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Author Topic: [Total Conversion] Under Siege  (Read 51623 times)

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May 23, 2013, 06:15:13 AM
Reply #120

Offline Hallan Parva

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I'm just gonna sit back and watch the sparks fly.
« Reply #120 on: May 23, 2013, 06:15:13 AM »
Those of you paying attention to the guidelines post might have noticed a new hero archetype: Lockdown. Specifically, I pointed out to Coldy that he lacks a general "defense" category. Carry implies you're good at punching noses in; Pusher implies that you can not only stop waves of minions, but you can also go punch minions in their miniony noses; Tank implies you have tons of health; Support implies you are a medic. Another reason Lockdown was added was due to the playstyle of a character I had the pleasure of creating, not only for the skill mechanic but also because it was hilarious to watch Coldy's reaction.


Gentlemen. Please dust off your suits and adjust your ties.

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May 23, 2013, 10:39:43 AM
Reply #121

Offline Turbodude

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Re: I'm just gonna sit back and watch the sparks fly.
« Reply #121 on: May 23, 2013, 10:39:43 AM »
Quote from: "SmashBroPlusB"
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holy shit

I support this wholeheartedly.  :ugeek:

Also, pardon me for asking because I haven't paid a whole lot of attention to this mod:
I remember the proposed cast being different (mainly consisting of various canon characters), what happened to that?

May 23, 2013, 03:06:46 PM
Reply #122

Offline xColdxFusionx

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Re: I'm just gonna sit back and watch the sparks fly.
« Reply #122 on: May 23, 2013, 03:06:46 PM »
Quote from: "Turbodude"
I remember the proposed cast being different (mainly consisting of various canon characters), what happened to that?

Call it paranoia or whatever else you will, but I had this sudden, unshakeable feeling that we were going to get a cease-and-desist order if someone from higher up saw what we were doing with their characters
So I held a poll to see if we should keep going or try making our own custom shenanigans
And the custom shenanigans won out by a long shot.

In other news, Smash why

May 24, 2013, 02:50:10 PM
Reply #123

Offline CHAOS_FANTAZY

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Re: [Mod/Game Mode] Under Siege (Working Title)
« Reply #123 on: May 24, 2013, 02:50:10 PM »
Okay, did some work with Other CF and I think we have a draft of Shalein that he finds acceptable.  Posting for evaluation.

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May 24, 2013, 11:56:21 PM
Reply #124

Offline Ceridran

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Re: I'm just gonna sit back and watch the sparks fly.
« Reply #124 on: May 24, 2013, 11:56:21 PM »
Quote from: "SmashBroPlusB"
Those of you paying attention to the guidelines post might have noticed a new hero archetype: Lockdown. Specifically, I pointed out to Coldy that he lacks a general "defense" category. Carry implies you're good at punching noses in; Pusher implies that you can not only stop waves of minions, but you can also go punch minions in their miniony noses; Tank implies you have tons of health; Support implies you are a medic. Another reason Lockdown was added was due to the playstyle of a character I had the pleasure of creating, not only for the skill mechanic but also because it was hilarious to watch Coldy's reaction.


Gentlemen. Please dust off your suits and adjust your ties.

(click to show/hide)

My complaint? Ken appearing out of nowhere, in a battle field, no explanation how, to assist like this. I don't think I like that, but the character herself is interesting. hnng unoriginal character

Quote from: "CHAOS_FANTAZY"
Okay, did some work with Other CF and I think we have a draft of Shalein that he finds acceptable.  Posting for evaluation.

(click to show/hide)

Caduceus Blade is pretty cool, and I see you really want something like Universal Buster.

Rank 2 Ultimate Mod creates larger minion waves, yes? Still, it's similar to hypnotization effects, but might be fine.

May 25, 2013, 03:09:55 AM
Reply #125

Offline varogon

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Re: [Mod/Game Mode] Under Siege (Working Title)
« Reply #125 on: May 25, 2013, 03:09:55 AM »
ok, I'm new here, but not new to cutstuff stuff. so CF told me about this thing so imma throw my character for a spin.

(click to show/hide)

please do not shoot this down because I have never posted before.

May 25, 2013, 04:07:51 AM
Reply #126

Offline xColdxFusionx

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Re: I'm just gonna sit back and watch the sparks fly.
« Reply #126 on: May 25, 2013, 04:07:51 AM »
Quote from: "Zerokk"
Rank 2 Ultimate Mod creates larger minion waves, yes? Still, it's similar to hypnotization effects, but might be fine.

That effect was actually the result of Korby and I brainstorming (and by that I mean "Korby talking while I just kind of sat there listening") how we could salvage Shalein

Quote from: "varogon"
ok, I'm new here, but not new to cutstuff stuff. so CF told me about this thing so imma throw my character for a spin.

(click to show/hide)

please do not shoot this down because I have never posted before.

Hello mysterious person that I have no clue who you are. I'm going to assume you're the other C_F's buddy, since asking everyone I know turned up no results.

> The sheer number of times you used the word blood makes my head spin a little. If we could perhaps apply a bit of thesaurus to these descriptions that would be a huge help to my brain.
> Why can't we just use the word vampire? We already establish that he's pretty much a vampire the instant his race is brought up.
> ...OK, that passive is way too complex. Perhaps we could change it to "taking and dealing damage fuels the Blood Bar, which slowly drains to regenerate his HP over time."
> What is with everyone and their super-fancy enchanted weapons? A magic halberd probably would have sufficed.
> I know you probably have never worked with Zandronum before, but five tiers of attack plus a skill mod that applies an on-hit effect is a bit complex. What if we just changed it to three tiers: 1x, 1.5x, and 2x + Heartstop Effect?
> Bloody Lashing is actually fairly interesting. Leave that as-is.
> Blood Tie might be a little hard to code, but I'm sure I could figure out a way. Leaving as-is for now.
> While Bloody Marionette seems cool, it's redundant (Snare + damage when pushing movement keys? What's the point of pushing keys if you're snared anyway?) and would require a ton of trickery to get the movement damage to work right.
> Soul Shatter seems really tacked on; I quite literally just accepted a champion with a very similar effect. Not to mention, how would you determine which wave the Pawn would be added to? The Minions work because each wave has a matching wave going the other way, so you can just do a one-to-one conversion. Just the last effect would probably be fine, though I'd probably switch that with Dormant Despair because removing the primary counter-play aspect to your ultimate. Damn.

May 25, 2013, 04:34:28 AM
Reply #127

Offline varogon

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Re: I'm just gonna sit back and watch the sparks fly.
« Reply #127 on: May 25, 2013, 04:34:28 AM »
Quote from: "varogon"
ok, I'm new here, but not new to cutstuff stuff. so CF told me about this thing so imma throw my character for a spin.

(click to show/hide)

please do not shoot this down because I have never posted before.

Hello mysterious person that I have no clue who you are. I'm going to assume you're the other C_F's buddy, since asking everyone I know turned up no results.

> The sheer number of times you used the word blood makes my head spin a little. If we could perhaps apply a bit of thesaurus to these descriptions that would be a huge help to my brain.
> Why can't we just use the word vampire? We already establish that he's pretty much a vampire the instant his race is brought up.
> ...OK, that passive is way too complex. Perhaps we could change it to "taking and dealing damage fuels the Blood Bar, which slowly drains to regenerate his HP over time."
> What is with everyone and their super-fancy enchanted weapons? A magic halberd probably would have sufficed.
> I know you probably have never worked with Zandronum before, but five tiers of attack plus a skill mod that applies an on-hit effect is a bit complex. What if we just changed it to three tiers: 1x, 1.5x, and 2x + Heartstop Effect?
> Bloody Lashing is actually fairly interesting. Leave that as-is.
> Blood Tie might be a little hard to code, but I'm sure I could figure out a way. Leaving as-is for now.
> While Bloody Marionette seems cool, it's redundant (Snare + damage when pushing movement keys? What's the point of pushing keys if you're snared anyway?) and would require a ton of trickery to get the movement damage to work right.
> Soul Shatter seems really tacked on; I quite literally just accepted a champion with a very similar effect. Not to mention, how would you determine which wave the Pawn would be added to? The Minions work because each wave has a matching wave going the other way, so you can just do a one-to-one conversion. Just the last effect would probably be fine, though I'd probably switch that with Dormant Despair because removing the primary counter-play aspect to your ultimate. Damn.[/quote]


too tired for the night, will get around to it tomorrow or something. I will be sure to fix

May 25, 2013, 04:35:19 AM
Reply #128

Offline tsukiyomaru0

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Re: [Mod/Game Mode] Under Siege (Working Title)
« Reply #128 on: May 25, 2013, 04:35:19 AM »
Quote from: "varogon"
-Kung Fu Cutman'd-
Am I the only getting the Mari0 feeling here?

May 25, 2013, 02:40:29 PM
Reply #129

Offline CHAOS_FANTAZY

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Re: [Mod/Game Mode] Under Siege (Working Title)
« Reply #129 on: May 25, 2013, 02:40:29 PM »
Alright, looks like I have some 'splainin' to do.
Meet Varogon, Varogon Razorwing.  Without getting horribly off-topic, we're real-life friends that met in second grade and we probably kept each other from degenerating into serial killers.  He's known about MM8BDM since I had the opportunity to tell him about it, and he has played a little (Though he really ought to play more).  I recommended he didn't get a CutStuff account unless he could count on contributing, but now he has, so...um, here he is, I suppose.

Anyways, I helped him write this out (And will more likely than not be fixing up the design myself, as I help polish many of his ideas), so I guess I'll be speaking for him now:
Quote
> The sheer number of times you used the word blood makes my head spin a little. If we could perhaps apply a bit of thesaurus to these descriptions that would be a huge help to my brain.
Apologies; they never taught me any synonyms for "blood."  I'll be sure to investigate a thesaurus before the rework.
Quote
> Why can't we just use the word vampire? We already establish that he's pretty much a vampire the instant his race is brought up.
I think the important distinction is the whole "stronger when almost dead" thing.
Quote
> ...OK, that passive is way too complex. Perhaps we could change it to "taking and dealing damage fuels the Blood Bar, which slowly drains to regenerate his HP over time."
To First Blood, it's an aspect of his character that he has to use his blood specifically for his Blood Arts.  And having the Blood Bar restore health would honestly completely defeat its purpose.
Quote
> What is with everyone and their super-fancy enchanted weapons? A magic halberd probably would have sufficed.
This one I'm not sure about, but previously in his design it randomly shot off "bursts" of magic/technology.  I removed this effect, thinking coating the weapon in his blood was enough.
Quote
> I know you probably have never worked with Zandronum before, but five tiers of attack plus a skill mod that applies an on-hit effect is a bit complex. What if we just changed it to three tiers: 1x, 1.5x, and 2x + Heartstop Effect?
I'm sure he'd yield, but...There's a Heartstop effect?  Unless you're referring to his halberd randomly affecting their bloodstream.
Quote
> While Bloody Marionette seems cool, it's redundant (Snare + damage when pushing movement keys? What's the point of pushing keys if you're snared anyway?) and would require a ton of trickery to get the movement damage to work right.
Bloody Marionette is more accurately a possession attack (But that's a big no-no here, so we got creative).  In an RPing scenario, it would be more along the lines of "the target is under Valoures's control, and resisting his control results in pain as if you're being torn apart from the inside out."  I honestly don't have a better idea than forcing the target to not be able to move, but I'd be delighted to hear additional suggestions.
Quote
> Soul Shatter seems really tacked on; I quite literally just accepted a champion with a very similar effect. Not to mention, how would you determine which wave the Pawn would be added to? The Minions work because each wave has a matching wave going the other way, so you can just do a one-to-one conversion. Just the last effect would probably be fine, though I'd probably switch that with Dormant Despair because removing the primary counter-play aspect to your ultimate. Damn.
I think what happened is he scanned the topic real quick, didn't see anything about summoning minions, and assumed that earning them in combat was the only way to get them.  I also handed him Shalein as an example (Given that he's very familiar with that character), so I could see how he might think a thing like that mandatory.  Darn it, I told him to compare the draft to other accepted characters first!
As for Dormant Despair, it was previously just random whether or not you'd break free from Bloody Marionette early...the effect could probably use a rework entirely.

May 25, 2013, 04:17:12 PM
Reply #130

Offline xColdxFusionx

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Re: [Mod/Game Mode] Under Siege (Working Title)
« Reply #130 on: May 25, 2013, 04:17:12 PM »
Quote from: "CHAOS_FANTAZY"
Quote
> Why can't we just use the word vampire? We already establish that he's pretty much a vampire the instant his race is brought up.
I think the important distinction is the whole "stronger when almost dead" thing.
The issue I have here is the fact that you could just remove the entire first sentence and the character still works.
Also, the fact that, like Shalein, that one sentence gives me this "I'm a Vampyrous! ...It's like a vampire, but better!" vibe that makes me feel a bit uneasy.

Quote
> ...OK, that passive is way too complex. Perhaps we could change it to "taking and dealing damage fuels the Blood Bar, which slowly drains to regenerate his HP over time."
To First Blood, it's an aspect of his character that he has to use his blood specifically for his Blood Arts.  And having the Blood Bar restore health would honestly completely defeat its purpose.
If you want to go that route, I'd also throw the "Tank" tag on him as well.
Quote
> What is with everyone and their super-fancy enchanted weapons? A magic halberd probably would have sufficed.
This one I'm not sure about, but previously in his design it randomly shot off "bursts" of magic/technology.  I removed this effect, thinking coating the weapon in his blood was enough.
The Halberd suffers a similar problem to Unity and Harmony: It's just too blatantly "Hey look at how cool this thing is," especially on a character who's supposed to be using his spells to fight.
Quote
> I know you probably have never worked with Zandronum before, but five tiers of attack plus a skill mod that applies an on-hit effect is a bit complex. What if we just changed it to three tiers: 1x, 1.5x, and 2x + Heartstop Effect?
I'm sure he'd yield, but...There's a Heartstop effect?  Unless you're referring to his halberd randomly affecting their bloodstream.
I was referring to his disable that he gains at max Blood. But yeah, as opposed to programming 9 different variations of the same attack where 6 have a unique on-hit effect, I'd much rather program 5 with 3 having the effect.
Quote
> While Bloody Marionette seems cool, it's redundant (Snare + damage when pushing movement keys? What's the point of pushing keys if you're snared anyway?) and would require a ton of trickery to get the movement damage to work right.
Bloody Marionette is more accurately a possession attack (But that's a big no-no here, so we got creative).  In an RPing scenario, it would be more along the lines of "the target is under Valoures's control, and resisting his control results in pain as if you're being torn apart from the inside out."  I honestly don't have a better idea than forcing the target to not be able to move, but I'd be delighted to hear additional suggestions.
The issue here is that the bound player has no incentive to push the movement keys, so there's no point to the damage. Replace the Snare with a Slow and you might have something there, but what's the point of a "bleed on move" effect if you can't move in the first place?
Quote
> Soul Shatter seems really tacked on; I quite literally just accepted a champion with a very similar effect. Not to mention, how would you determine which wave the Pawn would be added to? The Minions work because each wave has a matching wave going the other way, so you can just do a one-to-one conversion. Just the last effect would probably be fine, though I'd probably switch that with Dormant Despair because removing the primary counter-play aspect to your ultimate. Damn.
I think what happened is he scanned the topic real quick, didn't see anything about summoning minions, and assumed that earning them in combat was the only way to get them.  I also handed him Shalein as an example (Given that he's very familiar with that character), so I could see how he might think a thing like that mandatory.  Darn it, I told him to compare the draft to other accepted characters first!
As for Dormant Despair, it was previously just random whether or not you'd break free from Bloody Marionette early...the effect could probably use a rework entirely.
Yeah, from how I understood it, any ally could break a character out of the Bloody Marionette by bumping them or some such action, which adds a really neat counterplay aspect to the ability where you want to run over and tag people you see bleeding out so you can keep them from accidentally killing themselves. By negating that aspect of the ability, you take away quite a bit of the "Oh, hey, that's actually pretty cool" part of the ability.

EDIT FOR EVERYONE: Added a couple more tags and tweaked some already existing ones to be a bit more descriptive. Double-check that your tags match your characters!

May 26, 2013, 01:18:17 AM
Reply #131

Offline Korby

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Re: [Mod/Game Mode] Under Siege (Working Title)
« Reply #131 on: May 26, 2013, 01:18:17 AM »
I was going to troll Cold Fusion and make a character with every single tag, but then I decided that a Melee Sniper sounds absolutely hilarious and I'll probably make his concept eventually.

Just putting this down for future reference.

May 26, 2013, 05:08:19 AM
Reply #132

Offline Hilman170499

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Re: [Mod/Game Mode] Under Siege (Working Title)
« Reply #132 on: May 26, 2013, 05:08:19 AM »
So quick and simple question;

Are people allowed to make up characters for this thing or should they use ones that they already made up in the past?

Map Idea here:

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May 26, 2013, 06:27:23 AM
Reply #133

Offline Rozark

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Re: [Mod/Game Mode] Under Siege (Working Title)
« Reply #133 on: May 26, 2013, 06:27:23 AM »
Hey ColdFusion.

I think you have a rival on that fancy airstuff

http://airstuffvcutstuff.webs.com/apps/ ... ing-title-

May 26, 2013, 01:24:12 PM
Reply #134

Offline doofusroad

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Re: [Mod/Game Mode] Under Siege (Working Title)
« Reply #134 on: May 26, 2013, 01:24:12 PM »
Quote from: "Rozark"
Hey ColdFusion.

I think you have a rival on that fancy airstuff

http://airstuffvcutstuff.webs.com/apps/ ... ing-title-

The link leads to a not found error...