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Author Topic: Balrog's Fixed Saxton Hale - Reports of my death, yadayada  (Read 152042 times)

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July 04, 2013, 02:02:32 PM
Reply #570

Offline The Killer Nacho

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Re: Balrog's Fixed Saxton Hale - Reports of my death, yadaya
« Reply #570 on: July 04, 2013, 02:02:32 PM »
Any reason See duo skins changed back to Gemini? Can't tell them apart when the color glitch occurs, but could with Burst/Napalm. In addition, do survivors not camp more than Hales (in light of the Hale health degeneration thing)?

July 04, 2013, 02:41:17 PM
Reply #571

Offline SmashTheEchidna

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Re: Balrog's Fixed Saxton Hale - Reports of my death, yadaya
« Reply #571 on: July 04, 2013, 02:41:17 PM »
Pretty sure it has something to do with retracing their steps to an older version to work up on. (don't quote me on this)
Also it was Burst man, not Stone man.

July 05, 2013, 05:00:31 AM
Reply #572

Offline TailsMK4

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Re: Balrog's Fixed Saxton Hale - Reports of my death, yadaya
« Reply #572 on: July 05, 2013, 05:00:31 AM »
I made the decision in the overhaul to go back to Geminimen because I thought it was the ideal robot master for the Seemen until they have their own skins. I did not see why the Seemen were Burst Man and Napalm Man in r5. As for the color translations...unless some miracle happens, do not expect it to get fixed, as methods to create proper translations that work normally do not here. If anything, I got more confused personally with a blue Burst Man/Napalm Man than I did with a blue Gemini Man.

July 05, 2013, 05:12:26 AM
Reply #573

Offline GameAndWatcher

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Re: Balrog's Fixed Saxton Hale - Reports of my death, yadaya
« Reply #573 on: July 05, 2013, 05:12:26 AM »
Quote from: "TailsMK4"
I made the decision in the overhaul to go back to Geminimen because I thought it was the ideal robot master for the Seemen until they have their own skins. I did not see why the Seemen were Burst Man and Napalm Man in r5. As for the color translations...unless some miracle happens, do not expect it to get fixed, as methods to create proper translations that work normally do not here. If anything, I got more confused personally with a blue Burst Man/Napalm Man than I did with a blue Gemini Man.
The Seemen used those skins to reference the Demoman and Soldier respectively.

July 05, 2013, 07:55:23 AM
Reply #574

Offline The Killer Nacho

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Re: Balrog's Fixed Saxton Hale - Reports of my death, yadaya
« Reply #574 on: July 05, 2013, 07:55:23 AM »
Quote from: "TailsMK4"
I made the decision in the overhaul to go back to Geminimen because I thought it was the ideal robot master for the Seemen until they have their own skins. I did not see why the Seemen were Burst Man and Napalm Man in r5. As for the color translations...unless some miracle happens, do not expect it to get fixed, as methods to create proper translations that work normally do not here. If anything, I got more confused personally with a blue Burst Man/Napalm Man than I did with a blue Gemini Man.

Perhaps the confusion arose from the fact that none of us were used to Burst/Napalm and, given some more time, we would have found the Gemini Bros confusing instead. In other words, the confusion in question may have been a case of correlation rather than causation (the old saying: correlation does not imply causation). Since the color glitch isn't going away, it seems illogical to not differentiate them at all. I mean, if one Seeman is almost dead, you'd rather go after him than the healthy Seeman, right? So, in my opinion, we shouldn't have to run after the injured Seeman in a wild goose chase, but rather know let whoever runs into the injured Seeman take him out. Several times before, I've had to guess whether the Seeman I'm wildly blasting is the correct one (I rarely guess correctly...), whereas I could previously know which is which and choose the correct weapon and strategy for the kill.

July 05, 2013, 05:03:43 PM
Reply #575

Offline fortegigasgospel

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Re: Balrog's Fixed Saxton Hale - Reports of my death, yadaya
« Reply #575 on: July 05, 2013, 05:03:43 PM »
If you are hitting the right one you'll see his HP dropping. Just saying.

July 05, 2013, 07:07:29 PM
Reply #576

Offline The Killer Nacho

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Re: Balrog's Fixed Saxton Hale - Reports of my death, yadaya
« Reply #576 on: July 05, 2013, 07:07:29 PM »
Quote from: "fortegigasgospel"
If you are hitting the right one you'll see his HP dropping. Just saying.

True, but it's crucial to know which weapon to initially hit with (whether a powerful weapon is worth the risk in terms of the reward of a potential frag), because once you hit them one time, they've noticed you and are probably on their way to punch the circuit boards out of you.

July 06, 2013, 03:55:35 AM
Reply #577

Offline Superjustinbros

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Re: Balrog's Fixed Saxton Hale - Reports of my death, yadaya
« Reply #577 on: July 06, 2013, 03:55:35 AM »
I should make a skin for Dig Dug, then we could have him as a Hale.
His theme could be this: http://www.youtube.com/watch?v=hTeLFcK_4No

His concept would be he has to inflate and blow up his enemies with his harpoon. When he shoots the harpoon, he slows down slightly while the harpoon extends out. If the harpoon hits an enemy, he blows them up, Dig Dug style. He becomes immobile while pumping, thus leaving him vulnerable to attacks from others. Player sprites would enlarge while being inflated before exploding.

EDIT: I wanted to throw in I preferred the original darkness effect when Slenderman was the hale; felt more like NES-quality shading than just dimming the entire screen.

July 08, 2013, 12:59:01 AM
Reply #578

Offline Ceridran

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Re: Balrog's Fixed Saxton Hale - Reports of my death, yadaya
« Reply #578 on: July 08, 2013, 12:59:01 AM »
His name is Taizo Hori.

.. Anyway, I never really liked that guy, and the sprite extension could be screwy. has that actually been used I don't know

July 08, 2013, 04:08:27 AM
Reply #579

Offline Superjustinbros

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Re: Balrog's Fixed Saxton Hale - Reports of my death, yadaya
« Reply #579 on: July 08, 2013, 04:08:27 AM »
Quote from: "Zerokk"
His name is Taizo Hori.

.. Anyway, I never really liked that guy, and the sprite extension could be screwy. has that actually been used I don't know

Even if his real name is that, I'd prefer more using his original name for this game than Taizo (because, well, his Dig Dug nickname is far more commonly-used). Also, the harpoon's wire extending, would work the same way Duo's fist, Thunder Claw, and the Quickman lasers. They'd be straight compared to the wavy look they normally have.

I also made a small demonstration of what he'd look like in game:

July 08, 2013, 01:32:19 PM
Reply #580

Offline Ceridran

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Re: Balrog's Fixed Saxton Hale - Reports of my death, yadaya
« Reply #580 on: July 08, 2013, 01:32:19 PM »
I think you misunderstood.

Quote from: "Superjustinbros"
Player sprites would enlarge while being inflated before exploding.

I meant that.

Also, people usually call him Dig-Dug because they didn't actually know his name, assuming Dig-Dug was his name.

Quote
why cant metroid crawl

.. For example.

July 08, 2013, 05:26:31 PM
Reply #581

Offline Superjustinbros

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Re: Balrog's Fixed Saxton Hale - Reports of my death, yadaya
« Reply #581 on: July 08, 2013, 05:26:31 PM »
Quote from: "Zerokk"
I think you misunderstood.

Quote from: "Superjustinbros"
Player sprites would enlarge while being inflated before exploding.

I meant that.

Also, people usually call him Dig-Dug because they didn't actually know his name, assuming Dig-Dug was his name.

Quote
why cant metroid crawl

.. For example.

Well there's no other way we could show a player being inflated without providing alterations to skins that give every skin in the game balloon bellies.

As for the name, unlike Samus, Taizo's real name wasn't given until long after his original debut. It was first revealed in Mr. Driller G.

July 08, 2013, 05:42:57 PM
Reply #582

Offline DarkAura

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Re: Balrog's Fixed Saxton Hale - Reports of my death, yadaya
« Reply #582 on: July 08, 2013, 05:42:57 PM »
Quote from: "Superjustinbros"
Well there's no other way we could show a player being inflated without providing alterations to skins that give every skin in the game balloon bellies.
The fact that several people use custom skins, yet most don't know WHAT custom skin they use, is such a gimmick's downfall.

And only people with inflation fetishes would play as him.

July 08, 2013, 06:47:24 PM
Reply #583

Offline Ceridran

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Re: Balrog's Fixed Saxton Hale - Reports of my death, yadaya
« Reply #583 on: July 08, 2013, 06:47:24 PM »
Quote from: "DarkAura"
Quote from: "Superjustinbros"
Well there's no other way we could show a player being inflated without providing alterations to skins that give every skin in the game balloon bellies.
The fact that several people use custom skins, yet most don't know WHAT custom skin they use, is such a gimmick's downfall.

And only people with inflation fetishes would play as him.

You proved alot of the reason I disagree with adding Taizo Hori.

July 08, 2013, 07:10:30 PM
Reply #584

Offline Balrog

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Re: Balrog's Fixed Saxton Hale - Reports of my death, yadaya
« Reply #584 on: July 08, 2013, 07:10:30 PM »
Quote from: "DarkAura"
Quote from: "Superjustinbros"
Well there's no other way we could show a player being inflated without providing alterations to skins that give every skin in the game balloon bellies.
The fact that several people use custom skins, yet most don't know WHAT custom skin they use, is such a gimmick's downfall.

And only people with inflation fetishes would play as him.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Dig Dug is kinda lame anyway.