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CS Discussion: MegaMan 8Bit DeathMatch Mods?
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Topic: CS Discussion: MegaMan 8Bit DeathMatch Mods? (Read 1648 times)
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March 02, 2013, 02:31:36 AM
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Colonel ServBot
Standard Member
Date Registered: August 30, 2012, 02:54:19 PM
CS Discussion: MegaMan 8Bit DeathMatch Mods?
«
on:
March 02, 2013, 02:31:36 AM »
Well here we are. The 100% unofficial CutStuff Monthly Discussion!
Renamed from M. Discussion to CS Discussion
Each month I will put up something that is on my mind, or just something random.
And no, this does not belong in 'Spam Thread v. 1 thousand', this is actually a serious thing where people can actually contemplate over something and speak what they think, because in this thread, your thoughts actually matter(as long as its apart of the discussion we're talking about and not pasta).
Discussion 1: Should there, or Could there be a cross over between the Super Danny Series, and the Hard Hat Series?
(click to show/hide)
Well, first we have now is something that's been on my mind recently.
I've just recently played the original Hard Hat and Super Danny Powered Up.
And I've been thinking, these two games are actually vary similar. Not only are both of them Megaman fan games, but I'm also sure they were made in game maker. And, both protagonists are both trying to defeat wily. In the first Hard Hat, Double H(Hard Hat) had to fight robot masters from different mega man games. And super Danny also battles robot masters from the same series as well. And those are just similarities to the storie and stuff, but the gameplay is actually rather difficult in both games. Not to mention the same evil antagonist who only makes the game even harder. But I do find more thing these fan games both have in common, such as the music themes, also the title screenes for the original hard hat and super Danny powered up. These games just have so much in common. Sometimes I mess up and think that hard hat was made by Blyka's Door and not damaged games.
So what do we say? Do you think there could be a cross over between Super Danny and Hard Hat? Or do you think that such a devilish thought should cease to exist?
MY THINKING AND RESEARCH: First, I thought this would be a brilliant idea, a cross over between two of the most iconic megaman Fangames. but, I actually got a chance to speak with Blyka himself! Although he said he had retired from game maker about a year ago, but I got permission for the use of Super Danny in case something like this were to happen.
FINAL VERDICT:
Votes according to the poll
Yes, a cross over would be the coolest thing ever. (Including my vote): 3
Meh, sure why not.:2
I don't really care.:2
Nah... I rather not have to deal with that.:1
There
could
be a cross over, but it's not necessarily needed.
Discussion 2: what if somebody grabbed all the mods for MM8BDM, and made them all into one mod?
Well, here's something that's been on my mind recently, well. I love almost all these mods for MM8BDM, for example: project jitterskull, Chaos Generator, TeaParty Classes, SinglePlayer/ multiplayer mission mode, Battle and Chase, Awesome Network, hotel GBT, even the holiday expansions. And I thought, "wow, wouldn't it be cool if somebody just updated every one of these mods until perfection, and spliced them all up into one mod?". I personally thought this was a great idea. I thought of like, the multiplayer mod, and the sjas, the Zard class, Airman, and the Marine(Doom guy, in GVH8BDM) teaming up, trying to beat Saxton Hale in The CutMan (multiplayer ) stage with Jelly World activated.
So what do you guys think? A new poll's up!
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April 01, 2013, 06:10:41 AM
Reply #1
Colonel ServBot
Standard Member
Date Registered: August 30, 2012, 02:54:19 PM
Re: CS Discussion: MegaMan 8Bit DeathMatch Mods?
«
Reply #1 on:
April 01, 2013, 06:10:41 AM »
Well, new discussion is up, and a rename is in order.
Why no replies guys?
Don't be afraid to post what you think
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CS Discussion: MegaMan 8Bit DeathMatch Mods?