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Author Topic: [Total Conversion] Under Siege  (Read 51621 times)

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May 26, 2013, 01:31:24 PM
Reply #135

Offline leoalex50

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Re: [Mod/Game Mode] Under Siege (Working Title)
« Reply #135 on: May 26, 2013, 01:31:24 PM »
Quote from: "doofusroad"
Quote from: "Rozark"
Hey ColdFusion.

I think you have a rival on that fancy airstuff

http://airstuffvcutstuff.webs.com/apps/ ... ing-title-

The link leads to a not found error...
umm airstuff used all their monthy bandwidth in a night thats why it leads to nowhere

May 29, 2013, 04:49:16 PM
Reply #136

Offline xColdxFusionx

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Re: [Mod/Game Mode] Under Siege (Working Title)
« Reply #136 on: May 29, 2013, 04:49:16 PM »
And we're back, everybody!
Updated the first post with more progress information. Only resource I still need for Alphonse is two skins: one with him holding his revolvers, and one with him holding his shotgun. There are a few weapon animations that would also be appreciated:
> Throwing the Lasso (probably the closest to "necessary" on this list; I have viable (albeit a bit cheesy) workarounds for the others)
> Reload animations for the pistols and shotgun (I can send you the base sprites if you PM me)
> Animations for Improbable Aim (These aren't really necessary, since using the normal idles as placeholders actually looks OK, though might look nice if they were added.)

May 29, 2013, 05:11:15 PM
Reply #137

Offline Ceridran

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Re: [Mod/Game Mode] Under Siege (Working Title)
« Reply #137 on: May 29, 2013, 05:11:15 PM »
I've changed this guy up a little bit, so all his stuff feels more in place.
now that I looked at it I hardly changed anything
Also added updates, fixing some things I may have forgotten to add.

(click to show/hide)

I'm thinking about getting rid of Drain, especially since you aren't building damage.

May 29, 2013, 08:25:12 PM
Reply #138

Offline xColdxFusionx

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Re: [Mod/Game Mode] Under Siege (Working Title)
« Reply #138 on: May 29, 2013, 08:25:12 PM »
If the Energy Axe and Normal Axe do the same thing, they can count as the same attack. In which case you can add another skill if you want.

May 29, 2013, 08:28:01 PM
Reply #139

Offline Ceridran

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Re: [Mod/Game Mode] Under Siege (Working Title)
« Reply #139 on: May 29, 2013, 08:28:01 PM »
Quote from: "xColdxFusionx"
If the Energy Axe and Normal Axe do the same thing, they can count as the same attack. In which case you can add another skill if you want.

I don't get how you maneuver between all those skills with one weapon. That's my problem with it.

May 29, 2013, 08:55:45 PM
Reply #140

Offline xColdxFusionx

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Re: [Mod/Game Mode] Under Siege (Working Title)
« Reply #140 on: May 29, 2013, 08:55:45 PM »
The same way you'd maneuver through multiple weapons with one skill:
They're actually just multiple weapons with the same mainfire

May 29, 2013, 09:07:25 PM
Reply #141

Offline Ceridran

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Re: [Mod/Game Mode] Under Siege (Working Title)
« Reply #141 on: May 29, 2013, 09:07:25 PM »
Quote from: "xColdxFusionx"
The same way you'd maneuver through multiple weapons with one skill:
They're actually just multiple weapons with the same mainfire

(click to show/hide)
That's exactly what I'm doing. However, I also want to include a visual change, which includes the activated power. I don't want the axe to always appear activated/unactivated, and only appear activated when healing. I think that looks pretty bad.

May 29, 2013, 09:25:36 PM
Reply #142

Offline xColdxFusionx

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Re: [Mod/Game Mode] Under Siege (Working Title)
« Reply #142 on: May 29, 2013, 09:25:36 PM »
You can change the visual effect on the axe in its idle/firing poses if you want
I'm just saying that if it's functionally the same in both forms, it might as well just be considered the same weapon.

May 29, 2013, 09:32:22 PM
Reply #143

Offline Ceridran

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Re: [Mod/Game Mode] Under Siege (Working Title)
« Reply #143 on: May 29, 2013, 09:32:22 PM »
Might as well have the energy always activated. I'l go edit the things.

Also, the weapon should appear to be glowing (Like in GVH, the Hunter's hand when using magic.) when using Force.

May 29, 2013, 09:57:41 PM
Reply #144

Offline Hallan Parva

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Re: [Mod/Game Mode] Under Siege (Working Title)
« Reply #144 on: May 29, 2013, 09:57:41 PM »
Just going to let everyone know ahead of time...


YOUR CHANCES OF ADDITION SHOOT UP BY 266.8% IF YOU HAVE HUD GRAPHICS READY


We don't really have a dedicated HUDs guy, so if you can take care of it you're a beautiful and sexy person.

June 02, 2013, 05:24:28 AM
Reply #145

Offline Hilman170499

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Re: [Mod/Game Mode] Under Siege (Working Title)
« Reply #145 on: June 02, 2013, 05:24:28 AM »
Can I try submitting a class?

(click to show/hide)

June 02, 2013, 04:57:06 PM
Reply #146

Offline xColdxFusionx

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Re: [Mod/Game Mode] Under Siege (Working Title)
« Reply #146 on: June 02, 2013, 04:57:06 PM »
+ I like the "spawns a destructible wall" idea. Could certainly make for some interesting ganking situations.
* The pinch mode idea seems a bit generic and kind of almost overdone at this point. Then again, I guess there isn't really that many interesting passive ideas out there, so...
- ...Claw Droid sounds a bit similar to Predator Unit, don't you think?
- Mixed, Hybrid, Duelist, Pusher. I'm sorry, what?! What exactly are supposed to be his pros and cons?
- All the attacks feel a bit mis-matched; it just feels like you started throwing stuff together...
- ...How would the tiers on Extra Claws work? Everything else I can mess with easily, but I really can't think of a good way to make Extra Claws into 3 tiers.

Overall Vedict: Needs some serious work; it's way too broad and feels way too much like he's supposed to be a one-man army.

June 02, 2013, 05:49:36 PM
Reply #147

Offline Ceridran

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Re: [Mod/Game Mode] Under Siege (Working Title)
« Reply #147 on: June 02, 2013, 05:49:36 PM »
Moo.

I've edited this since I first posted and it's different but you knew that.

(click to show/hide)

June 02, 2013, 06:25:12 PM
Reply #148

Offline xColdxFusionx

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Re: [Mod/Game Mode] Under Siege (Working Title)
« Reply #148 on: June 02, 2013, 06:25:12 PM »
asdf
The entire purpose behind me saying that Energy Axe only counts as one autoattack was because it gives you another slot for skills
Please, take advantage of it

June 02, 2013, 06:30:03 PM
Reply #149

Offline Ceridran

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Re: [Mod/Game Mode] Under Siege (Working Title)
« Reply #149 on: June 02, 2013, 06:30:03 PM »
Oh wait. 3 skills.

I'l get to that, if I can.

EDIT: Aaand it's done because yeah.