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+ means added, * means fixed/changed, - means removed== Since r2 ==* Fixed Captain Falcon's limbs* Fixed Captain Falcon's flying (I think)* Fixed Ninja Spy being Gentle when using the Dead Ringer and other text bugs* Reduced intensity of Slenderman darkness* Fixed Thunder Claw and lit Oil Slider oil damaging allies* Increased range of Ra Thor's Hypnotism Ray+ Added Quote and Curly Brace (greetz to DarkAura)* Replaced Ninja Spy music (Mr. Foster's theme from Ninja Gaiden)- Cut some boss lines
Well this problem could easily be solved by converting the sounds and musics to OGGS. Compressed OGGS, at that. I highly doubt Roll's theme was compressed, despite being an OGG. This could cut down on the size tremendously.
I'd prefer a regular Bowser,
Theme:
Quote from: "FTX"Theme:I'll see you, and raise you one Genuine Chiptune Demake.As a matter of fact, I'll commandeer this idea and write down how it should be. (click to show/hide)Name: Dark BowserI can't think of a funny description for this one, sorry.Skin: Dusty's Bowser Skin (It's worth the weight)Colors: Purple/Off-whiteTheme: Voice: There might be some sound effects buried in here...Health: 250 Per PlayerSpeed: Really Slow (x0.8)Weak To: Light-type (Flash Stopper, etc.)Resists: Dark-type, Fire-typeAttack: Dark Punch. Dark Bowser winds up a punch, his fist aglow with shady fire. The longer one waits between releasing the button to fire, the more damage the punch will do. A perfect punch will deal an OHKO and make Dark Bowser slide forward. However, if one waits too long, Dark Bowser will stumble and fall forward, doing very weak damage.Secondary Attack: Dark Flames. Dark Bowser inhales deeply, and exhales a large blast of purplish-blue fire. The flames catch opponents on fire, but unlike Cave's lemons, this does not slow them down. The flames linger in the air for a while before vanishing.Secondary Cooldown: 20 SecondsJump Skill: Super Jump. Dark Bowser cannot Super Jump as high as other bosses, but upon touching the ground again he will emit shockwaves.Rage: Big Ball O' Minions. Summoning up shadowy versions of Bowser's own minions, Dark Bowser tosses them all around the level, allowing them to wreak havoc. A purplish haze falls over the survivors, obscuring their vision (if only a little).Dark Goombas walk around idly, charging toward survivors if they get too close.Dark Koopas walk around idly. If dealt sufficient damage, they will retreat into their shell, at which point they can be shot. The Dark Koopa then acts as a projectile, instantly killing other minions it collides with, and hitting Dark Bowser and survivors for about 75 of their health.Dark Thwomps float in one single place, coming down to instantly kill any player that tries to pass underneath them. They can only take damage from explosive weapons.Dark Bob-Ombs run towards players. They have low health and will explode violently upon death or contact with a survivor.Dark Bullet Bills charge around at high speeds, dealing high damage and continuing upon collision.The rage continues until either Dark Bowser's minion supply is exhausted or a timer expires, at which point all still-existing minions vanish and the fog is lifted.Obituaries:Dark Punch - "%o was lost in the darkness of Dark Bowser (%k)'s Dark Punch."Dark Flames - "%o melted in the heat of Dark Bowser (%k)'s Dark Flames."Dark Goomba - "%o lost a life to one of Dark Bowser (%k)'s Dark Goombas."Dark Koopa - "%o was shell-shocked by one of Dark Bowser (%k)'s Dark Koopas."Dark Thwomp - "%o was crushed under one of Dark Bowser (%k)'s Dark Thwomps."Dark Bob-Omb - "%o couldn't outrun the blast of one of Dark Bowser (%k)'s Dark Bob-Ombs."Dark Bullet Bill - "%o was shot by one of Dark Bowser (%k)'s Dark Bullet Bills."Not really sure how much I like the idea. It might be too OP. But I did what I could.