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I keep getting errors in doom builder (D3DERR_INVALIDCALL:)
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Topic: I keep getting errors in doom builder (D3DERR_INVALIDCALL:) (Read 4388 times)
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January 27, 2013, 09:59:36 PM
Read 4388 times
gamerman
Standard Member
Date Registered: January 02, 2013, 03:40:13 AM
I keep getting errors in doom builder (D3DERR_INVALIDCALL:)
«
on:
January 27, 2013, 09:59:36 PM »
I keep getting this error every time I try to start a map!
Why?
Here is the details:
(click to show/hide)
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
SlimDX.Direct3D9.Direct3D9Exception: D3DERR_INVALIDCALL: Invalid call (-2005530516)
at SlimDX.Result.Throw[T](Object dataKey, Object dataValue)
at SlimDX.Result.Record[T](Int32 hr, Boolean failed, Object dataKey, Object dataValue)
at SlimDX.Direct3D9.Texture..ctor(Device device, Int32 width, Int32 height, Int32 levelCount, Usage usage, Format format, Pool pool)
at CodeImp.DoomBuilder.Rendering.Renderer2D.CreateRendertargets()
at CodeImp.DoomBuilder.Rendering.Renderer2D..ctor(D3DDevice graphics)
at CodeImp.DoomBuilder.MapManager.InitializeNewMap(MapOptions options)
at CodeImp.DoomBuilder.General.NewMap()
at CodeImp.DoomBuilder.Actions.Action.Begin()
at CodeImp.DoomBuilder.Actions.ActionManager.InvokeAction(String actionname)
at CodeImp.DoomBuilder.Windows.MainForm.InvokeTaggedAction(Object sender, EventArgs e)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3643 (GDR.050727-3600)
CodeBase: file:///c:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
Builder
Assembly Version: 2.1.2.1553
Win32 Version: 2.1.2.1553
CodeBase: file:///C:/Program%20Files/Doom%20Builder%202/Builder.exe
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3644 (GDR.050727-3600)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3644 (GDR.050727-3600)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
Also, it says D3DERR_INVALIDCALL:Invalid call (-2005530516)
If I hit continue, it does it again the second time looks like this:
(click to show/hide)
ee the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
SlimDX.Direct3D9.Direct3D9Exception: D3DERR_INVALIDCALL: Invalid call (-2005530516)
at SlimDX.Result.Throw[T](Object dataKey, Object dataValue)
at SlimDX.Result.Record[T](Int32 hr, Boolean failed, Object dataKey, Object dataValue)
at SlimDX.Direct3D9.Texture..ctor(Device device, Int32 width, Int32 height, Int32 levelCount, Usage usage, Format format, Pool pool)
at CodeImp.DoomBuilder.Rendering.Renderer2D.CreateRendertargets()
at CodeImp.DoomBuilder.Rendering.Renderer2D.ReloadResource()
at CodeImp.DoomBuilder.Rendering.D3DDevice.Reset()
at CodeImp.DoomBuilder.Windows.MainForm.redrawtimer_Tick(Object sender, EventArgs e)
at System.Windows.Forms.Timer.OnTick(EventArgs e)
at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3643 (GDR.050727-3600)
CodeBase: file:///c:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
Builder
Assembly Version: 2.1.2.1553
Win32 Version: 2.1.2.1553
CodeBase: file:///C:/Program%20Files/Doom%20Builder%202/Builder.exe
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3644 (GDR.050727-3600)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3644 (GDR.050727-3600)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3644 (GDR.050727-3600)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
SlimDX
Assembly Version: 2.0.13.43
Win32 Version:
CodeBase: file:///C:/WINDOWS/assembly/GAC_32/SlimDX/2.0.13.43__b1b0c32fd1ffe4f9/SlimDX.dll
----------------------------------------
msvcm90
Assembly Version: 9.0.30729.6161
Win32 Version: 9.00.30729.6161
CodeBase: file:///C:/WINDOWS/WinSxS/x86_Microsoft.VC90.CRT_1fc8b3b9a1e18e3b_9.0.30729.6161_x-ww_31a54e43/msvcm90.dll
----------------------------------------
BuilderModes
Assembly Version: 2.1.2.1553
Win32 Version: 2.1.2.1553
CodeBase: file:///C:/Program%20Files/Doom%20Builder%202/Plugins/BuilderModes.dll
----------------------------------------
System.Design
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3644 (GDR.050727-3600)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Design/2.0.0.0__b03f5f7f11d50a3a/System.Design.dll
----------------------------------------
TrackBar
Assembly Version: 1.0.2486.37933
Win32 Version: 1.0.2486.37933
CodeBase: file:///C:/Program%20Files/Doom%20Builder%202/TrackBar.DLL
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3082 (QFE.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
After this, it keeps giving me other errors before i have to shut it down!
While I do have it set to skulltag like the tutorial suggests, I've had this problem since when MM8BDM was still using it. I've never successfully made/opened a map!
Please help!
Logged
January 27, 2013, 10:01:50 PM
Reply #1
tsukiyomaru0
MM8BDM Extender
Date Registered: November 07, 2010, 05:01:56 PM
Re: I keep getting errors in doom builder (D3DERR_INVALIDCAL
«
Reply #1 on:
January 27, 2013, 10:01:50 PM »
It's a render error. Something wrong with your Software Renderer, namely Direct 3D
Logged
January 27, 2013, 10:10:44 PM
Reply #2
gamerman
Standard Member
Date Registered: January 02, 2013, 03:40:13 AM
Re: I keep getting errors in doom builder (D3DERR_INVALIDCAL
«
Reply #2 on:
January 27, 2013, 10:10:44 PM »
Step one complete: figure out what's wrong.
*[stops pulling out hair]*
So, how do I fix it.
Logged
January 27, 2013, 10:20:09 PM
Reply #3
tsukiyomaru0
MM8BDM Extender
Date Registered: November 07, 2010, 05:01:56 PM
Re: I keep getting errors in doom builder (D3DERR_INVALIDCAL
«
Reply #3 on:
January 27, 2013, 10:20:09 PM »
You may need to install a diferent Direct X, I think. I'm not a technician, though.
Logged
January 27, 2013, 10:24:13 PM
Reply #4
gamerman
Standard Member
Date Registered: January 02, 2013, 03:40:13 AM
Re: I keep getting errors in doom builder (D3DERR_INVALIDCAL
«
Reply #4 on:
January 27, 2013, 10:24:13 PM »
EDIT: well, I tried installing directx9, and that doesn't seem to be working.
Um, I don't think this computer has a graphics card. could that be it?
Logged
March 30, 2013, 02:55:16 AM
Reply #5
gamerman
Standard Member
Date Registered: January 02, 2013, 03:40:13 AM
Re: I keep getting errors in doom builder (D3DERR_INVALIDCAL
«
Reply #5 on:
March 30, 2013, 02:55:16 AM »
BUMP for important stuff.
I found out my computer has a grphics card by running dirrect x's diagnostic.
I have a rage 128 pro ultra gl AGP.
So, now what?
Logged
March 30, 2013, 04:53:43 AM
Reply #6
Messatsu
MM8BDM Extender
....
>
>
>
>
Date Registered: November 10, 2010, 04:06:39 PM
Re: I keep getting errors in doom builder (D3DERR_INVALIDCAL
«
Reply #6 on:
March 30, 2013, 04:53:43 AM »
You might be out of luck. One of the requirements of Doom Builder 2 is
-Graphics card with Pixel Shader model 2.0.
If your graphics card is indeed a Rage 128, then it's too old to support this.
Logged
March 30, 2013, 12:42:23 PM
Reply #7
gamerman
Standard Member
Date Registered: January 02, 2013, 03:40:13 AM
Re: I keep getting errors in doom builder (D3DERR_INVALIDCAL
«
Reply #7 on:
March 30, 2013, 12:42:23 PM »
Shoot... I knew this computer was a dinosaur.
Well, thanks anyways.
Logged
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I keep getting errors in doom builder (D3DERR_INVALIDCALL:)