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Author Topic: [Total Conversion] Under Siege  (Read 51620 times)

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June 03, 2013, 03:08:19 PM
Reply #150

Offline Colonel ServBot

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Re: [Mod/Game Mode] Under Siege (Working Title)
« Reply #150 on: June 03, 2013, 03:08:19 PM »
Actually, may I be able to give that Dictator BirdBot thing as an idea? It's quite the opposite of me.

June 03, 2013, 05:18:49 PM
Reply #151

Offline Orange juice :l

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Re: [Mod/Game Mode] Under Siege (Working Title)
« Reply #151 on: June 03, 2013, 05:18:49 PM »
Cold won't take your copyrighted ideas. It wasn't my idea, but I guess he's afraid of getting a C&D or somesuch.

Which is quite silly, seeing how we're infringing on Megaman and Doom already.

June 03, 2013, 09:42:17 PM
Reply #152

Offline Balrog

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Re: [Mod/Game Mode] Under Siege (Working Title)
« Reply #152 on: June 03, 2013, 09:42:17 PM »
Quote from: "Orange juice :l"
Cold won't take your copyrighted ideas. It wasn't my idea, but I guess he's afraid of getting a C&D or somesuch.

Which is quite silly, seeing how we're infringing on Megaman and Doom already.
^

Anyway, anything actually being worked on? We have enough awesome ideas with no follow-through in this community.

June 03, 2013, 09:46:29 PM
Reply #153

Offline Ceridran

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Re: [Mod/Game Mode] Under Siege (Working Title)
« Reply #153 on: June 03, 2013, 09:46:29 PM »
Quote from: "Balrog"
Quote from: "Orange juice :l"
Cold won't take your copyrighted ideas. It wasn't my idea, but I guess he's afraid of getting a C&D or somesuch.

Which is quite silly, seeing how we're infringing on Megaman and Doom already.
^

Anyway, anything actually being worked on? We have enough awesome ideas with no follow-through in this community.

Eigil is being coded by Coldfusion right now, going down the list, Jeus will be coded when Eigil is done, and Predator Unit after Jeus. We need spriters, though.

Like uh we really need people who can do good spriting. A smashing fellow already said something about this but whatever.

June 03, 2013, 10:13:19 PM
Reply #154

Offline Hallan Parva

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Re: [Mod/Game Mode] Under Siege (Working Title)
« Reply #154 on: June 03, 2013, 10:13:19 PM »
Quote from: "Balrog"
Anyway, anything actually being worked on?
NSFB - Not Safe For Beed28
(click to show/hide)
Covert Quarry, Alphonse's "home stage", is near completion. The only things missing are the two bases, but after that we've got an actual map finished and ready to go (and not a straight line test map whooooo). Coldy's got a class base in the works and weapons done for Alphonse. Eigil's got weapons nearly done, but Coldy's still trying to decipher how to incorporate the Skill Mods. I've got basic weapon skeletons set up for Vanessa and Rock (who I haven't posted - FOR SHAME!) but I'm sort of waiting for Coldy to finalize the class base before I start screwing around with things.

So yeah, we've got things being worked on. Now stop asking. :ugeek:


EDIT: Zerokk is a ninja scrub who likes spamming the Gran Faust
Quote from: "Zerokk"
Jeus will be coded when Eigil is done, and Predator Unit after Jeus.
You're... half-right. Coldy's going after Jeus next, but we're a bit iffy on what's after that. The list only indicates the order they came in, not their order of relevance.

also holy deep-fried asscheeks spriters would be the best thing in the world right about now

June 04, 2013, 04:39:15 PM
Reply #155

Offline Magnet Dood

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Re: [Mod/Game Mode] Under Siege (Working Title)
« Reply #155 on: June 04, 2013, 04:39:15 PM »
I can help I guess or whatever

June 04, 2013, 10:31:21 PM
Reply #156

Offline Reemu

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Re: [Mod/Game Mode] Under Siege (Working Title)
« Reply #156 on: June 04, 2013, 10:31:21 PM »
Let's see how this goes, here you go OP class, wooooooooooo!!!
Have fun with references and see if you can catch them all!!

(click to show/hide)
Eh, I may missed some stuff I fixed but eh, I will edit it if needed.

June 15, 2013, 08:45:23 PM
Reply #157

Offline Ceridran

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Re: [Mod/Game Mode] Under Siege (Working Title)
« Reply #157 on: June 15, 2013, 08:45:23 PM »
I'm cancelling Guardian Unit, he did not feel well made.

Anyway, I created this character today. Have a look.

Make sure your bodies are ready for the incredible redundancy. .. Probably.

(click to show/hide)

June 15, 2013, 10:35:33 PM
Reply #158

Offline xColdxFusionx

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Re: [Mod/Game Mode] Under Siege (Working Title)
« Reply #158 on: June 15, 2013, 10:35:33 PM »
I'm not sure people are understanding how the Ultimate Mod is supposed to work.

The Ultimate Mod is supposed to be fairly similar to the other mods; it buffs up one particular area of the character. This can be one particular aspect of a skill (like Maria's) or various addons to it (like Alphonse's or Jeus's), but it's always based around a certain skill or attack in some way.

Sorry if I didn't make this clear in my first few posts. Classes that were submitted before this announcement will have their ultimate mods tweaked to fit this style, if possible.

June 15, 2013, 11:05:31 PM
Reply #159

Offline Ceridran

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Re: [Mod/Game Mode] Under Siege (Working Title)
« Reply #159 on: June 15, 2013, 11:05:31 PM »
He's been edited, and I also pulled an Equalizer-Escape Plan. I can put the two back together, but I don't have many options. I want to avoid adding in slows, stuns, silences, etc, to Sharahin.

I'm sure Predator Unit's ultimate mod is fine, so no need to worry about that.

June 15, 2013, 11:28:00 PM
Reply #160

Offline xColdxFusionx

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Re: [Mod/Game Mode] Under Siege (Working Title)
« Reply #160 on: June 15, 2013, 11:28:00 PM »
...Not sure you understood what I meant regarding the ultimate mod.
Let me try a different approach: showing a mod that I've already come up with a possible tweak for.

Old Mod:
(click to show/hide)

New Mod:
(click to show/hide)

June 15, 2013, 11:34:26 PM
Reply #161

Offline Ceridran

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Re: [Mod/Game Mode] Under Siege (Working Title)
« Reply #161 on: June 15, 2013, 11:34:26 PM »
I like this change. The original Rank 1 really set an imbalance in power on Predator Unit.
Seeing as it's already linked via main post, I'l edit the "confirmed predator unit" post, adding this in.

Thanks!

June 17, 2013, 04:07:13 PM
Reply #162

Offline Hilman170499

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Re: [Mod/Game Mode] Under Siege (Working Title)
« Reply #162 on: June 17, 2013, 04:07:13 PM »
Claw Droid Application Take 2, Commence.

(click to show/hide)

Just a few notes regarding my changes:
(click to show/hide)

Also, here's a question regarding the mode when it comes out:
When a player dies, do they lose or keep all their upgrades upon respawn?

June 17, 2013, 04:47:10 PM
Reply #163

Offline xColdxFusionx

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Re: [Mod/Game Mode] Under Siege (Working Title)
« Reply #163 on: June 17, 2013, 04:47:10 PM »
Quote from: "Hilman170499"
Claw Droid Application Take 2, Commence.

+ I like the idea of abilities that play off of your teammates' actions as well as your own. Gotta make the game more interesting for everyone involved, right?
* Though his ability set is different, he still seems thematically similar to Predator Unit. Are you sure you can't think of different "flavor" for his stuff?
* Claw Torch and Droid Shredder are rather oddly specific in their requirements. I'd make it so the torches ignite automatically and shooting them with anything will push them, and Droid Shredder's dis-assembly effect should be cosmetic.

- Intimidate seems ridiculously powerful for a passive ability, especially with the Disorient involved.

Quote from: "Hilman170499"
Also, here's a question regarding the mode when it comes out:
When a player dies, do they lose or keep all their upgrades upon respawn?

Players will keep all upgrades upon respawning, as well as all of their experience, Shards, and held money. Consumables, however, will be lost.

June 18, 2013, 12:02:41 AM
Reply #164

Offline Korby

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Re: [Mod/Game Mode] Under Siege (Working Title)
« Reply #164 on: June 18, 2013, 12:02:41 AM »
hi
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