a little2:Stuns, more damage than #1, from this point onward the player doesn't damage him/her/itself3:More damage, and pierces all shields (except Skull Barrier)4:More damage, Cutter Damage5:You get the idea on damage, Electric Damage6:Moar Damage, Fire Damage7:Heals Himself a little, and more damage8:Ice Damage, Moer Damage9:Near OHKOAlt Fire: Oil Panic-Similar to YD Enker's Spear Raise, if the player "absorbs" any three "energy"-based projectiles (Fire, Electricity, Buster Shots, Etc.) he/she/it will throw it back out, damaging anybody hit, can't absorb Throwing Blades, Blunt Weapons, Needles, Ice, AOE attacks, Shields or Melee Attacks. Can't absorb explosives, either. (Oil Damage)Obituaries: Y was found guilty by X's Judge.Y Slipped on X's Oil Panic.
is there anyway this new version could be compatable with cscc?
Slot Man: Needs some major reworking. Main fire is generic. There are too few effects, both things that do damage seem somewhat similar, and healing is a no-no. A suggestion was to make it so upon killing someone, get some coins / have coins act like YD Junk and that can be used to change your attack randomly.
(click to show/hide)Chaotic Chaosprite: Chao (in the wiki) (If possible, purple for the body and red for the tips)speed: fastarmor: below averageweak against: knight crush, super arm, flame sword, and hard knucklestrong against: search snakes, centaur flash, slash claw, tornado hold, rain flush, and the noise crusher (or whatever shade man's thing is). Basically, anything animal basedChaotic Chao can double jumpMain weapon: a chargeable shot that is a slight homing at medium charge (slightly above average damage), and a laser that is made up of fire, water, lightning, and ice when fully charged (Can't use the laser constantly. I was thinking a 15-20 second cool down) (laser doesn't bounce) (strong damage)Secondary weapon: Omochao gunSecondary weapon description: an omochao is shot out and splits five ways in a star shapeAlt fire: depends on what you are doing when you use the alt fire. On the ground: a quick doge in the direction you are moving in. Anytime in the air: a flight that lets you fly when you hold down the alt fire key.Item: Chao fruit (heal item) (recharges over time. about 1 fruit in 45-60 seconds) (1/4 of an E-tank)
FGG: Altfire is a no (please no buster + melee ever). Main fire may need to be reworked a bit. Otherwise, accepted.Okami: Rejected. Seems far too bland. Make it more ninja-y maybe? Also, 5 second stunning is just no.
Slot: Again, Zard hasn't discussed the changes yet, but the 2nd weapon seems a good idea. Though the shield may make it be too much like Proto Man maybe?