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CALLING ALL ARTISTS OF ANY INCLINATION
I like this idea, but the entire reason the mod was being built based around the "Megaman-like" artstyle was because apparently no one on the development team knows how to work with anything higher...which I think is completely bullshit. This being a total conversion, it is capable of much, much more.Sure, you can't do much with 8-Bit- wait...yes you can! You see, we could move from NES 8-Bit to...I don't know...real 8-bit in the technical sense, which is a limit to 256 colors, which is just slightly above what we have now. I agree with this sentiment on a new artstyle and I think it would be that one little thing that would just drive this mod into being a good one.Now, from our current standpoint, would that be an easy thing to accomplish? By all means not, considering it would mean we truly would be independent from 8BDM's core and would thus mean we ourselves would have to fabricate our own resources...our own worlds, which I'm fairly certain no one of the developers truly wants to take on by themselves.tl;dr - Would it be better to have our own artstyle? of course! The real question is, would it be a goal worth pursuing?Also when writing this post, my focus was probably keeping 8-bit...but I can't feel myself holding ground to that idea...I think vast, dynamic worlds with brilliant texture flow would be just what the doctor ordered. By this, I mean I was just kind of thinking of how Good Chrono Trigger looked.
This reminds me of something, have you people decided on an artstyle yet?
There are plenty of pixelated artstyles available. For example, you could trying to make it look similar to, say, a 16-bit era JRPG, in the likes of Seiken Densetsu or Chrono Trigger. I just want something other than a lazy poorly thought out megaman-like aesthetic.
I think I heard something about an area around a beach. If you use special minions for each map, cool.