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Author Topic: L.S Map Pack 28/13/3  (Read 5182 times)

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February 11, 2013, 03:03:12 PM
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Offline robot master L.S

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L.S Map Pack 28/13/3
« on: February 11, 2013, 03:03:12 PM »
I joined the maps and made a pack just ...
here the link: http://www.mediafire.com/?p7i29be2frkx4df



February 11, 2013, 03:04:13 PM
Reply #1

Offline FTX6004

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Re: My first map.
« Reply #1 on: February 11, 2013, 03:04:13 PM »
Well i don't like it i love it but i think i found a problem here.
Oh yeah can you renamed it becuz is like geminiman remix from the cscmremix and why speak spanish no one is speaking spanish here speak english pls.

February 11, 2013, 03:27:12 PM
Reply #2

Offline Laggy Blazko

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Re: My first map.
« Reply #2 on: February 11, 2013, 03:27:12 PM »
That's not spanish, it's portuguese. >_>
But yeah, just make one thread in english for this, you don't need 2. Downloading, anyway...

February 11, 2013, 04:03:42 PM
Reply #3

Offline robot master L.S

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Re: My first map.
« Reply #3 on: February 11, 2013, 04:03:42 PM »
was wrong and that in the rush forgot to put in English

February 11, 2013, 04:06:04 PM
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Offline robot master L.S

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Re: My first map.
« Reply #4 on: February 11, 2013, 04:06:04 PM »
earned ftx I'll fix the error and so if you can send me a pm ok?

February 11, 2013, 04:07:02 PM
Reply #5

Offline Red_Sword

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Re: My first map.
« Reply #5 on: February 11, 2013, 04:07:02 PM »
Good job Master L.S/Bom trabalho, Mestre L.S
downloading...  :mrgreen:

February 11, 2013, 05:32:21 PM
Reply #6

Offline Hallan Parva

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Re: My first map.
« Reply #6 on: February 11, 2013, 05:32:21 PM »
hey uhm


if you want people to check out your maps












you should put up some screenshots

February 14, 2013, 11:27:49 PM
Reply #7

Offline robot master L.S

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Re: My first map.
« Reply #7 on: February 14, 2013, 11:27:49 PM »
good idea!

February 17, 2013, 08:08:13 PM
Reply #8

Offline Superjustinbros

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Re: expansion gemini man v2
« Reply #8 on: February 17, 2013, 08:08:13 PM »
I think you should try to get more creative with the tiles. At least 90% of the map is nothing but cell blocks. Try covering the outer walls of the map with the large ice pillars; it may be a little easier to navigate afterwards as it won't look too confusing.

March 16, 2013, 05:55:05 PM
Reply #9

Offline FTX6004

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Re: expansion gemini man v2c and cutman BETA 2 15/13/3
« Reply #9 on: March 16, 2013, 05:55:05 PM »
Huh L.s why are you not posting when you have made your map on this topic people will not download the map becuz of that.

March 16, 2013, 06:29:14 PM
Reply #10

Offline Rozark

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Re: expansion gemini man v2c and cutman BETA 2 15/13/3
« Reply #10 on: March 16, 2013, 06:29:14 PM »
At first glance, the Cutman preview looks great.

I'll go through these later and give more feedback/expect this to be edited soon.

HERE'S THE EDIT:

So I went through them, and what it appears to look like is that you literally took Geminiman/Cutman, opened them in doombuilder, and made some changes. It's an obvious tell as parts from the core maps are still existantant. Take Cutman for example, chop some doors in the sides that lead to an outside area, and wallah. You did edit some existing core rooms, which, :I. There's potential areas in Geminiman where people could camp, assuming they're able to find the wire. There's like 4 weapons in that one little cove. Also not to mention that all of these maps suffer from lack of and/or too much ammo in areas. You have around 15 ammo crowded near Crystal Eye in one part of the map, then you don't see ammo/health again until you walk what seems like a mile. Some of these new areas are nifty, such as a top area where penguins used to be in Geminiman. Other than that though, these maps aren't terrible for starting out. Try to create some of your own original compositions though and be less reliant on the core maps.

Oh right, and your Geminiman map uses the same code as the core Geminiman map. Change that.

March 30, 2013, 01:03:08 PM
Reply #11

Offline FTX6004

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Re: L.S Map Pack 28/13/3
« Reply #11 on: March 30, 2013, 01:03:08 PM »
Oh darn it l.s you did it again please post when you changes a thing.

March 30, 2013, 03:06:03 PM
Reply #12

Offline Ukiyama

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Re: L.S Map Pack 28/13/3
« Reply #12 on: March 30, 2013, 03:06:03 PM »
I am also gonna throw out there, that the platforming, even though it is Megaman, should not be a entire room, *points at slash claw cove in Gemini*. And you could probably do pretty well making just standard layouts rather than just editing core maps. Also keep a eye on your texture offsets in maps, some are out of place.