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Author Topic: [Total Conversion] Under Siege  (Read 46619 times)

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July 01, 2013, 06:49:53 AM
Reply #195

Offline Russel

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Re: [Mod/Game Mode] Under Siege (Working Title)
« Reply #195 on: July 01, 2013, 06:49:53 AM »
Quote from: "SmashBroPlusB"
I haven't heard anything about a beach, though I'm putting together a quick seaside villa for Lego so he has a more... erm, flat and simple map to test out minions and turrets-

No need. I made a needleman based map to deal with those shenanigans. It isn't very open, but it gets the job done. As of now, a minion base has been made and is in partial functionality. The only issue now is that it doesn't properly alert the turrets when they move around and stuff, but that's easy to do because it's literally just spam of A_AlertMonsters like with the weapon.
Pardon my language, but fuck the minions and all they are worth. I had a system going and adding them to it was literally impossible, cauing me to have to completely rewrite how the turrets work, making their detection sporadic and crappy...just ughhhhhhh.

In other news, I have taken it upon myself to redraw some minions posted here...currently, I have redrawn Smash's flying minion STEVEN and the "TNT D00d" which am calling Bash Crates, referencing an enemy type in Banjo-Tooie, because that's what it reminded me of. Not to mention, I freaking love shout outs, hence Evil Sealing Circle as a runic enchantment for Felicia.

Anyhow, I will probably redraw Servbot's and my interpretation of one of Zerokk's because what I saw at first was not what he intended...I had to look three times to figure it out, but I like the idea I had first, so I'm gonna draw that~ (along with what he intended...just to make sure either one gets worked through.)

Also, just so we're clear here, this doesn't mean all designs are getting accepted, it just means I am trying to interpret these designs in a different (and possibly more pleasing...but that part is subjective and I can't draw) light.

July 01, 2013, 01:34:07 PM
Reply #196

Offline Ceridran

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Re: [Mod/Game Mode] Under Siege (Working Title)
« Reply #196 on: July 01, 2013, 01:34:07 PM »
After viewing Smash's little doodle, I realized that Shell Soldiers can just be recurring guys that use things to blend in with. Probably with a new name, so we don't have like 15 different "soldiers"

Shells, pottery, leaves, rocks, etc.

Occasionally warping around the map to different locations, so they can actually catch you off-guard. Plenty of locations to be. So you're not memorizing that one place they'l be. You don't know where they WILL be.

July 01, 2013, 02:46:05 PM
Reply #197

Offline Rozark

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Re: [Mod/Game Mode] Under Siege (Working Title)
« Reply #197 on: July 01, 2013, 02:46:05 PM »
You wanted a minion idea well ok.

(click to show/hide)

Goes with the first one:
(click to show/hide)

Annnnnnnnnnnnd goes with the second one:
(click to show/hide)

This idea was brought to you by: The Kindergarten Class of 2013.

July 01, 2013, 08:53:27 PM
Reply #198

Offline Ceridran

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Re: [Mod/Game Mode] Under Siege (Working Title)
« Reply #198 on: July 01, 2013, 08:53:27 PM »
I'm just gonna post that character I mentioned.

Everything that's supposed to have his name is replaced with "WIP."

(click to show/hide)

Aaaand I don't know what I'm doing.

I also have this thing for you.

Voltwraith.

(click to show/hide)

Just take this one too.

July 02, 2013, 01:33:51 AM
Reply #199

Offline Russel

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Re: [Mod/Game Mode] Under Siege (Working Title)
« Reply #199 on: July 02, 2013, 01:33:51 AM »
Alright...so I redrew my interpretation of three monsters/minions. One by Smash, one by ThePlayer, and one by Zerokk.

First off, I present my interpretation of ThePlayer's "TNT d00d", which seems quite aptly named. I redrew it in what I thought would seem better and, as I said previously, renamed it to "Bash Crate" referencing the Bang Box.
(click to show/hide)
The skated were removed in replacement of tank treads, removed eyes to give it less emotion, creating a mindless feeling around it. This allows to make it seem more of a feared threat than as a troll living in a mine.

Next up is Steven, who I simply moved the visor...not much else done there.
(click to show/hide)

Finally, we have my [initial] interpretation of Zerokk's second minion drawing.
(click to show/hide)
When I saw that drawing, my thoughts turned to "Giant ancient gigalith with only two hands and a head" a la "Eyerok." I reread the post later and thought of turtles, so I thought "Not a Koopa and Not Rammus" and I could not do it because all forms of turtle have been used. Only then did I realize that you meant seashells, so I thought of Yards (Hermit crab-like enemies) from Metroid Fusion.

Either way, I hope you enjoy the drawings.
(I would have drawn Servbot's designs, but they seemed sort of eh...done before...
And Rozark's cow design...so much why...)

I will probably draw Zerokk's volcano thingy later, if I don't feel up to program

July 02, 2013, 01:37:43 AM
Reply #200

Offline Ceridran

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Re: [Mod/Game Mode] Under Siege (Working Title)
« Reply #200 on: July 02, 2013, 01:37:43 AM »
The second one was intended to look more like..

.. This?

(click to show/hide)

I originally had in mind team-colored Shell Soldiers, but the blue one is good enough to stay as a neutral enemy. I can see the one you redrew as an enemy in a pyramid map, if we went with him as a recurring disguise guy!

July 02, 2013, 02:50:35 AM
Reply #201

Offline Rozark

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Re: [Mod/Game Mode] Under Siege (Working Title)
« Reply #201 on: July 02, 2013, 02:50:35 AM »
Quote from: "Lego"
And Rozark's cow design...so much why...)

It's Marcus the Hamster and he's sensitive if you say he's a cow.
In all seriousness you should/need to redraw this because the Kindergarten Class of 2013 doesn't do a very good job.
If not that, at least the concept.

July 02, 2013, 04:22:50 AM
Reply #202

Offline Russel

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Re: [Mod/Game Mode] Under Siege (Working Title)
« Reply #202 on: July 02, 2013, 04:22:50 AM »
Well, a hamster at least has a little more merit than a cow...
I mean, it could go through a hamster ball or something....I dunno

Also I refuse to draw more until I finish everything on my list except the minions because those things are just complete shit and don't deserve any more time until I have things thought through.
And by that I mean, I tried everything; literally everything and I can't get these fucking things to work the way I want them to.

July 02, 2013, 07:23:20 PM
Reply #203

Offline Ceridran

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Re: [Mod/Game Mode] Under Siege (Working Title)
« Reply #203 on: July 02, 2013, 07:23:20 PM »
What do you even name these guys? Scenery Soldiers?

(click to show/hide)

July 02, 2013, 08:34:54 PM
Reply #204

Offline ZeStopper

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Re: [Mod/Game Mode] Under Siege (Working Title)
« Reply #204 on: July 02, 2013, 08:34:54 PM »
Quote from: "Lego"
Alright...so I redrew my interpretation of three monsters/minions. One by Smash, one by ThePlayer, and one by Zerokk.

First off, I present my interpretation of ThePlayer's "TNT d00d", which seems quite aptly named. I redrew it in what I thought would seem better and, as I said previously, renamed it to "Bash Crate" referencing the Bang Box.
(click to show/hide)
The skated were removed in replacement of tank treads, removed eyes to give it less emotion, creating a mindless feeling around it. This allows to make it seem more of a feared threat than as a troll living in a mine.
I like it, it's more of a kamikaze drone than some guy on wheels.

July 09, 2013, 12:56:27 PM
Reply #205

Offline Balrog

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Re: [Total Conversion] Under Siege
« Reply #205 on: July 09, 2013, 12:56:27 PM »
Here, have a lore.

Quote
The multiverse is a bizarre place of infinite wonders. One world may be a idyllic paradise, the next a dystopian hellscape, all according to the ebb and flow of the aether. In this particular corner of the multiverse, the balance has been disrupted by an army of the damned, roaming the universe like a Mongol horde. Sweeping up world after world, catalyzing them into the dark matter that fuels their war machine, making twisted mockeries of their enemies - they are the Imperium Magnus.

All is not lost however, for this sector is familiar with the dangers of the multiverse. Even now, its heroes are gathering to lay siege to the Imperium and halt their advance. What has been lost cannot be regained; what is left may yet be defended.

These are their stories.

July 09, 2013, 05:04:43 PM
Reply #206

Offline Hallan Parva

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Re: [Total Conversion] Under Siege
« Reply #206 on: July 09, 2013, 05:04:43 PM »
I don't mean to offend you or anything... no wait, that's EXACTLY what I'm doing!


ha ha I'm funny

July 09, 2013, 05:54:08 PM
Reply #207

Offline Hilman170499

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Re: [Total Conversion] Under Siege
« Reply #207 on: July 09, 2013, 05:54:08 PM »
Did you-know-who Droid get the boot or what?

While I wait for the answer, can I submit a class with an actual gender and the ability to use magic?

(click to show/hide)

Note(s) on this one:
(click to show/hide)

July 09, 2013, 06:58:23 PM
Reply #208

Offline Balrog

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Re: [Total Conversion] Under Siege
« Reply #208 on: July 09, 2013, 06:58:23 PM »
Quote from: "SmashBroPlusB"
I don't mean to offend you or anything... no wait, that's EXACTLY what I'm doing!


ha ha I'm funny
What the fuck is a Nova Spark? Anyway, what I've suggested isn't really inconsistent with what you've already written. I was mainly just trying to set the tone. For example:
    Two distinct looks: one for the Imperium and one for the non-Imperium team which I'll refer to here as the Heroes
    The Imperium's champs and buildings are cyberpunk-meets-D&D, with intricate circuitry, menacing robotics, and leather jackets blending smoothly with plate, chain, and stone; their palette is black, grey, dark grey, and a lovely shade of red.
    The Heroes' buildings are generic Mega Man cartoon techno stuff, with champs having all kinds of different designs; their palette is white, grey, yellow, and various shades of blue.
    The Imperium generally doesn't have its own champs; they steal them from the Heroes, making copies that are basically black palette swaps with a robotic voice effect
    The Imperium's objective building is a catalysis unit that breaks down matter and turns it into the ever-adaptable dark matter
    The Heroes' objective building is a mobile base that they pilot from universe to universe
    The Imperium-exclusive champs are all monstrous; champs that fit this include Trashwerk, Mordecai, and Skulldro

July 09, 2013, 11:34:35 PM
Reply #209

Offline Zytix

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Re: [Total Conversion] Under Siege
« Reply #209 on: July 09, 2013, 11:34:35 PM »
I come bearing a hero/champion/class

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