Advanced Search

Author Topic: Balrog's Fixed Saxton Hale - Reports of my death, yadayada  (Read 132613 times)

0 Members and 1 Guest are viewing this topic.

July 28, 2013, 12:49:37 AM
Reply #690

Offline ZeStopper

  • Standard Member
  • Date Registered: January 15, 2013, 04:06:13 AM

    • View Profile
    • http://tinyurl.com/2g9mqh
Re: Balrog's Fixed Saxton Hale - Reports of my death, yadaya
« Reply #690 on: July 28, 2013, 12:49:37 AM »
You can make your own using the launcher.

July 28, 2013, 01:25:00 AM
Reply #691

Offline tsukiyomaru0

  • MM8BDM Extender
  • *
  • Date Registered: November 07, 2010, 05:01:56 PM

    • View Profile
Re: Balrog's Fixed Saxton Hale - Reports of my death, yadaya
« Reply #691 on: July 28, 2013, 01:25:00 AM »
suggestion related to FlashBomb: when a hale is hit with it, it should still cause stunlock, but give a powerprotection item to the hale when entering Pain.FlashBomb that lasts for at least 5 tics. That will prevent heavy stunlock from flashbombing.

EDIT: However, you may want to think twice about this. As much as it stunlocks them, it is also an effective way to create area denial and to charge their rage.

July 29, 2013, 06:03:23 PM
Reply #692

Offline Metallix

  • Standard Member
  • Date Registered: February 06, 2011, 12:35:23 AM

    • View Profile
Re: Balrog's Fixed Saxton Hale - Reports of my death, yadaya
« Reply #692 on: July 29, 2013, 06:03:23 PM »
Because we can never have enough ranged or Megaman Hales, I submit this for consideration.

(click to show/hide)

July 29, 2013, 11:38:00 PM
Reply #693

Offline fortegigasgospel

  • MM8BDM Extender
  • **
  • Date Registered: July 31, 2011, 09:55:05 PM

    • View Profile
Re: Balrog's Fixed Saxton Hale - Reports of my death, yadaya
« Reply #693 on: July 29, 2013, 11:38:00 PM »
Quote from: "Metallix"
Because we can never have enough ranged or Megaman Hales, I submit this for consideration.

(click to show/hide)
How about this
(click to show/hide)
Cause Mars' theme.

July 30, 2013, 07:57:09 PM
Reply #694

Offline tsukiyomaru0

  • MM8BDM Extender
  • *
  • Date Registered: November 07, 2010, 05:01:56 PM

    • View Profile
Re: Balrog's Fixed Saxton Hale - Reports of my death, yadaya
« Reply #694 on: July 30, 2013, 07:57:09 PM »
Also, idea on how to make Spy's lives system less stressing:
First method: Have his second health be based on how many players are still alive
Second method: Scrap the life counting, double the health (to compensate for just having one life rather than two), have a script check for when his health first drops below 50% of its max value and, when it does, teleport him to a random spawnpoint.

August 08, 2013, 11:39:36 PM
Reply #695

Offline Superjustinbros

  • MM8BDM MM9 Contributor

  • Something
  • *
  • Date Registered: October 29, 2012, 03:32:09 AM

    • View Profile
    • http://superjustintheblog.blogspot.com
Re: Balrog's Fixed Saxton Hale - Reports of my death, yadaya
« Reply #695 on: August 08, 2013, 11:39:36 PM »
Still don't like slender, IMO. One game recently with 25+ players we all voted for a new map when we got Slenderman in a netgame. It passed. We actually did it twice. And then we did another vote with 20 players,  It passed. His concept is poorly executed

Any ideas on restoring Saxton's original rage behavior of just receiving no knockback from weapons instead of 100% invincibility?

August 09, 2013, 03:32:32 PM
Reply #696

Offline Koal

  • Standard Member
  • Date Registered: November 07, 2010, 07:51:24 AM

    • View Profile
Re: Balrog's Fixed Saxton Hale - Reports of my death, yadaya
« Reply #696 on: August 09, 2013, 03:32:32 PM »
What Slender needs is an actual rage and to be even less visible. I like the whole concept of slender but its just poorly executed.
On a side note, Ninja Spy's rage needs to make him COMPLETELY invisible rather then having poor man's invisibility. Any player with a good eye can spot a Ninja Spy using his rage. Also we could give him a secondary weapon too. Shuriken's, throwing knives, anything really.

And while I'm at it, I'm gonna suggest a Hale because we need less TF2 and melee Hale's. Seriously, we got too many of both of those.

(click to show/hide)

August 09, 2013, 08:56:29 PM
Reply #697

Offline The Killer Nacho

  • Standard Member
  • Date Registered: July 03, 2013, 06:14:13 PM

    • View Profile
Re: Balrog's Fixed Saxton Hale - Reports of my death, yadaya
« Reply #697 on: August 09, 2013, 08:56:29 PM »
Quote from: "Koal"
On a side note, Ninja Spy's rage needs to make him COMPLETELY invisible rather then having poor man's invisibility. Any player with a good eye can spot a Ninja Spy using his rage.

Wouldn't an invisible OHKO idea be kind of... oh, you know... OP? I'm likely wrong on this, but I THINK he can stack 2 rages for solid (not the transparency) invisibility.

August 09, 2013, 09:23:21 PM
Reply #698

Offline tsukiyomaru0

  • MM8BDM Extender
  • *
  • Date Registered: November 07, 2010, 05:01:56 PM

    • View Profile
Re: Balrog's Fixed Saxton Hale - Reports of my death, yadaya
« Reply #698 on: August 09, 2013, 09:23:21 PM »
Quote from: "Nacho"
Quote from: "Koal"
On a side note, Ninja Spy's rage needs to make him COMPLETELY invisible rather then having poor man's invisibility. Any player with a good eye can spot a Ninja Spy using his rage.

Wouldn't an invisible OHKO idea be kind of... oh, you know... OP? I'm likely wrong on this, but I THINK he can stack 2 rages for solid (not the transparency) invisibility.
Better idea on Ninja Spah's rage:
Rather than flash, create a cloud of smoke (check Mafia Mode/Assassination Mode for it) and give him 95% invisibility, but add a custom effect for when damaged with fire or water based attacks: create droplets or small flames on him for a few seconds after hit (like SinkSpray).

August 09, 2013, 09:46:30 PM
Reply #699

Offline Ceridran

  • MM8BDM Extender
  • **
  • Date Registered: April 07, 2012, 01:08:52 AM

    • View Profile
    • http://ceridran.tumblr.com/
Re: Balrog's Fixed Saxton Hale - Reports of my death, yadaya
« Reply #699 on: August 09, 2013, 09:46:30 PM »
Another reason I want to remove voiceclips is because voiceclips ruin the whole sneaking thing about Ninja Spy.

A ninja easily detected? You guys are still fine with this?

August 09, 2013, 09:51:00 PM
Reply #700

Offline tsukiyomaru0

  • MM8BDM Extender
  • *
  • Date Registered: November 07, 2010, 05:01:56 PM

    • View Profile
Re: Balrog's Fixed Saxton Hale - Reports of my death, yadaya
« Reply #700 on: August 09, 2013, 09:51:00 PM »
Quote from: "Zerokk"
Another reason I want to remove voiceclips is because voiceclips ruin the whole sneaking thing about Ninja Spy.

A ninja easily detected? You guys are still fine with this?

The voice clips are just nuisance overall.

August 09, 2013, 10:36:54 PM
Reply #701

Offline Koal

  • Standard Member
  • Date Registered: November 07, 2010, 07:51:24 AM

    • View Profile
Re: Balrog's Fixed Saxton Hale - Reports of my death, yadaya
« Reply #701 on: August 09, 2013, 10:36:54 PM »
I think Ninja spy can stand to lose his voice clips, but I think for the most part they should stay. I see nothing wrong with them and it's really one of the few thing's that really separate's a few hales. Saxton Hale, Gilgamesh and Christian brutal sniper being the biggest offenders of this.
But yeah, Ninja spy's rage needs a big change because it does hardly anything for him now. Full invisibility would be a bit unbalanced if it lasted as long as his ghetto invisibility did.
And Tsuki, though while I like the idea you have to remember those smoke clouds were pitifully small and hurt you just as much as they hurt the enemy.

August 10, 2013, 09:43:04 PM
Reply #702

Offline Superjustinbros

  • MM8BDM MM9 Contributor

  • Something
  • *
  • Date Registered: October 29, 2012, 03:32:09 AM

    • View Profile
    • http://superjustintheblog.blogspot.com
Re: Balrog's Fixed Saxton Hale - Reports of my death, yadaya
« Reply #702 on: August 10, 2013, 09:43:04 PM »
Quote from: "Koal"
And while I'm at it, I'm gonna suggest a Hale because we need less TF2 and melee Hale's. Seriously, we got too many of both of those.

Agreed, especially with the TF2 Hales; We already have four.

August 10, 2013, 09:53:51 PM
Reply #703

Offline beta

  • Standard Member
  • Date Registered: July 21, 2013, 07:14:28 PM

    • View Profile
Re: Balrog's Fixed Saxton Hale - Reports of my death, yadaya
« Reply #703 on: August 10, 2013, 09:53:51 PM »
can anybody make a server with this?

August 10, 2013, 09:59:18 PM
Reply #704

Offline Superjustinbros

  • MM8BDM MM9 Contributor

  • Something
  • *
  • Date Registered: October 29, 2012, 03:32:09 AM

    • View Profile
    • http://superjustintheblog.blogspot.com
Re: Balrog's Fixed Saxton Hale - Reports of my death, yadaya
« Reply #704 on: August 10, 2013, 09:59:18 PM »
There's Saxton Hale servers live all the time; you have to look in Doomseeker.