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Author Topic: [Total Conversion] Under Siege  (Read 51622 times)

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May 22, 2013, 07:45:08 PM
Reply #105

Offline tsukiyomaru0

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Re: [Mod/Game Mode] Under Siege (Working Title)
« Reply #105 on: May 22, 2013, 07:45:08 PM »
Quote from: "Zerokk"
Tsuki, how do you intend for Eigil to be pronounced?

E-jool, Eh-gill, Ai-jel, or Ai-gill? Or something completely different?
More like Ee-Gill. Looked up some old norse phonetics and the "E" is pronounced in the same way as fEEt, pEA...

May 22, 2013, 08:44:34 PM
Reply #106

Offline Rozark

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Re: [Mod/Game Mode] Under Siege (Working Title)
« Reply #106 on: May 22, 2013, 08:44:34 PM »
Fixed a few things, such as making the previous ultimate an actual skill. This removes the ultimate, however, I believe that adding the "If first maxed" gimmick is similar to an ultimate as it would apply powers similar to such. So yes, all three abilities are available from the start. I also somehow forgot to add the autoattack upgrade in the previous version, so I added that under the upgrades as well.

I didn't actually count the levelups, but do note that the autoattack upgrade is a one time use. The remaining three skills are to be leveled normally. Hopefully this equals/reaches the highest level as intended.

(click to show/hide)

May 22, 2013, 09:57:19 PM
Reply #107

Offline Balrog

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Re: [Mod/Game Mode] Under Siege (Working Title)
« Reply #107 on: May 22, 2013, 09:57:19 PM »
Probably going to catch hell for this, but why hasn't the Skulldro thing been added to the list with the others?

May 22, 2013, 11:37:28 PM
Reply #108

Offline xColdxFusionx

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Re: [Mod/Game Mode] Under Siege (Working Title)
« Reply #108 on: May 22, 2013, 11:37:28 PM »
I didn't add it because it didn't look quite finished, but I can throw it on the list, I guess.

Also Clyde now gets a link. The Udyr-style "No Traditional Ultimate" is actually pretty cool, though it does leave Clyde with no use for Gold Shards.

Also, we're starting to enter carry overload. Any more carries will be tossed onto the waitlist. And I might push a couple of the ones on the mainlist to the waitlist if we get more ideas for other classes.

May 22, 2013, 11:55:26 PM
Reply #109

Offline Ceridran

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Re: [Mod/Game Mode] Under Siege (Working Title)
« Reply #109 on: May 22, 2013, 11:55:26 PM »
Quote from: "xColdxFusionx"
I didn't add it because it didn't look quite finished, but I can throw it on the list, I guess.

Also Clyde now gets a link. The Udyr-style "No Traditional Ultimate" is actually pretty cool, though it does leave Clyde with no use for Gold Shards.

Also, we're starting to enter carry overload. Any more carries will be tossed onto the waitlist. And I might push a couple of the ones on the mainlist to the waitlist if we get more ideas for other classes.

There's only like, two carrys.

Also, if we can get something done on my new, yet unfinished champion, that'd be great. Some tweaks and actual names. We can probably call it Guardian Unit.

May 23, 2013, 12:30:48 AM
Reply #110

Offline Rozark

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Re: [Mod/Game Mode] Under Siege (Working Title)
« Reply #110 on: May 23, 2013, 12:30:48 AM »
3 of the currently accepted 7 characters are carries.
Based on statistics, i'd say that would lead to a large chunk of future characters to be carries.

May 23, 2013, 12:31:43 AM
Reply #111

Offline CHAOS_FANTAZY

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Re: [Mod/Game Mode] Under Siege (Working Title)
« Reply #111 on: May 23, 2013, 12:31:43 AM »
Well, I'm back again.  Tried to stick more to a general theme this time and fudge fewer things.
Here's what I got.

(click to show/hide)

Also, still looking for a general response on Gated Fortress...didn't hear any "yeahs" or "nopes" tossed around.

May 23, 2013, 12:56:29 AM
Reply #112

Offline xColdxFusionx

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Re: [Mod/Game Mode] Under Siege (Working Title)
« Reply #112 on: May 23, 2013, 12:56:29 AM »
- Insert blatant overreaction here -

May 23, 2013, 01:11:37 AM
Reply #113

Offline Orange juice :l

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Re: [Mod/Game Mode] Under Siege (Working Title)
« Reply #113 on: May 23, 2013, 01:11:37 AM »
I reskinned everything because CF wanted me to so here you go
Communist Mage was just renamed Archmage Karl so I didn't bother posting him
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May 23, 2013, 01:15:35 AM
Reply #114

Offline Korby

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Re: [Mod/Game Mode] Under Siege (Working Title)
« Reply #114 on: May 23, 2013, 01:15:35 AM »
Quote from: "xColdxFusionx"
...I'm going to be really blunt here, but this guy looks like something out of a terrible fanfiction.
I'm sorry[I'm not.], what? You let volitryndagarefiora in and an OBVIOUS joke character like Belmont in, but when something interesting and, most importantly, original, was submitted, you turned it down?
And you asked why I left!

May 23, 2013, 01:21:16 AM
Reply #115

Offline CHAOS_FANTAZY

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Re: [Mod/Game Mode] Under Siege (Working Title)
« Reply #115 on: May 23, 2013, 01:21:16 AM »
Quote from: "xColdxFusionx"
...I'm going to be really blunt here, but this guy looks like something out of a terrible fanfiction.
...And these sentences don't help.
Yes, I get it.  In truth, Shalein did originate from my times playing AdventureQuest Worlds (If the profile picture didn't make that horribly obvious)...in which, Chaos, a third independent force separated from Good and Evil, has reared its ugly head on the world and is attempting to throw the world into anarchy.  Good and Evil are in an alliance, no matter how small, in order to defeat this greater foe—and that's where Shalein comes in.  He's always had the "Why can't we just get along" attitude, but in a situation like this, he has a chance to make a point for once.  To counteract Chaos, neither Good nor Evil, he became a man of Order, both Good and Evil—and, well, you know the rest.

In truth, it probably would be better if I put forth one of my completely original characters instead of leaning on some of my favorite inspired ones like a twisted, gnarled crutch, but every time I look at my OC list, I think that they're either too boring, or they wouldn't translate well into this sort of sheet (Either too few powers to fill out the whole list or too many).  Jack, the Reaper of Tears, is boring and lacks originality; Zion Takure, the Last Wielder, has too many powers of the normal variety and not many aspects about him to upgrade; Soire and Jenzi, Gemini Unit Five wouldn't be able to even function without crazy coding; The Dean, Master of Role-Play, is by definition ridiculously overpowered; I could be here all day (And by all day I mean until I run out of characters).
Also, I noticed a lack of medic-type Champions and the only good matches were Heart-Man or Shalein.  Standard-issue Robot Master, or innovative man of legend?  Not a hard choice to me.

Quote from: "xColdxFusionx"
I thought I already told you this wasn't a thing.
It's not only because stealing enemy units is broken; it's also because it would be incredibly obnoxious to have to code.
My mistake; I thought that referred to seizing control of enemy Champions in specific.  Scrap that bit.

May 23, 2013, 01:30:36 AM
Reply #116

Offline xColdxFusionx

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Re: [Mod/Game Mode] Under Siege (Working Title)
« Reply #116 on: May 23, 2013, 01:30:36 AM »
Quote from: "Korby"
Quote from: "xColdxFusionx"
...I'm going to be really blunt here, but this guy looks like something out of a terrible fanfiction.
I'm sorry[I'm not.], what? You let volitryndagarefiora in and an OBVIOUS joke character like Belmont in, but when something interesting and, most importantly, original, was submitted, you turned it down?
And you asked why I left!
The issue here is that, while Shalein is original, I can't bring myself to like him. His flavor feels really, really heavy on the "I am a super cool character and you should like me" end of things. If his flavor were tweaked and some of his attacks were spruced up to be a little more interesting, I might consider adding him. But as he is, I can't bring myself to allow him onto the roster.

I do admit, that might have been a little harsh. It was kind of a heavy gut reaction, and I apologize for that.

Quote from: "CHAOS_FANTAZY"
-snip-
That does explain some of it. RPG's are very heavy on trying to make you uber-powerful, which (unfortunately) often translates to your character becoming too "awesome" to really fit anywhere reasonably.
Here's an idea that might help; try thinking more along the lines of a "low-level" version of him; don't think of him as a "chosen hero", but instead as just some guy who happens to have some minor magic powers and wants to use them to help maintain balance in the world.

Quote from: "CHAOS_FANTAZY"
Quote from: "xColdxFusionx"
I thought I already told you this wasn't a thing.
It's not only because stealing enemy units is broken; it's also because it would be incredibly obnoxious to have to code.
My mistake; I thought that referred to seizing control of enemy Champions in specific.  Scrap that bit.
S'ok, miscommunications happen.

May 23, 2013, 01:39:51 AM
Reply #117

Offline Colonel ServBot

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Re: [Mod/Game Mode] Under Siege (Working Title)
« Reply #117 on: May 23, 2013, 01:39:51 AM »
erm... i have a question....
are we also doing characters from other games? or just community based characters. either way, i have great Character ideas. one from a Video game, another, is a character i created playing through Dragon Age....
just curious. sorry if i'm being an annoyance.

May 23, 2013, 01:49:33 AM
Reply #118

Offline xColdxFusionx

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Re: [Mod/Game Mode] Under Siege (Working Title)
« Reply #118 on: May 23, 2013, 01:49:33 AM »
Characters directly taken from another video game are right out.
The Dragon Age character might be worth a shot, though. Just remember the tip I gave C_F regarding RPG character conversions.

May 23, 2013, 02:52:16 AM
Reply #119

Offline Rozark

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Re: [Mod/Game Mode] Under Siege (Working Title)
« Reply #119 on: May 23, 2013, 02:52:16 AM »
Quote from: "Korby"
Quote from: "xColdxFusionx"
...I'm going to be really blunt here, but this guy looks like something out of a terrible fanfiction.
I'm sorry[I'm not.], what? You let volitryndagarefiora in and an OBVIOUS joke character like Belmont in, but when something interesting and, most importantly, original, was submitted, you turned it down?
And you asked why I left!

Less joke and more innovative.
If he appears as a joke, that wasn't intended, its just his personality.
Also, just because he has the last name Belmont doesn't mean he's related to those vampire hunters.
That whip segment could be relatable, but hey, I like chain whips. He usually uses a cane with that whip being prized/mounted in his mansion. However, after -insert plotline here that i'm not revealing- occurred, he had to defend himself somehow.