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Actor ActualBaseSpawner{Height 1Radius 1Scale 2.5states{Spawn:TNT1 A 1TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(975,0)==2,"Death")TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(696,0)==1,"AllWeps")TNT1 A 0 A_SpawnItemEx("BaseSpawner",0,0,0,0,0,0,0)stopDeath:TNT1 A 0stopAllWeps:TNT1 A 1TNT1 A 0 A_SpawnItemEx("AllBaseSpawner",0,0,0,0,0,0,0)stop}}actor BaseSpawner : RandomSpawner{//spawn stuff here}actor DangerWrapSpawn : ActualBaseSpawner 10085 {} //10085 is the doomed number of the actor you want to replace.
actor SakugarnePickup 10075{States{Spawn:TNT1 A 0TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(302,0)==1,"No")TNT1 A 0 A_SpawnItem("SakugarneMarker",0,0)TNT1 A 0 A_SpawnItem("SakugarneSpawn",0,0)No:TNT1 A 1stop}}actor SakugarneMarker : MapMarker{Scale .8States { Spawn: WMA2 Z -1 Stop }}actor SakugarneSpawn : RandomSpawner{ DropItem "SakugarneGiver" 255 1}