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(click to show/hide)Vanessa Blues, the Crimson Vigilante(Mixed, Special, Caster, Lockdown)Vanessa Blues was an early design for the Robot Masters, a series of highly-advanced androids designed to improve the human standard of life. Unlike those robots, Vanessa was programmed with battle routines by her father against her mother's will, to secure a research grant from the city's top commander. Eventually the commander snapped under such power, and the Robot Masters were led to revolt. With little choice in the matter, "Lady" has secretly protected her chaos-stricken city ever since. After hearing of the Nova Spark, she left fate in the hands of Rock Strider, the son of a renowned roboticist and inventor of the Variable Weapons System. With the help of her love, Kennedy Metal, she hopes to win the Nova Spark and stop the Robot Wars once and for all... and open a coffee shop to get away from the madness.Passive Power: Rhythm DriveLady's prototype core lacks the ability to generate energy on its own, though with several modifications it has the unique trait of gathering spare charges from her surroundings. Lady doesn't auto-regen MP like other classes. Scoring repeated hits versus enemies earns MP for Lady, with the amount of MP gained increasing with a longer combo.Weapon 1: Blues Magnum (Power)Lady's trusty sidearm. Though she has collected several weapons through the years, this simple but effective gun has remained her favorite choice due to its ease of use and reliability. Four energy bullets are shot in a random spread, each dealing scratch damage on its own but having a moderate kick when added together. Holding down Fire charges the gun; release Fire to combine the four shots into a comet-like plasma burst, bearing slightly more total power and range than the spread shot. The Sorrow Break EX Attack, a large spherical blast dealing great damage, can be unlocked with Lady's Ultimate Mod.Weapon 2: Grievance Hunter (Support)Lady's chosen sub-weapon. Vanessa destroyed her father's Lady Luck after a Robot Master attack resulted in the death of her mother, but after finding the custom-made energy core in the weapon's parts, she requested Rock's help in rebuilding it. She now uses the "Grievance Hunter" as her preferred finisher, seeing her foes slowly suffer like she had been suffering all along. Scoring hits with its fast-yet-weak shots builds up stacks of Revenge. Holding down Fire will spin a "bonus" reel, consuming Revenge stacks and generating some sort of random buff. This buff is applied to Grievance Hunter's next six shots, or until you spin the reel again or switch weapons. Prepare for Trouble, which spins the bonus reel for free to guarantee a random effect PLUS the plug-ins Speed Shot and Piercing Love, is an EX Attack only unlocked after purchasing Lady's Ultimate Mod.Weapon 3: Metal Charm (Recovery)Lady's reserve weapon. She used to despise melee weaponry, but after receiving a sawblade-shaped arm upgrade from Ken, she started using it out of respect for her beloved. Now it's grown to be her favorite close-range combat adaptor. Throw sharp metal discs in an arc with the main attack, or hold Fire to prepare a blade in your hand. Releasing Fire swings the blade in front of you for a close-range slash while also throwing two saw discs in a V. The Metal Rush EX Attack, a swift forward dash with a fiercely spinning blade held out in front, can be accessed by purchasing Lady's Ultimate Mod.Skill: Love ImpactLady fortifies her strength with her heartfelt passion, exerting an electrifying wave pulse which engulfs the surrounding area. Love Impact scatters a surge of energy bolts in all directions to reliably attack enemies within a radius. The attack is fantastic for scaring off rivals or surprising defensive foes, as Love Impact ignores shield power.Skill ModsIntimacyBlues Magnum discharges more energy with each attack, increasing bullet count by one for the uncharged shot and boosting the attack power of the charged shot for the first two Mod Ranks. For the third Mod Rank, these effects are not applied; instead, shots fired from Blues Magnum will explode slightly if they hit something before expiring. The third Mod Rank also increases the range of both attacks from Blues Magnum.Hyper GrooveOur heroine plays a tune on her saxophone during Grievance Hunter's Love Impact. Foes who barely escaped Love Impact's range or who somehow survived the attack can't help but be completely enamored by the melody, and will become Charmed by Lady for a very brief period of time depending on Mod Rank. Max out this Skill Mod to also Silence those caught in the sound waves.Steel HeartsCan't all this fighting come to an end? / What the mind breaks, the heart will mend. Feeling her sorrow, Ken appears during Metal Charm's Love Impact to give our heroine a loving kiss, raising her spirits and restoring a bit of health based on Mod Rank.6-Button Arcade Stick <Ultimate Mod>Professionally made, very responsive, and especially sturdy to boot, this high-end arcade stick gives its user a sense of nostalgia and may improve fighting skill or comfort level.Rank 1 - EX AttacksRhythm Drive generates higher returns with long combos. You'll find that harassing a group of enemies or damaging the same enemy repeatedly will lead to impressive MP stockpiles. Also, tapping the Alt button instead of holding it will execute an EX Attack, a stronger or faster version of that weapon's normal attack, in exchange for 25% of Lady's max MP.Rank 2 - Crossover SuperKen will appear next to Lady during any Love Impact to apply some sort of bonus effect. With Blues Magnum, Ken adds his energy to Lady's, boosting Love Impact's damage. Lady will receive a random consumable from Ken, even ones that don't appear on the current map, if Grievance Hunter was equipped. As for Metal Charm, Ken's passionate embrace creates a magnetic attraction, pulling enemies toward the blast zone from Love Impact.Rank 3 - Cancelling SuperWhen Love Impact is first executed, nearby enemies are Stunned for a split-second as if stuck in a fighting game's cutscene. Lady also becomes completely invulnerable to attacks for the first half of Love Impact's duration.
I remember the proposed cast being different (mainly consisting of various canon characters), what happened to that?
Those of you paying attention to the guidelines post might have noticed a new hero archetype: Lockdown. Specifically, I pointed out to Coldy that he lacks a general "defense" category. Carry implies you're good at punching noses in; Pusher implies that you can not only stop waves of minions, but you can also go punch minions in their miniony noses; Tank implies you have tons of health; Support implies you are a medic. Another reason Lockdown was added was due to the playstyle of a character I had the pleasure of creating, not only for the skill mechanic but also because it was hilarious to watch Coldy's reaction.Gentlemen. Please dust off your suits and adjust your ties. (click to show/hide)Vanessa Blues, the Crimson Vigilante(Mixed, Special, Caster, Lockdown)Vanessa Blues was an early design for the Robot Masters, a series of highly-advanced androids designed to improve the human standard of life. Unlike those robots, Vanessa was programmed with battle routines by her father against her mother's will, to secure a research grant from the city's top commander. Eventually the commander snapped under such power, and the Robot Masters were led to revolt. With little choice in the matter, "Lady" has secretly protected her chaos-stricken city ever since. After hearing of the Nova Spark, she left fate in the hands of Rock Strider, the son of a renowned roboticist and inventor of the Variable Weapons System. With the help of her love, Kennedy Metal, she hopes to win the Nova Spark and stop the Robot Wars once and for all... and open a coffee shop to get away from the madness.Passive Power: Rhythm DriveLady's prototype core lacks the ability to generate energy on its own, though with several modifications it has the unique trait of gathering spare charges from her surroundings. Lady doesn't auto-regen MP like other classes. Scoring repeated hits versus enemies earns MP for Lady, with the amount of MP gained increasing with a longer combo.Weapon 1: Blues Magnum (Power)Lady's trusty sidearm. Though she has collected several weapons through the years, this simple but effective gun has remained her favorite choice due to its ease of use and reliability. Four energy bullets are shot in a random spread, each dealing scratch damage on its own but having a moderate kick when added together. Holding down Fire charges the gun; release Fire to combine the four shots into a comet-like plasma burst, bearing slightly more total power and range than the spread shot. The Sorrow Break EX Attack, a large spherical blast dealing great damage, can be unlocked with Lady's Ultimate Mod.Weapon 2: Grievance Hunter (Support)Lady's chosen sub-weapon. Vanessa destroyed her father's Lady Luck after a Robot Master attack resulted in the death of her mother, but after finding the custom-made energy core in the weapon's parts, she requested Rock's help in rebuilding it. She now uses the "Grievance Hunter" as her preferred finisher, seeing her foes slowly suffer like she had been suffering all along. Scoring hits with its fast-yet-weak shots builds up stacks of Revenge. Holding down Fire will spin a "bonus" reel, consuming Revenge stacks and generating some sort of random buff. This buff is applied to Grievance Hunter's next six shots, or until you spin the reel again or switch weapons. Prepare for Trouble, which spins the bonus reel for free to guarantee a random effect PLUS the plug-ins Speed Shot and Piercing Love, is an EX Attack only unlocked after purchasing Lady's Ultimate Mod.Weapon 3: Metal Charm (Recovery)Lady's reserve weapon. She used to despise melee weaponry, but after receiving a sawblade-shaped arm upgrade from Ken, she started using it out of respect for her beloved. Now it's grown to be her favorite close-range combat adaptor. Throw sharp metal discs in an arc with the main attack, or hold Fire to prepare a blade in your hand. Releasing Fire swings the blade in front of you for a close-range slash while also throwing two saw discs in a V. The Metal Rush EX Attack, a swift forward dash with a fiercely spinning blade held out in front, can be accessed by purchasing Lady's Ultimate Mod.Skill: Love ImpactLady fortifies her strength with her heartfelt passion, exerting an electrifying wave pulse which engulfs the surrounding area. Love Impact scatters a surge of energy bolts in all directions to reliably attack enemies within a radius. The attack is fantastic for scaring off rivals or surprising defensive foes, as Love Impact ignores shield power.Skill ModsIntimacyBlues Magnum discharges more energy with each attack, increasing bullet count by one for the uncharged shot and boosting the attack power of the charged shot for the first two Mod Ranks. For the third Mod Rank, these effects are not applied; instead, shots fired from Blues Magnum will explode slightly if they hit something before expiring. The third Mod Rank also increases the range of both attacks from Blues Magnum.Hyper GrooveOur heroine plays a tune on her saxophone during Grievance Hunter's Love Impact. Foes who barely escaped Love Impact's range or who somehow survived the attack can't help but be completely enamored by the melody, and will become Charmed by Lady for a very brief period of time depending on Mod Rank. Max out this Skill Mod to also Silence those caught in the sound waves.Steel HeartsCan't all this fighting come to an end? / What the mind breaks, the heart will mend. Feeling her sorrow, Ken appears during Metal Charm's Love Impact to give our heroine a loving kiss, raising her spirits and restoring a bit of health based on Mod Rank.6-Button Arcade Stick <Ultimate Mod>Professionally made, very responsive, and especially sturdy to boot, this high-end arcade stick gives its user a sense of nostalgia and may improve fighting skill or comfort level.Rank 1 - EX AttacksRhythm Drive generates higher returns with long combos. You'll find that harassing a group of enemies or damaging the same enemy repeatedly will lead to impressive MP stockpiles. Also, tapping the Alt button instead of holding it will execute an EX Attack, a stronger or faster version of that weapon's normal attack, in exchange for 25% of Lady's max MP.Rank 2 - Crossover SuperKen will appear next to Lady during any Love Impact to apply some sort of bonus effect. With Blues Magnum, Ken adds his energy to Lady's, boosting Love Impact's damage. Lady will receive a random consumable from Ken, even ones that don't appear on the current map, if Grievance Hunter was equipped. As for Metal Charm, Ken's passionate embrace creates a magnetic attraction, pulling enemies toward the blast zone from Love Impact.Rank 3 - Cancelling SuperWhen Love Impact is first executed, nearby enemies are Stunned for a split-second as if stuck in a fighting game's cutscene. Lady also becomes completely invulnerable to attacks for the first half of Love Impact's duration.
Okay, did some work with Other CF and I think we have a draft of Shalein that he finds acceptable. Posting for evaluation. (click to show/hide)Shalein, Purveyor of Order(Melee, Physical, Support, Tank)A curious visionary who believes in a world where Good and Evil can work together, Shalein has always been a bit of a dreamer. When a third force stronger than either emerges from the shadows, he emerges from his as well, hoping to convince the two long-warring legions that their strengths combined is the strongest force in the Multiverse. He's ready to crush anyone in his path that would dare try to keep Good and Evil apart—and he is one of few who believes in what he does, so he will have to defend his ideals by defending himself as well.AppearanceShalein is a tall, fair man with pale white skin. His long, flowing purple hair is tied up in a ponytail. There is always a serious, determined look in his black eyes. He prefers large, ornate, heavy armors, though practicality will always be his top priority. He prefers to stay away from helmets completely, however.Visual reference (Sans weapon and wings, feel free to tone down the armor if you please)Beginnings of an 8-Bit sprite?Passive – Undying SpiritThough Shalein's body can still be physically harmed, his spirit cannot be killed—and given how powerful his soul is, this helps him repair himself. Shalein slowly regenerates health continuously, at a pace that accelarates outside of combat and is reset whenever he takes damage (If all people regenerate health, be sure Shalein does it noticeably faster).Weapon 1 – Caduceus BladeA longsword modified with long, spiraling grooves to store magic energy. Whether or not its original crafter suspected that someone with two elements would find it, the Caduceus Blade is perfect for Shaelin's dual-elemental fighting style. With every other slash, Shalein will attune the blade to a different element; light slashes deal additional damage to creeps and jungle monsters, while dark slashes deal additional damage to enemy players.Skill: Twin SpiralsShalein charges his blade with both elements at once, causing the blade to begin spewing energy with each swing. While in this state, every swing fires a spiraling beam of light and darkness, which deals fairly good damage. In addition, casting the skill again causes black-and-white bubbles to spin around you, dealing damage to anyone who decides to stand too close. The volatile combination causes the blade to heat up, meaning Shalein has a limited time before he has to turn off the magic flow and let it cool down. We don't want to melt the blade, do we?Weapon 2 – Gray MagicIn addition to using Good and Evil in conjunction to one another, Shalein also knows of a third kind of energy—Gray. He believes it will become more useful if the gap between Light and Darkness is closed, but for now, he can only wield it in a way similar to magic. Firing this will cause Shalein to generate an arrow of Gray, that is then promptly fired. The arrows are weak compared to the Caduceus Blade, but shooting an allied force heals it for the amount it would have damaged a foe or neutral party.Skill: RegenerationOne of Gray's most useful applications is as a healing agent. Using this burns up all of Shalein's mana, in exchange for placing an aura around him that heals himself and all friendly minions inside it at a fair pace. This lasts a fairly long time before dissipating, but its recharge time is even longer, so it had better be used only in a pinch.Skill ModsChaos Killer – Shalein's vigor for destroying those keeping Good and Evil from uniting increases. With each upgrade this stat recieves, he can swing the Caduceus Blade at quicker rates.Blending the Colors – By practicing more and more with the slightly unstable results of Light and Darkness, Shalein learns to control them and apply them more efficiently. The amount of time for which Shalein can use Twin Spirals before being forced into cooldown becomes longer.Grayed Enchantments – Shalein discovers better, more efficient ways to generate his Gray Arrows. Upgrading this increases the amount by which shooting an ally with a Gray Arrow heals it.Gray's Second Coming <Ultimate Mod> – One day, Good and Evil may walk hand-in-hand, and the Essence of Creation may come to all for all. When that day comes, Shalein will be prepared. This allows Shalein to utilize his Regeneration skill. Subsequent upgrades will allow him to use Gray energy in other various ways:> Rank 1: All-Encompassing – Shalein gains the ability to heal ally Champions with Gray Arrow and Regeneration.> Rank 2: Perfection in Togetherness – Shalein's killing of neutral parties with an attack with Gray in it results in a Gray, weakened version of said creature joining the next wave of Shalein's summoned minions.> Rank 3: New World Order – Gray energy now accompanies each and every one of Shalein's sword-swings, making each stroke he makes with the sword do notably more damage.
Rank 2 Ultimate Mod creates larger minion waves, yes? Still, it's similar to hypnotization effects, but might be fine.
ok, I'm new here, but not new to cutstuff stuff. so CF told me about this thing so imma throw my character for a spin. (click to show/hide)Valoures Blood, First of the Blood Clan(Melee, Hybrid, Caster, Disabler)The newest member of the Blood clan, and the keeper of Blood Trials, Valoures Blood is a skilled user of the Blood clan's use of Blood Arts. He has endured many pains of his life, and thus wields the Art of Agony. He would like to live in peace, and forget the ways of violence entirely. But the Blood clan has a quota, and they must wash their hands anew with fresh blood. Now, they've sent Valoures out to spread the agony.AppearanceValoures wears the traditional magic cloak and light tech-armor of the Bloods. His long, black hair flows down his back, bloody teardrop patterns marking it in places. Across his chest, he straps a bandolier of vials of blood—more specifically, his blood.Passive- Vampyrous BloodValoures is a Vampyrous, a race vaguely similar to vampires, which means he heals well (Receives more health from healing sources) and takes a little bit less damage from ranged sources (Have you ever killed a vampire by shooting it?). As he inches closer and closer to death, his attacks deal more and more damage. His taking damage charges a "Blood Bar," which replaces his mana bar (Still needed for all of his Skills).Weapon - Twin HalberdValoures's personal arm ever since he was called Valentine, the twin halberd is in tune with technology and magic—one blade is futuristic and sparks with electricity; the other, laced with heavy enchantments. Valoures swings it with swift skill, allowing him to string hits together in a combo. As he is harmed, blood will coat his weapon, giving it a further reach and more damage. This has five tiers, which go up in even increments, until at its fifth tier it has double range/damage. At the fourth and fifth tiers, it may randomly cut off his opponents' blood flow with his own and inflict Jammed or Snared.Skill 1 – Bloody LashingValoures lashes out across a fair distance with two whips of blood. They randomly cut off their victims' blood flow, causing Jammed or Snared, but normally they just hurt. They are weaker weapons than Valoures's halberd but have a lot more range. Each whip has little cost, and if Valoures has no blood in his Blood Bar they will take the equivalent amount of blood from his health.Skill 2 - Blood TieValoures fires an arrow of his own blood, which forms a tether with whatever living thing it hits. This tether will continually drain blood from his Blood Bar, but its effects are worth it. If an ally is effected, it will boost their armor (Take less damage) and attack. If an enemy is effected, Valoures will drain their health through the tether. Note that if the opponent walks too far away from Valoures or vice-versa, the tether will break.Skill 3 - Bloody MarionetteValoures's most deadly skill, which costs the entirety of his Blood Bar. He fires a single sinister spear of blood that sails at his target. Being hit coats the target in his blood, which acts as a Stun. More accurately, if the victim tries to move, they not only fail to move, but also take damage. The victim may still use weapons and skills, and the effect will eventually wear off—assuming a friendly champion doesn't come to set you free.Skill ModsBroken Past – Valoures's halberd runs with blood, reminding him of his past suffering. Upgrading this increases the time for which the Snared/Jammed effects his halberd inflicts last.Master Slaver - Valoures tries to be kind to others, but on the battlefield he is as cruel as any other Blood would be. Upgrading this increases the likelihood of inflicting an effect with Bloody Lashing, to the point where at its maximum it successfully inflicts every third swing.Elder Blood - Valoures learns the secrets of the Blood Arts of the Bloods before him. Upgrading this increases the range and benefits of the Blood Tie.Truest Agony <Ultimate Mod> - “I have seen what you call agony...now, let me show what agony really is.” - Valoures BloodBuying this unlocks the use of Bloody Marionette, and each upgrade increases his talent for Blood-based moves.> Rank 1: Pitiless Pain - Increases the strength of all Blood-based attacks.> Rank 2: Dormant Despair - Enemy Champions can no longer save their teammates from Bloody Marionette's effects, and trying to move while afflicted does double the damage.> Rank 3: Soul-Shattering Suffering - An opponent killed with Blood Tie or Bloody Marionette will be turned into a Pawn, which joins Valoures's next wave of minions. Pawns have very little health, but skitter around at very quick speeds and use a weaker version of Blood Tie on any one opponent within their range. All of Valoures's Blood-based attacks cost half as much as they did before.please do not shoot this down because I have never posted before.
-Kung Fu Cutman'd-
> The sheer number of times you used the word blood makes my head spin a little. If we could perhaps apply a bit of thesaurus to these descriptions that would be a huge help to my brain.
> Why can't we just use the word vampire? We already establish that he's pretty much a vampire the instant his race is brought up.
> ...OK, that passive is way too complex. Perhaps we could change it to "taking and dealing damage fuels the Blood Bar, which slowly drains to regenerate his HP over time."
> What is with everyone and their super-fancy enchanted weapons? A magic halberd probably would have sufficed.
> I know you probably have never worked with Zandronum before, but five tiers of attack plus a skill mod that applies an on-hit effect is a bit complex. What if we just changed it to three tiers: 1x, 1.5x, and 2x + Heartstop Effect?
> While Bloody Marionette seems cool, it's redundant (Snare + damage when pushing movement keys? What's the point of pushing keys if you're snared anyway?) and would require a ton of trickery to get the movement damage to work right.
> Soul Shatter seems really tacked on; I quite literally just accepted a champion with a very similar effect. Not to mention, how would you determine which wave the Pawn would be added to? The Minions work because each wave has a matching wave going the other way, so you can just do a one-to-one conversion. Just the last effect would probably be fine, though I'd probably switch that with Dormant Despair because removing the primary counter-play aspect to your ultimate. Damn.
Quote> Why can't we just use the word vampire? We already establish that he's pretty much a vampire the instant his race is brought up.I think the important distinction is the whole "stronger when almost dead" thing.The issue I have here is the fact that you could just remove the entire first sentence and the character still works. Also, the fact that, like Shalein, that one sentence gives me this "I'm a Vampyrous! ...It's like a vampire, but better!" vibe that makes me feel a bit uneasy.Quote> ...OK, that passive is way too complex. Perhaps we could change it to "taking and dealing damage fuels the Blood Bar, which slowly drains to regenerate his HP over time."To First Blood, it's an aspect of his character that he has to use his blood specifically for his Blood Arts. And having the Blood Bar restore health would honestly completely defeat its purpose.If you want to go that route, I'd also throw the "Tank" tag on him as well.Quote> What is with everyone and their super-fancy enchanted weapons? A magic halberd probably would have sufficed.This one I'm not sure about, but previously in his design it randomly shot off "bursts" of magic/technology. I removed this effect, thinking coating the weapon in his blood was enough.The Halberd suffers a similar problem to Unity and Harmony: It's just too blatantly "Hey look at how cool this thing is," especially on a character who's supposed to be using his spells to fight.Quote> I know you probably have never worked with Zandronum before, but five tiers of attack plus a skill mod that applies an on-hit effect is a bit complex. What if we just changed it to three tiers: 1x, 1.5x, and 2x + Heartstop Effect?I'm sure he'd yield, but...There's a Heartstop effect? Unless you're referring to his halberd randomly affecting their bloodstream.I was referring to his disable that he gains at max Blood. But yeah, as opposed to programming 9 different variations of the same attack where 6 have a unique on-hit effect, I'd much rather program 5 with 3 having the effect.Quote> While Bloody Marionette seems cool, it's redundant (Snare + damage when pushing movement keys? What's the point of pushing keys if you're snared anyway?) and would require a ton of trickery to get the movement damage to work right.Bloody Marionette is more accurately a possession attack (But that's a big no-no here, so we got creative). In an RPing scenario, it would be more along the lines of "the target is under Valoures's control, and resisting his control results in pain as if you're being torn apart from the inside out." I honestly don't have a better idea than forcing the target to not be able to move, but I'd be delighted to hear additional suggestions.The issue here is that the bound player has no incentive to push the movement keys, so there's no point to the damage. Replace the Snare with a Slow and you might have something there, but what's the point of a "bleed on move" effect if you can't move in the first place?Quote> Soul Shatter seems really tacked on; I quite literally just accepted a champion with a very similar effect. Not to mention, how would you determine which wave the Pawn would be added to? The Minions work because each wave has a matching wave going the other way, so you can just do a one-to-one conversion. Just the last effect would probably be fine, though I'd probably switch that with Dormant Despair because removing the primary counter-play aspect to your ultimate. Damn.I think what happened is he scanned the topic real quick, didn't see anything about summoning minions, and assumed that earning them in combat was the only way to get them. I also handed him Shalein as an example (Given that he's very familiar with that character), so I could see how he might think a thing like that mandatory. Darn it, I told him to compare the draft to other accepted characters first!As for Dormant Despair, it was previously just random whether or not you'd break free from Bloody Marionette early...the effect could probably use a rework entirely.Yeah, from how I understood it, any ally could break a character out of the Bloody Marionette by bumping them or some such action, which adds a really neat counterplay aspect to the ability where you want to run over and tag people you see bleeding out so you can keep them from accidentally killing themselves. By negating that aspect of the ability, you take away quite a bit of the "Oh, hey, that's actually pretty cool" part of the ability.
Hey ColdFusion.I think you have a rival on that fancy airstuffhttp://airstuffvcutstuff.webs.com/apps/ ... ing-title-