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Author Topic: Balrog's Fixed Saxton Hale - Reports of my death, yadayada  (Read 132605 times)

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September 03, 2013, 05:06:29 PM
Reply #720

Offline Ceridran

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Re: 2100 posts! JOY!
« Reply #720 on: September 03, 2013, 05:06:29 PM »
Quote from: "Rozark Kyouko"
Quote from: "Beed28"
Ceridran's right. That's a very big spoiler for a very recent game. I'm kinda glad my older brother doesn't read these forums, as he's been playing the game on his 3DS.

EDIT:
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You should also spoiler that, because it also fits into that category.

You should spoiler that, too.

September 03, 2013, 06:13:55 PM
Reply #721

Offline Oliver

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Re: Balrog's Fixed Saxton Hale - Reports of my death, yadaya
« Reply #721 on: September 03, 2013, 06:13:55 PM »
Quote from: "Ceridran"
Why did you have to throw in story to spoil the game for us? Not everybody has played Dream Team yet!

Quote from: "FTX6004"
Yeah i don't even know what that is, is that a new mario game?

Take a look at the trailer.


September 03, 2013, 08:08:11 PM
Reply #722

Offline Koal

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Re: Balrog's Fixed Saxton Hale - Reports of my death, yadaya
« Reply #722 on: September 03, 2013, 08:08:11 PM »
(click to show/hide)

September 03, 2013, 08:25:43 PM
Reply #723

Offline tsukiyomaru0

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Re: Balrog's Fixed Saxton Hale - Reports of my death, yadaya
« Reply #723 on: September 03, 2013, 08:25:43 PM »
If I recall correctly.. This is deader than dead.

September 03, 2013, 08:28:16 PM
Reply #724

Offline Ceridran

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Re: Balrog's Fixed Saxton Hale - Reports of my death, yadaya
« Reply #724 on: September 03, 2013, 08:28:16 PM »
It's beyond me why we're still posting here seeing as this is morphing into a community project on Tails' shop

And being polished.

September 05, 2013, 11:03:51 PM
Reply #725

Offline Superjustinbros

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Re: Balrog's Fixed Saxton Hale - Reports of my death, yadaya
« Reply #725 on: September 05, 2013, 11:03:51 PM »
The other day while I was on the ever-so-popular Classes Saxton Hale server, me and the other players were discussing what new hales could be brought in. Aside form the usual suggestion for more ranged hales, we also were discussing a replacement for the no longer scary Slendercowardman. And the one thing that popped up was a hale where one would play as the infamous deformed humanoid monster from Ao Oni.
(click to show/hide)

As for this one, I wanted to come up with a unique idea for a Hale, so I decided on this one: The Ghostly Quartet from Pac-Man.
(click to show/hide)

EDIT: Probably will be migrating over to Tails' thread if Balrog has ceased production on Saxton Hale.

September 06, 2013, 03:54:33 PM
Reply #726

Offline Oliver

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Re: Balrog's Fixed Saxton Hale - Reports of my death, yadaya
« Reply #726 on: September 06, 2013, 03:54:33 PM »
Quote from: "Superjustinbros"
As for this one, I wanted to come up with a unique idea for a Hale, so I decided on this one: The Ghostly Quartet from Pac-Man.
(click to show/hide)

meh.

September 06, 2013, 06:12:16 PM
Reply #727

Offline Superjustinbros

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Re: Balrog's Fixed Saxton Hale - Reports of my death, yadaya
« Reply #727 on: September 06, 2013, 06:12:16 PM »
Quote from: "Oliver"
meh.
Spare me the details on why exactly the Pac-Man ghosts are a bad idea.

September 07, 2013, 04:00:46 AM
Reply #728

Offline The Killer Nacho

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Re: Balrog's Fixed Saxton Hale - Reports of my death, yadaya
« Reply #728 on: September 07, 2013, 04:00:46 AM »
What prevents any given ghost from just standing inside of or on top of a pellet so no survivor can get it?

September 07, 2013, 06:08:11 AM
Reply #729

Offline Superjustinbros

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Re: Balrog's Fixed Saxton Hale - Reports of my death, yadaya
« Reply #729 on: September 07, 2013, 06:08:11 AM »
I'm sorry if I didn't bring this up in detail in my previous post. Not every pellet on the board must be acquired; and the pellets that are collected re spawn. Think of something like the Sonic Rings from LMS Games, but they don't re spawn as fast. The pellet spawn is randomly generated based on the layout of the current map.

September 07, 2013, 05:57:08 PM
Reply #730

Offline The Killer Nacho

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Re: Balrog's Fixed Saxton Hale - Reports of my death, yadaya
« Reply #730 on: September 07, 2013, 05:57:08 PM »
Alright, I see what you're getting at. However, wouldn't it be difficult to design good pellet layouts for each and every single map (including custom maps)?

September 07, 2013, 07:18:12 PM
Reply #731

Offline Superjustinbros

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Re: Balrog's Fixed Saxton Hale - Reports of my death, yadaya
« Reply #731 on: September 07, 2013, 07:18:12 PM »
Pellets would spawn on any surface that can be reached by players, so while it may look ugly, it'll be quite simple to implement.

October 04, 2013, 05:05:16 PM
Reply #732

Offline DarkAura

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Re: Balrog's Fixed Saxton Hale - Reports of my death, yadaya
« Reply #732 on: October 04, 2013, 05:05:16 PM »
This will probably be the very last (and I fking srs about it this time) time I post here, but I came up with this concept some aeons ago and never bothered to say anything about it due to not having intrest on working on it coughspikecough and to free up some space on my USB stick so here.
(click to show/hide)

October 04, 2013, 10:58:02 PM
Reply #733

Offline MusashiAA

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Re: Balrog's Fixed Saxton Hale - Reports of my death, yadaya
« Reply #733 on: October 04, 2013, 10:58:02 PM »
Isn't this mod officially dead or something? Like, no more updates or support...

I would guess that, if so, there's no point in giving feedback anymore.

November 09, 2013, 06:42:53 PM
Reply #734

Offline Oliver

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Re: Balrog's Fixed Saxton Hale - Reports of my death, yadaya
« Reply #734 on: November 09, 2013, 06:42:53 PM »
New hale idea...

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